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But i don't mind the spell that much, not really. Most things aren't balanced anyway be it RAw let alone in BG 3... so aslong as i have fun it's all good.
Higher level spells like Ice Wall and Fire Wall already cover that sort of thing. Larian tries to add surfaces to everything and it's annoying.
I think people are fine with combos that require setup and resources to achieve - like Grease + fire. I've never heard anyone complain that Grease is flammable, because it requires a spell and then you also need at least one more action to ignite it too, and then it only does a little extra fire damage.
The problem is when Larian constantly alters existing balance in things like cantrips or spells for no particularly good reason other than that they feel they must shoehorn surface effects into the game everywhere they can.
That's what needs to stop.
Like eating a piece of bread with nothing on it, every single day of their lives till death.
They CAN be fun and add an interesting twist to combat, or to traps/hazards in the dungeon, but I feel like Larian uses them far too frequently. Everywhere we go there's some kind of 'surface effect', and more often than not it's fire, and there's an explosive nearby...
Earth (grease/oil) + Fire. Grease = slip, then damage (when fire added)
Water (for wet, not in itself a disadvantage), + Air (electricity) for double damage and shocked.
As it stands the grease/fire combo is actually fairly weak damage, compared to water/electric.
You don't like DOS, then maybe you don't like this. Me, I'm ok with it..........but then I don't have a particular hatred for barrels like pandariuskairos either - though having Wizards able to learn all spell scrolls - that IS a bridge too far for me.
Lightning Chromatic Orb + the Wet condition can quickly end most encounters. Throw in the new Lightning Charge equipment, the ring that make you immune to Electrocute, and the boots that Electrocute any water you stand in and you can easily decimate almost anything with Lightning damage.
On top of that, it's got high versatility with all of it's damage types, allowing you to fine tune it to each enemy, and when you just need a really big smackdown thunder is there for the extra damage die.
It's just too strong with all these effects.
Larian often ruins balance in this game by being too gung ho with surface effects and elemental interactions, to the point that combat feels silly and contrived and not balanced at all. It's gimmicky.
There's lots of instant one-shot kill switches in the game, elemental surfaces plastered all over the place, and additional surface effects shoehorned into spells that didn't have them before to try and force the game to play more like DoS than D&D.
Some of us are sick of it.
Surface effects are great when used sparingly. They should be the highlight of a particularly pernicious encounter, not "oh, ho hum, look, more fire! BOOM more explosions!" These things actually have more impact when used infrequently. Players should learn to fear the entire floor being on fire, instead of just shrugging it off.
Larian (and I guess Swen, assuming he's in charge of these kinds of decisions) just doesn't get this. Every time they make a change, it's inevitably to make the game feel more like DoS, so of course there's going to be pushback from those who want a more D&D 5e experience.
The other sin Larian constantly commits is the attempt to give players as many actions and bonus actions as they can so that it feels more like the DoS action point system. Why do you think Thieves get an extra bonus action (this isn't RAW), or they had that Helmet of Grit magic item in the game?
DoS is Larian's comfort zone, and they are loathe to step outside it. I keep trying to challenge them to let go of DoS and embrace D&D more. Some homebrew is good. I like the Shove bonus action, for example, and quaff potion as a bonus action is also good. And some elemental surface effects are also good, but they are overused.