Baldur's Gate 3

Baldur's Gate 3

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Selvokaz Jul 24, 2022 @ 5:52pm
Please add whips
Pleaase add Whips, they are in the PHB and i really want to make a rogue who can use a reach weapon.
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Showing 1-15 of 16 comments
Freak4Leeks (Banned) Jul 24, 2022 @ 5:55pm 
i can get behind this.


also you are better off putting this in suggestions or larians official BG3 forums so they have a higher chance of finding it.
Izuzul Jul 24, 2022 @ 6:03pm 
When a Goblin comes along
You must whip it
Before the harpy sings her song
You must whip it
mysticfall Jul 24, 2022 @ 7:02pm 
I believe that the main reason why we rarely see a whip in video games is that it's notoriously tricky to make it right.

However, it might make more sense in a non-1st person action game like BG3 since a whip can be driven by animations rather than a physics engine.

Still, it takes more work to implement compared to other types of weapons. So, it's not surprising it hasn't yet appeared in the game.
Last edited by mysticfall; Jul 24, 2022 @ 7:19pm
Pan Darius Cassandra (Banned) Jul 24, 2022 @ 7:07pm 
I want a whip in one hand, holy water in the other.
GrandMajora Jul 24, 2022 @ 7:08pm 
Originally posted by mysticfall:
I believe that the main reason why we rarely see a whip in video games is that it's notoriously tricky to make it right.

However,it might make more sense in a non-1st person action game like BGe since a whip can be driven by animations rather than a physics engine.

Still, it takes more work to implement compared to other types of weapons. So, it's not surprising it hasn't yet appeared in the game.

If you can animate a flail, you can animate a whip...
Pan Darius Cassandra (Banned) Jul 24, 2022 @ 7:12pm 
Animations aren't an issue - they already have that in the form of Thorn Whip. A whip weapon would literally re-use the animation but slightly modified for the weapon in the hand.

Whips are generally considered to be one of the worst weapons in D&D (along with the blowgun) and are hard to make effective.

The reach property is really interesting though, and can provide some value to some niche builds. I imagine Larian's special weapon attacks could make them more interesting too (knock someone prone?)
mysticfall Jul 24, 2022 @ 7:16pm 
Originally posted by GrandMajora:
If you can animate a flail, you can animate a whip...
Yeah, as I mentioned above, it's perfectly doable if it's not driven by physics. It just takes a bit more effort to make it right.

To be specific, a long whip would need a much higher number of bones than a flail would to make it look curved rather than angled. And a more number of bones means more work to model, animate and optimise.
GrandMajora Jul 24, 2022 @ 7:25pm 
Originally posted by Pan Darius Kairos:

Whips are generally considered to be one of the worst weapons in D&D (along with the blowgun) and are hard to make effective.

Of course Whips have poor damage. That's why they're used as a tool for discipline, rather than execution. Do you think slavers would use the whip on their prisoners, if they inflicted the same level of damage as a dagger, or a sword? With most civilian NPC's only having 6 HP, you'd probably kill them in one lash!
Pan Darius Cassandra (Banned) Jul 24, 2022 @ 7:28pm 
Originally posted by GrandMajora:
Originally posted by Pan Darius Kairos:

Whips are generally considered to be one of the worst weapons in D&D (along with the blowgun) and are hard to make effective.

Of course Whips have poor damage. That's why they're used as a tool for discipline, rather than execution. Do you think slavers would use the whip on their prisoners, if they inflicted the same level of damage as a dagger, or a sword? With most civilian NPC's only having 6 HP, you'd probably kill them in one lash!

Well, of course, but damage isn't always the only thing you need in combat.

Like, I already mentioned the reach aspect which is kind of cool for Rogues to get a melee reach weapon that is also finesse, but there's also the silent aspect of the whip, which is highly contextual and works better at the tabletop than it does in a video game, but maybe Larian can find a way to make that work.

They could also add some magical whips that could add value to the weapon as well.

Honestly, I hope they do add them - as I would love to make a whip/torch wielding rogue or ranger.
Izuzul Jul 24, 2022 @ 7:35pm 
I could see whips having low damage but several special attacks, hamstring, trip, bleed, or even a blinding attack.
GrandMajora Jul 24, 2022 @ 7:52pm 
Originally posted by Pan Darius Kairos:

They could also add some magical whips that could add value to the weapon as well.

I remember playing Neverwinter Nights, and enchanting my whips with Fire and Acid damage, just to play up the sadism a bit more! ;-)
Pan Darius Cassandra (Banned) Jul 24, 2022 @ 7:57pm 
Originally posted by GrandMajora:
Originally posted by Pan Darius Kairos:

They could also add some magical whips that could add value to the weapon as well.

I remember playing Neverwinter Nights, and enchanting my whips with Fire and Acid damage, just to play up the sadism a bit more! ;-)

Nice! A serrated whip would be cool as well...
Ronin Gamer Jul 24, 2022 @ 11:56pm 
Originally posted by Reconciler:
I could see whips having low damage but several special attacks, hamstring, trip, bleed, or even a blinding attack.
Giving a whip lower damage output but higher chance to cause status aliments based on what style of whip you might be using could be a fun way to use them. Immune enemies would still be immune of course.
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Date Posted: Jul 24, 2022 @ 5:52pm
Posts: 16