Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
The other day I wondered how valuable the Everburn Blade really was, and after crunching numbers, the answer was, marginally better than a basic +1 greatsword.
Scenario 1
Lae'zel with Str18 facing an AC12 Ogre:
Everburn Blade Average damage is: 10.2 or 13.6 with Battle-master maneuver
+1 greatsword Average damage is: 9.7 or 13.3 with Battle-master maneuver
Scenario 2
Lae'zel with Str18 facing an AC18 Animated armour:
Everburn Blade Average damage is: 7.2 or 9.5 with Battle-master maneuver
+1 greatsword Average damage is: 7.1 or 9.6 with Battle-master maneuver
Sword of Justice and Susser greatsword are both possibly stronger overall.
Oh so yall meta gaming a single player or co-op chill game. Got it. (must be a side effect of no new content for 2 years LOL) I never understood how someone can play a game and enjoy it always attempting to put everything in a meta unless its online comp. What you said still doesn't take away from my original comment that its a good greatsword and can be used throughout the entire game not to mention its cosmetic look. Not sure what kind of math you are doing comparing a +1 to a greatsword that has a chance of rolling a 4 on hits for extra damage. Thats 3 more damage potential from what a +1 can do. If you broke everburn down as a basic greatsword it has potential of being a +4, +3, +2, or +1 on occasion. The only thing that can alter that extra damage would be a resistance to fire. Putting the Sword of Justice on say a barb or later on a paladin could be a waste if you are using tyrs protection as a reason for it being better. That being as soon as the barb rages you lose concentration. If your pali uses almost any of its support spells you lose concetration. I swear yall just like to argue in these comment sections and its amusing af.
I'm just pointing out that the humble +1 greatsword is not far off it, in terms of power.
The math to compare isn't too complex. The key difference is that Everburn averages an extra 2.5 fire damage per hit (which gives a strong crit), whereas the +1 hits slightly more often and has a flat +1 damage that doesn't multiply on a crit. I can paste the xls if you're interested.
Chill man, running the math is a fun exercise that took like 10 minutes. And it's not meta, Lae'zel would feel the pros/cons between the blades with her proficiency.
There's plenty of ways to enjoy the game.
Your'e using a statistical median of your play through. I say meta gaming because I would never even think to write down the extra damage of the 1d4 every time I make an attack for who knows how long and then create an average number. Most people chalk it up to a bad roll and move on because in hindsight that is DnD at its core. Meta gaming is trying and wanting to get the max out of everything. Thats a horrible way, at least in my opinion, to play any DnD game whether it be a video game or TTRPG but if thats how you enjoy playing then go for it. But i would avoid people with that type of logic in TTRPG because it sucks all the fun out of it. Min/maxing is not fun in my opinion unless we are talking about extremely competitive online games. Then its a must.
It is a bit much but lvl 3 as you hut the beach is also pretty great if you are just trying to experience the new classes, I probably wont do that method for full launch cuz I dont want to be so far ahead, I might even leave the commander alive to see if he shows up in the later story. But right now I have experienced a good portion of act 1 and useally play for bug testing and mixing up classes to see what my team comp will likely be in 1.0
Each update adds new things to the game and people are curious what those things are, so some like to play it not just to test a new class, but also to see what else might be new.
Blasphemous I know...
How do you kill them? I tried to recreate it today and the devil keeps wrecking the mindflayer. The caustic + fire trick just seemed to kill the mindflayer faster now, while the devil is fine.
So I should focus on buffing the flayer?
I think you position Us by the restoration pod back in the room where you found Shadowheart and when spells run out, or characters die, Us clicks it to refresh the party.
Ha, dude, _not_ getting to the transponder ASAP is about the most meta-gamey you can be. The ship is literally crashing in Avernus, the Hells, and you muck around not activating the transponder??
In my first play-through, no way did I pause to get to the transponder, and likewise I won't in serious play-through, such as at each patch release.
And my math is simply to show that yes, Larian rewards you for defeating Zhalk, but also doesn't punish you for ignoring him.
No way would I record damage results during play, that'd be absolutely tedious. Look, here's the math:
****
Situation: Lae'zel, level 3 battlemaster, Strength 17, attack bonus +5 versus an AC12 Ogre
Question: Should she use her everburning greatsword or her greatsword +1?
Damage 2d6+3
Two handed fighting reroll 1&2s
1 = 3.5
2 = 3.5
3 = 3
4 = 4
5 = 5
6 = 6
average of d6 is 4.2
so for 2d6 is 8.3
plus strength is 11.3
average of d4 fire is 2.5
Eveburning greatsword
Attack roll Hit / miss Damage BM d8 dmg
20 hit 24.7 33.7
19 hit 13.8 18.3
18 hit 13.8 18.3
17 hit 13.8 18.3
16 hit 13.8 18.3
15 hit 13.8 18.3
14 hit 13.8 18.3
13 hit 13.8 18.3
12 hit 13.8 18.3
11 hit 13.8 18.3
10 hit 13.8 18.3
9 hit 13.8 18.3
8 hit 13.8 18.3
7 hit 13.8 18.3
6 miss 0.0 0.0
5 miss 0.0 0.0
4 miss 0.0 0.0
3 miss 0.0 0.0
2 miss 0.0 0.0
1 miss 0.0 0.0
Average damage is: 10.2 13.6
+1 greatsword (+1 hit/dmg)
Attack roll Hit / miss Damage BM d8 dmg
20 hit 20.7 29.7
19 hit 12.3 16.8
18 hit 12.3 16.8
17 hit 12.3 16.8
16 hit 12.3 16.8
15 hit 12.3 16.8
14 hit 12.3 16.8
13 hit 12.3 16.8
12 hit 12.3 16.8
11 hit 12.3 16.8
10 hit 12.3 16.8
9 hit 12.3 16.8
8 hit 12.3 16.8
7 hit 12.3 16.8
6 hit 12.3 16.8
5 miss 0.0 0.0
4 miss 0.0 0.0
3 miss 0.0 0.0
2 miss 0.0 0.0
1 miss 0.0 0.0
Average damage is: 9.7 13.3
Well yeah… but that was also a design choice. A really really bad design choice because a cRPG literally lacks a time mechanic and only the party actually moves through time-space… so they specifically chose a story motif that is *specifically* undermined by the type of game they chose to make.
You can’t blame the audience for having played a game before.
Yes, you're in the Hells and need to get to the transponder, but what next? You can justifiably rationalize that the Mindflayer will become hostile the moment the Nautiloid is 'safe'. You're going to be put back in the pod and with that sped-up ceremorphosis device, you'll soon be too outnumbered to resist.
Your moment in the helm is the only time to commandeer the ship.
Yes focus buffs on mindflayer at first, the best method is gathering up all barrels on the entire ship and placing them center of the room, if you have a cleric buff the flayer with protect from good and evil this is pretty great, give them advantages and heals things like bardic inspiration guiding bolt, and if you have classes that cant buff use them to attack the devil.
When the first devil is dead if timed right the mind flayer will head towards the other 2 devils as they show up, if your lucky they will meet around the barrels and you blow all 3 up, this is all luck and timing though. If you kill the first devil 2 fast the mind flayer attacks you, altough a tank player can also lure the 2 devils into the center room as well lol but it wont last long. Once you get the hang of it though it becomes easier.
I often use full or partial custome parties though, so it may be hard if you are making 1 character.