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Literal: taking words in their usual or most basic sense without metaphor or exaggeration.
Under Dark is quite LITERALLY literally-minded: It's Under and it's dark... i dunno what i need to add.
red flag and boring for you maybe, but it's good to have something to delve into and mystery to a character, it's also good for when you want to play them as origin stories.
But obviously your opinion so i won't argue with you to much on the subject.
i never compared to thief to Larian also... what does that mean one is a game, one is a company.
Eh... i question, good game for sure. To be fair it has been a while since i played a series, but the fact i never felt the need to play it again and i don't remember much probably speaks to my uninterest in it. However I respect your opinion - whoever you are.
It’s not though, but as you kinda hinted – we’re not on the same page.
Underdark – personally, I love it: it doesn’t say it’s ‘grim’, for example. Grim/grym is a hit-you-over-the-head word choice.
Under could mean anything and has no negative connotations. Nor does dark, unless you’re paranoid.
Both just spark up your imagination as to what they mean and – at least in my case – to this day it still makes me think.
Grymforge – yeah, we’re going to a ‘grim forge’: anyone excited yet?
It’s childish. If you want a logical explanation, I suppose it’s because it’s really specific. Grim + forge = we’re going to a grim forge.
Under + dark = could mean anything. It sparks your imagination.
Thief gets to use all sorts of setting/immersion advantages that are harder to pull off, and its whole plot is very minimalist by rpg standards. Plus you're going to get a lot more character development when the game is first person and there's almost exclusively a single character that gets developed.
Why do you need a big elaborate plot? That’s not difficult to make – it’s only mechanical. Look at Da Vinci Code – plot central. Did you feel anything for the characters?
Plot is easy. It’s simple-minded stuff and robotic. Far more difficult is emulating personalities and their various quirks and contradictions.
Thief had brilliant characters. Garrett was a perfect creation, and his over-confidence was his undoing in many memorable scenes (Constantine reveals himself).
The art and horror – I remember that to this day: yes, I believe they were geniuses at their craft.
Karras then in Thief 2 – the lisping Claudius – was like nothing you’ll ever witness again in all the cliché growling villains that modern fantasy-games seem to cling to.
BG3 has nothing on this level of originality – they have no interesting villain, just ‘The Absolute’.
Yeah, great.
All of Act 1 passes and you still don’t even know ‘The Absolute’s’ motive. I suppose to take over the world, or destroy all that is good?
Thief was just another level of brilliant. The artwork for the cut-scenes: evocative, disturbing, un-showy.
Just look at what we have now: BG3, Divinity series (lol), DA series (at least we all seem to agree it’s crap)…and so on.
Death thrash has a nice authentic grit to its story-telling. But above all others is Hollow Knight: a masterclass of animation, game design and ingenious world-building. It never says what it’s about: it’s ‘show don’t tell’ distilled. The gamer needs to figure it all out, and the pieces they gave you were the stuff of art.
We won’t get that with BG3, because they’re aiming for Hollywood with the story – and they’ve too many chefs at any rate.
Why does it appear that way? because they shut up? they are long gone. The BG3 forum is like twitter: only the radicals are left over jumping every different opinion about the game design and the early access to get their safe space clean again..
actually, it's just steam forums in general and reddit and any other gaming forum or forums in general because humans are humans, go to FNV discussions and criticize their game in anyway, i dare you. They'll rip your throat out.
Anyway I feel like a better comparison would be another crpg. Personally BG3 doesn't hold up too badly in that category because by their nature they can't tell quite a gripping a personal tale as easily. Thief can tell a linear story focused on a small number of characters. Hollow Knight can do things with setting and feel that are harder to do in a more mainstream crpg.
I'd still put it in the 'okay' category there. It's no Planescape: Torment - which also had 'special' characters but did a much better job with them imo. And I'd give BG2 the edge from what I've seen so far. I'll probably feel like I did with D:OS2 - I wouldn't recommend the game for the plot but it was alright as an element of the whole.
EDIT: Actually I guess it might end up below a bunch of crpgs for plot - Deadfire, Arcanum, Fallout 1/2, Underrail. But it's better than some in my opinion certainly - Solasta, Kingmaker, Wasteland 2, etc. Anyway, TLDR is could be better, don't hate it myself.
Gauntlgrym was a dwarven city, the capital of Delzoun...... Grym has nothing to do with the word GRIM. Grymforge is a reference to this city and the book by the same name by R.A. Salvatore.
Obviously didn’t finish the game then.
It’s more than ‘pretty’. The combat is perfection – and I really would not be a fan of 2D combat.
The story is absolutely amazing, plus the music is outstanding. https://www.youtube.com/watch?v=2m_j6Ziz3vQ
You didn’t play it enough if you don’t think it’s a masterpiece of storytelling, art and game design – it’s the full thing.
Simply put, David Warner brought BG2 to a new level – but it was always going to be a cool game. Everyone had that slightly ‘archaic’ way of speaking that made it seem all the more believable for a fantasy setting.
You had the actually sexy Viconia, who reads like my curren g/f – she’s that believable haha.
I loved the art design, the imagination in the various scenarios - Haer'Dalis and his ‘troupe’?
Plus the cambions in BG2 looked scary. I always shat bricks when I fought them – level drain on top. Now we’ve got pretty boy commander zhalk – I heard he doesn’t go into battle without some moisturiser.
I think it’ll be a great game when it’s done. It just won’t be BG2 great.
I hate the generic Absolute thingy. The illithids were scary in BG2 – they’re campy, ‘clicky-finger’ theatrical in BG3 (cinematic).
They have the best talent in terms of game design and art design – they have the most average talent in terms of story-telling.
BG2 will always be a better game. They had fun with the writing from the start – Larian just wants to smother you with ‘epic’ dragons etc and hope you don’t notice there’s nothing else much happening beneath the hood.
Lol, yeah grym is related to ‘grim’.
That’s why it’s a crap name.
Anyway, this is why I go out with a solicitor – she’s very logical haha…
Yeah, I know a lot of people loved it more than I did. It was very good at ambiance. Felt very dark souls derivative to me in setting and plot though, personally.
Admittedly I didn't do the dlc or the 'real' final boss because I was pretty done with it by that point.
Anyway - it's really not on topic because again, having a minimalist plot like that just doesn't work as well in what people expect from crpgs. Most of the plot already happened before the game begins and not much happens after, really - it's just you piecing together what did happen. Which doesn't work well when players are expecting decisions, dialogue, and agency.
‘He’ already identified herself as a ‘she’ a few posts up.
No, you didn’t play the full game by the sounds of it.
The game design, the story, art and music were all genius.
I’m playing Tunic now – the Zelda-thing. It’s good, it has ‘charm’ but not hollow knight charm.
These dudes were obsessed with perfection even then.
Silksong was supposed to be released 2 years ago – that’s the last time we had a trailer too for it.
They gone full radio silence.
They don’t care about making money or being the next best thing. They sold hollow knight for 5 quid and dropped non-stop unbelievable DLC.
What exactly are you holding up as the ‘meca’ of gaming? Planescape?
You already identified its issues. I wouldn’t diss it, but it doesn’t hold up.
You’re wrong about ‘minimalistic’ plot – of course you’re wrong. Chrono Trigger?
And anyway, all the best literature in the world (Man Booker winners) don’t have any ‘plot’ whatsoever.
Again, it’s harder to emulate character complexity/contradictions than it is to make plot.
What do you want anyway? All these cardboard cut-outs that have a ‘big plot’ related to the Absolute, who is going to be *really really* evil and enslave all of mankind. And the illithids are all about that too?
Boring AF.
Yawn, yawn.
Give me hollow knight. Give me thief.
You dudes keep wondering who the Absolute is. Send me the postcard. Was she evil?
No way.