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Laporkan kesalahan penerjemahan
Trolling again I see...
Monks have always been a bit of a niche class in DnD. On top of that 5e monks are extremely weak in comparison to most of the other Classes in 5e. On top of that you have the PHB monk subclasses which are horrible on almost all levels. Later monk subclasses over time have helped out the Class and made it interesting but still on the weaker side. Monks need a major rework to there class, but as 5.5e or 6e is supposedly in the works I think Wizards is planning on just waiting till then.
In BG3, you have a niche class of monk, which is very weak in 5e and will literally only have access to its two weakest subclasses. While it will be interesting to see what Larian does with monk I don't see anyone really biting at the bit to play one in the numbers needed to make a big deal over them.
You're like the only person in this thread that understands the assignment lol.
Larian might have the imagination to fix Monk's shortcomings with gear. Also way of the open fist has a lot of forced movement that ends up being very beneficial in BG3.
Yep but those two PHB subclasses are just bad.
http://dnd5e.wikidot.com/monk:four-elements
http://dnd5e.wikidot.com/monk:open-hand
http://dnd5e.wikidot.com/monk:shadow
As oppsoed to a more recent monk subclass like
http://dnd5e.wikidot.com/monk:mercy
or
http://dnd5e.wikidot.com/monk:astral-self
Monk is pretty weak imo. Monk and Ranger are notorious for being quite a bit weaker than other classes. Ranger got a major rework which is nice and feels better but ironically since Ranger's dmg is so front loaded you only need a few levels in it to make out with most of its dmg and utility. Monk on the other hand just feels weak.
Also, worth mentioning on top of your summary that another problem of monks as a class is being "MAD" (multi attribute dependent).
I wouldn't say that Aikido is a scam, just Steven Segall is. I've had positive results from using it when being attacked by one of my sister's friends.
I do agree though that Modern combat systems (even ones that are old such as Muai Thai) are generally superior. Krav Maga is pretty cool, though a lot of it's practicioners subscribe to some mystic nonsense. Not as bad as Systema Spetznaz tho lmao
This is probably what I would play, assuming they included the sub-class. It's very close to my most usual playstyle in previous dnd editions and pathfinder.
So? I would still play a Bladesinger with a dip in Monk even if I can't max out all 3 stats. Just because I can't use Blur and Haste simultaneously, doesn't mean I don't want both. The important part is Bladesinger, which appeals to me a lot, and if the level cap is something like 13 or 14, I would gladly take a level Monk.
He's trolling you, by attempting to nitpick points in an irrelevant manner.
Firstly, there's the option to roll for our stats - ASI's don't matter at all. Secondly, in my original comment, I specifically said that the Bladesinger-Monk potentially had the ability to get an AC of 25, if all three of those stats were maxed out. Pemis intentionally ignored this qualifier in order to troll/nitpick. And, finally, there are items that can be used to raise stats in D&D later on, there are even two such items we can currently access.
As far as Blur and Haste go, I listed them separately simply as two spells that could make you harder to hit - one giving a +1 to AC I believe (Haste) and the other disadvantage on attacks against you (Blur) which is generally regarded as effectively giving you +5 AC (or a -5 to hit). Also, just because your Blade/Monk character can't cast both herself, doesn't mean you can't have another character cast it for her, another nitpicking point Pemis completely disregards in his quest to try and 'prove' everyone wrong. He forgot that I have a party of 4-6 characters, each of which is capable of concentrating on a different spell.
I ignore Pemis, and I always regret those rare occasions when I open up his comments to see what he is blathering on about now, it's always a mistake and a waste of time.
No need to explain it, I had no misconceptions about what you said and did not ignore words like 'potentially'.
Yeah, like I think right now in EA (if Bladesinger were available as a subclass), you could easily get a 19 AC at level 3 (because don't Wizards get their specialization at level 2?) by playing a human and taking a 16 in Dex, Int and Wis. That would be +9 to AC from stat contributions alone. Level 2 Wiz, level 1 Monk.
At level four you could take Dual Wielder and get another +1 to AC. Gith half-plate + shield +2 from Dex is only 19, so with only a 16 in all three of those stats, which you can start with at level 1, you are as effectively protected (while Bladesinging) as a martial character with Gith half-plate AND a shield. Blur, which you can get at level 3 as a Wizard, would give you an effective AC of 25 (+9 from stats, +1 Dual Wielder, disadvantage against you from attacks). That's almost as high as the highest possible effective AC currently possible in the game (I think I've seen a little bit higher with some weird, niche builds).
Then we can almost assume that later on we'll get items like Bracer's of Defense, Rings of Protection, and Cloaks of Protection. We could also Shield of Faith our martial arts mystic for another +2, and Wizards get access to the Shield spell for some temporary +5.
You can make this character almost unhittable, except by automatic hits.
I'll be very happy if they add Bladesinger, since it looks like a much better version of Eldritch Knight, towards which I'm gravitating right now.