Baldur's Gate 3

Baldur's Gate 3

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Hk Jul 22, 2022 @ 11:50am
Question for DND players About druids
what are the wild shapes that a Druid can turn into ,and in what level you can transform in to them ?
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BG3 is a little different than tabletop.

At the tabletop, a Druid can shift into an animal they have seen before, but it's CR (Challenge Rating) is limited by the Druid's level. At 2nd level, a maximum of CR 1/4 is possible, at 4th CR 1/2 and at 8th CR 1 animals are possible.

Moon Druids I believe can do a little bit better than that.

In BG3, we have access to a couple of selections that are chosen for us (I hope they add more later though). The Moon Druid gets access to two extra shapes at level 4 (Dire Raven and Polar Bear), and can shift using a bonus action instead of a full action.

The standard shapes right now are wolf, spider, deep rothe, badger and cat (plus dire raven and polar bear if you're a Moon Druid).
everybe2 Jul 22, 2022 @ 12:06pm 
Starting Level 2.

What makes Druids special and stand out from other mages is their ability to transform into an animal. Each of which is tailored for various situations. Whether it’s a combat scenario or perhaps simply acting as a distraction for your allies.

Cat: Take the shape of a cat that can avoid attention or distract enemies.
Badger: Take the shape of a giant badger that can burrow into the ground.
Bear: Take the shape of a polar bear that can goad enemies into attacking it.
Wolf: Take the shape of a dire wolf that can increase its allie's movement speed and leave its enemies by guaranteeing a critical strike.
Spider: Take the shape of a giant spider that can enweb enemies.
Dire Raven: Take the shape of a dire raven that can avoid attention and Blind enemies.
Deep Rothé: Take the shape of a deep rothé that can casts dancing lights and charge its enemies.
Harukage Jul 22, 2022 @ 1:35pm 
if you want to consistently use wild shape and use your druid as more of a striker or defender - Circles of Moon druid is your pick. That subclass can tranmsform as a bonus actions, can transform into more powerfull animal forms, potentially even Mamoth ( though i am not sure this game will allow to get you enough levels for that ), turn you into elementals ( fire elemental is absolute meat grinder ), as well as at some level will turn your atacks in animal form into magical atacks.
Another subclass that might interest you is Circle of Stars. However it is not known if it will ever be available in BG3. Stars Druids can use wild shape to turn into starry form and get properties of constellations, that are usefull for different roles. Though that kind of druid is more of second liner.
Last edited by Harukage; Jul 22, 2022 @ 1:38pm
GrandMajora Jul 22, 2022 @ 5:08pm 
Originally posted by Hk:
what are the wild shapes that a Druid can turn into ,and in what level you can transform in to them ?

If I understand the class write up correctly, a normal druid can wild shape into Beasts up to a CR of 1 by the time the reach level 8. They can't turn into a creature with a Swim speed until level 4, and can't turn into something with a Fly speed until level 8.

Circle of the Moon are slightly different, in that they initially start out being able to transform into Beasts with a CR of 1, and then it scales up to their Druid level divided by 3 (rounded down). Meaning that by the time you hit level 20, you can turn into a Beast of up to CR 6.

Now, in rules as written, you can transform into any sort of Beast from the monster manual. But seeing as that would obviously be ridiculously hard to program, I'm guessing we're going to be more limited in our selection for BG3.
Originally posted by GrandMajora:
Originally posted by Hk:
what are the wild shapes that a Druid can turn into ,and in what level you can transform in to them ?

If I understand the class write up correctly, a normal druid can wild shape into Beasts up to a CR of 1 by the time the reach level 8. They can't turn into a creature with a Swim speed until level 4, and can't turn into something with a Fly speed until level 8.

Circle of the Moon are slightly different, in that they initially start out being able to transform into Beasts with a CR of 1, and then it scales up to their Druid level divided by 3 (rounded down). Meaning that by the time you hit level 20, you can turn into a Beast of up to CR 6.

Now, in rules as written, you can transform into any sort of Beast from the monster manual. But seeing as that would obviously be ridiculously hard to program, I'm guessing we're going to be more limited in our selection for BG3.

from the PHB:
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

Beast Shapes
Level Max. CR Limitations Example
2nd 1/4 No flying or swimming speed Wolf
4th 1/2 No flying speed Crocodile
8th 1 — Giant eagle
The important part is that you have to have seen it. You can't turn into anything. If I as a GM say, there are no crocodiles anywhere around that you could have seen, you can't turn into crocodiles etc.
So, yes, Larian has to limit it anyway in some form, and they have picked some of the more popular forms you could take. The Programming isn't really the hard part. The more important part is you have to model everything, make textures, make animations for all the stuff you can do etc. The Programming itself is just a rather small part in that.

Regarding Circle of the moon (again from the PHB):
Circle Forms

The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.
[...]
Elemental Wild Shape

At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.
So at druid level 18+ you can get up to CR6 creatures + Elementals (which are cr5, but have other advantages, beasts don't have)

My main point being: Yes, you can theoretically transform into any beast in any of the rulebooks, however,
a) it's limited by what the dm deems appropriate in the campaign and
b) most players take the same few animals either way...wolf, bear, maybe spider for climbing, shark or dolphin for swimming, giant eagle or giant owl for flying.

So, while it might be nice to have all beasts available, it's perfectly fine if they limit it in a reasonable way for me...if you want more, there still are mods, and I won't be to surprised if at some point there will be mods for more options.
The important thing is getting elemental forms at level 10.
WeenerTuck813 Jul 22, 2022 @ 6:28pm 
Hi I played Druid on table top

There’s an optional rule that you have to like see an animal and pass a check to add it to your shifting repitua - but otherwise it’s limited by level.

Moon Druids get higher cr level shifts than other Druids.

At low levels, it’s mostly Dire wolf and brown bear

Around level 10 you can shift into elementals.

A few levels later you get things like a T Rex.
WeenerTuck813 Jul 22, 2022 @ 6:31pm 
Here:

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.

Beast Shapes
Level Max. CR Limitations Example
2nd 1/4 No flying or swimming speed Wolf
4th 1/2 No flying speed Crocodile
8th 1 — Giant eagle

You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
• Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.
• When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
• You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.
• You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.
• You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.
GrandMajora Jul 22, 2022 @ 7:06pm 
Originally posted by (っ◔◡◔)っ ♥ Rusty ♥:

So, while it might be nice to have all beasts available, it's perfectly fine if they limit it in a reasonable way for me...if you want more, there still are mods, and I won't be to surprised if at some point there will be mods for more options.

Well, now I'm wondering how the Circle of the Moon druid managed to encounter a polar bear? Because he doesn't seem like the kind of guy who's been hanging around the frozen north, what with all that leaves and bark he's wearing.
Originally posted by GrandMajora:
Originally posted by (っ◔◡◔)っ ♥ Rusty ♥:

So, while it might be nice to have all beasts available, it's perfectly fine if they limit it in a reasonable way for me...if you want more, there still are mods, and I won't be to surprised if at some point there will be mods for more options.

Well, now I'm wondering how the Circle of the Moon druid managed to encounter a polar bear? Because he doesn't seem like the kind of guy who's been hanging around the frozen north, what with all that leaves and bark he's wearing.

Circus.
jk2l Jul 22, 2022 @ 9:22pm 
just in case you saw the new DND trailer and not familiar with the rules. Owlbear is monstrosity not beast. Druid cannot transform in it (the movie part on this is invalid rule lol)

the only rule i know can transform into monstrosity is via lvl9 spell Shapechange or True Polymorph
GrandMajora Jul 22, 2022 @ 9:53pm 
Originally posted by jk2l:
just in case you saw the new DND trailer and not familiar with the rules. Owlbear is monstrosity not beast. Druid cannot transform in it (the movie part on this is invalid rule lol)

the only rule i know can transform into monstrosity is via lvl9 spell Shapechange or True Polymorph

They're also using Paizo's 2nd edition artwork for the Intellect Devourer on the trailer poster.
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Date Posted: Jul 22, 2022 @ 11:50am
Posts: 12