Baldur's Gate 3

Baldur's Gate 3

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HisShadowX 2022 年 2 月 16 日 上午 10:59
Blackguards?
So I love Anti Heros or villains. Will Blackguards be added?
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目前顯示第 16-30 則留言,共 54
Pan Darius Cassandra 2022 年 4 月 6 日 下午 3:46 
I kind of want to a Paladin that's a hybrid of Oath of the Ancients and Oathbreaker, except he didn't break his Oath to the Fei, he broke his Oath to his previous Deity, and now serves the Fei, but he serves evil Fei (maybe the Raven Queen or something, or the Unseelie Fei).

The kind of Paladin that consorts with hags and other nasty Fei creatures.

That would be awesome.
God King 069 (已封鎖) 2022 年 4 月 6 日 下午 3:55 
引用自 pandariuskairos
Let me reiterate.

Over the years, so many different types of sub-Paladin appeared (some official, many homebrew) that it was just easier to create an umbrella class called Paladins and have their powers and abilities stem from their Oath, which can still be to a God if you want it to, then it was to try and create 50 different classes that encompassed every new paladin variant that anyone ever thought of.

A DM is not obligated to allow everything in their games - if you want only Divine Paladins that make an Oath to a god, you can still do that, just by telling your players that only that kind of Paladin exists in your game world.

D&D is a template style kind of game. In reorganizing how the game rules treat Paladins, they expanded the scope to include as many sub-types as possible and simply reorganized the mechanics so that it worked around an Oath...which can still be an Oath to a specific deity if you want it to, and a DM can limit the kinds of Paladins in their game if they want to.

Don't want Fei Paladins to exist in YOUR game? Then don't. Don't want Paladins that just take Oaths to no one or nothing in particular (for example, the base rules allow you to simply take a generalized Oath, like upholding justice or something similarly ambiguous - don't like it? Don't allow it in your games).

There's really nothing complicated about this. The basic rules are there to be as generic a template for any fantasy roleplaying setting you want them to, and the way Paladins are written now reflects that. It only takes a couple of minutes for anyone to fit any version of Paladin they want into their campaign. If you want Paladins that only worship gods in your game world, then just do that and shut the hell up.

I honestly don't understand all this bellyaching about the generic template of the base rules somehow goring someone's sacred ox.

It's stupid. Play Paladin's in your world however you want to play them.

You just said the same exact thing as if I didn't understand it without actually addressing anything I said. ONE D&D always stated that you can play the game any way you want. It's like on page one or something. So with that being the case the Paladin didn't need to be rewritten.

The oath thing is dumb and again only makes sense IF you tie it back to a divine being because uh that whole thing about Holy insert spell name here, Divine insert spell name here, Holy Avengers, etc. So either remove it all and start over with a new power source that doesn't have connections to divinity OR keep it and Paladins are granted their powers from divine beings. Period. OR create a subset of the Paladin that has no ties to divinity and derives their power from a new source and associated spells (and spell names heh) i.e. nature, elements, etc. so if it's an oath for an example that better involve something like a ritual to either nature itself or a powerful enough being that can grant such powers or same with one of the elemental planes.

But oath of vengeance, etc. is stupid because anyone can do that.
Pan Darius Cassandra 2022 年 4 月 6 日 下午 4:04 
You obviously didn't understand anything I wrote if you just keep repeating the same misunderstanding.

The core rules of D&D are a generic template for fantasy roleplaying, not the specific way in which those core rules must be implemented in a specific setting, such as Forgotten Realms (or whatever campaign setting you created).

As such, the rules are written in a 'generic template' sort of way. They aren't adapted to any specific setting. This is why Paladin's now have Oaths, to accommodate every kind of Paladin that anyone has come up with over the years.

Originally, there was only one kind of Paladin. The Lawful Good Holy Knight kind. And then there were anti-paladins (basically Blackguards and Oathbreakers, but in true D&D fashion they went with the most weirdly generic term they could think of, thus "anti-paladin").

And from there, year after year, people just started creating more and more types of "Paladin", until you finally get to 5th edition and they just rework the generic template for Paladins into a class that derives it's powers from taking an Oath.

If YOU want that Oath to be strictly an Oath to a god, then there's no reason you can't do that in your campaigns.

This is how D&D is - the DM adapts the core material and customizes it to suit the campaign they are running. The core rules are meant to be as broad and generalized as possible because YOU are not the only one playing the game. DM's all over the world will take the basic templates and use them to construct a conceptualization of the Paladin that suits THEIR world and setting, completely different from yours. Maybe in their world, there are no gods at all, but there are Paladins who take up Oaths to defend a Holy Virtue, which is kind of like a moral code but it physically manifests itself as magical power or something. Maybe in yet another world, Paladins don't just devote themselves to a particular god, but must devote themselves to a very specific temple or order within the world.

The possibilities are there, and that is the point. The PHB can only provide templates for you to customize the particular Paladins in your campaign setting, and that is why we have the Oaths now, so that DM's can more easily adapt this source material into their campaigns.

It works great.
Pan Darius Cassandra 2022 年 4 月 6 日 下午 4:11 
What we have here, is an example of a player who believes that everyone, everywhere, has to play exactly the same.

He believes that all Paladins, across every game of D&D played in the world, by anyone, must adhere to his own particular conception of what a Paladin is, thus he constantly protests against the game being flexible enough to contain many different interpretations.

It's different interpretations that people like this hate. The very idea that someone might do something a little differently than the way they do it.

Conformity IS the point with people like this.
Vixziค็็็็็n 2022 年 4 月 6 日 下午 8:50 
No that's not what you have. What you have is someone explaining, much unlike yourself, why the Paladin does not make sense when you move it from where it belonged which is when it derived it's powers from a Deity to an oath which is nothing more than a promise.

You are the one that seems to be missing the point and while I'd like to say it's intentional because that would at least imply you're on the level of understanding, you actually don't seem to get it.

He isn't someone who believes that everyone should play the same, in fact, if you actually read he stated that the books, i.e. Players and DMs guide start out saying you can play anyway you want. So therefore since he clearly did in fact state that.... it makes your comment completely ignorant and a ridiculous attempt at slander over something that you clearly do not understand.

What I took from it is that he is someone that sees oaths as promises and promises as something absolutely anyone can make. Your argument that you keep making is absolutely irrelevant because you're still harping on the promise that no one cares about. What some of us do care about is the strength of the origin of the powers of a Paladin. Deities are beings that would have the means to grant powers impactful enough to warrant a class dedicated to themselves.... and to therefore bestow an array of powers to their dedicated follower. Someone who makes a promise does not unless it is to a deity or something as powerful, as 8ball stated, as nature or perhaps extremely powerful beings of an elemental plane.

But this is your modus operandi, to continuously beat people over the head with the same thing over and over and over again hoping that somehow your point will be driven home no matter how nonsensical it is despite inserting walls of text that have nothing to do with the actual point.

So to sum up not only did 8 give you the problem statement, he also gave you solutions that would still make the Paladin inclusive. So why don't you cut the ♥♥♥♥♥♥♥♥ and stop trying to cover up your own lack of understanding by slandering others.
id795078477 2022 年 4 月 7 日 上午 1:23 
引用自 8BallQue
OR because people didn't know how to play a Paladin. So instead these same fools have now instead cosigned up to an 'oath' based 'Paladin' that really is no longer a Paladin since any damn person can make an oath, but magically get powers that are 'DIVINE' in nature. gtfo.

So you stripped everything that made the Paladin unique and badass over fear of 'religion' and 'alignment' and good and evil and dvinity. And watered it down to nothing with a stupid 'promise'. I can't.

Ahh.. this hits home. About 5e in general. It's a "watered down" system compared to 3.5e for instance and Paladin is just one such consequence of the decisions they made. I know, there will be a lot of "balance" folks coming at me saying 3.5e was imbalanced and allowed for the extremes, and.. they'd be right. But lore and role-play have little to do with balance and on that department I find 3.5e miles ahead.

To me 5e was a big step down in how they simplified (aka dumbed down losing the essence in the process) many mechanics, classes, races, role-play in general. A lot of their universe lore events of 5e also didn't make me happy at all. As a consequence we have watered down spell casters, watered down divinities and so on. 5e is a paradise for the average, a great vehicle for "you are just another nobody" type of campaigns. However this type of thing was never the one I came looking for in DnD - or fantasy for that matter. If I want to be just another nobody, I might as well step out the door any time.
最後修改者:id795078477; 2022 年 4 月 7 日 上午 2:49
God King 069 (已封鎖) 2022 年 4 月 7 日 上午 9:32 
引用自 Dellecross
引用自 8BallQue
OR because people didn't know how to play a Paladin. So instead these same fools have now instead cosigned up to an 'oath' based 'Paladin' that really is no longer a Paladin since any damn person can make an oath, but magically get powers that are 'DIVINE' in nature. gtfo.

So you stripped everything that made the Paladin unique and badass over fear of 'religion' and 'alignment' and good and evil and dvinity. And watered it down to nothing with a stupid 'promise'. I can't.

Ahh.. this hits home. About 5e in general. It's a "watered down" system compared to 3.5e for instance and Paladin is just one such consequence of the decisions they made. I know, there will be a lot of "balance" folks coming at me saying 3.5e was imbalanced and allowed for the extremes, and.. they'd be right. But lore and role-play have little to do with balance and on that department I find 3.5e miles ahead.

To me 5e was a big step down in how they simplified (aka dumbed down losing the essence in the process) many mechanics, classes, races, role-play in general. A lot of their universe lore events of 5e also didn't make me happy at all. As a consequence we have watered down spell casters, watered down divinities and so on. 5e is a paradise for the average, a great vehicle for "you are just another nobody" type of campaigns. However this type of thing was never the one I came looking for in DnD - or fantasy for that matter. If I want to be just another nobody, I might as well step out the door any time.

You know. This was very very well stated and actually made me think for a bit. This describes EXACTLY what it's like right now. Don't get me wrong I love 5e for the way it streamlined a lot of the rules but you wouldn't be wrong that when it comes to the lore, class choices, etc. where tbf is where 3.5 shines, 5e feels very much like 'a paradise for the average' which is probably why so many here defend it so fervently.

It's the playground where for those who don't want to take their imagination to become the hero (which is odd considering they do this in social media all the time where they portray themselves to be something they are not) but instead want the hero to look like themselves and how they see the world. Which would be fine if it wasn't for the sake that they are instead instilling that on everyone else as well and then trying to use our own argument that the core rules state you can be whatever you want but then if that's the case then the change isn't warranted. See how that works both ways?

Eventually they are going to realize that most of us don't play D&D to play in a safe environment where everyone looks like us as players, thinks like us as players, and follows the same set of rules that humanity does irl. To make it worse they pick and choose what is acceptable irl while choosing to look at other things through rose colored lenses even though these things don't actually exist in the real world. So the ideal for them is that all races are accessible, nothing has an inherent ideals that could make them perceived as evil because their all basically cookie cutter humans, all things have the free will to choose anything such as religion, etc., all things have to have varying body types so that it molds to our sense of what is acceptable rather than us having to conform to play said race that may not have varying body types, skin colors, etc., all classes be molded to allow whoever wants to play it even if it means watering down the rules and lore so that we can be more comfortable.

It completely flies in the face of what fantasy and D&D are about. Diversity doesn't stop at skin color. It means you accept the possibility that things can be different from you, thoughts can be different from yours, that there could be things that completely fly in the face of everything you are comfortable with. And the fun is in the challenge of how you choose to address these people, ideas, situations, etc.
最後修改者:God King 069; 2022 年 4 月 7 日 上午 9:33
Pan Darius Cassandra 2022 年 4 月 7 日 上午 9:35 
Paladins are fine and 5e is the best edition of D&D since the beginning.
Panic Fire 2022 年 4 月 7 日 上午 9:44 
引用自 8BallQue
引用自 pandariuskairos
Let me reiterate.

Over the years, so many different types of sub-Paladin appeared (some official, many homebrew) that it was just easier to create an umbrella class called Paladins and have their powers and abilities stem from their Oath, which can still be to a God if you want it to, then it was to try and create 50 different classes that encompassed every new paladin variant that anyone ever thought of.

A DM is not obligated to allow everything in their games - if you want only Divine Paladins that make an Oath to a god, you can still do that, just by telling your players that only that kind of Paladin exists in your game world.

D&D is a template style kind of game. In reorganizing how the game rules treat Paladins, they expanded the scope to include as many sub-types as possible and simply reorganized the mechanics so that it worked around an Oath...which can still be an Oath to a specific deity if you want it to, and a DM can limit the kinds of Paladins in their game if they want to.

Don't want Fei Paladins to exist in YOUR game? Then don't. Don't want Paladins that just take Oaths to no one or nothing in particular (for example, the base rules allow you to simply take a generalized Oath, like upholding justice or something similarly ambiguous - don't like it? Don't allow it in your games).

There's really nothing complicated about this. The basic rules are there to be as generic a template for any fantasy roleplaying setting you want them to, and the way Paladins are written now reflects that. It only takes a couple of minutes for anyone to fit any version of Paladin they want into their campaign. If you want Paladins that only worship gods in your game world, then just do that and shut the hell up.

I honestly don't understand all this bellyaching about the generic template of the base rules somehow goring someone's sacred ox.

It's stupid. Play Paladin's in your world however you want to play them.

You just said the same exact thing as if I didn't understand it without actually addressing anything I said. ONE D&D always stated that you can play the game any way you want. It's like on page one or something. So with that being the case the Paladin didn't need to be rewritten.

The oath thing is dumb and again only makes sense IF you tie it back to a divine being because uh that whole thing about Holy insert spell name here, Divine insert spell name here, Holy Avengers, etc. So either remove it all and start over with a new power source that doesn't have connections to divinity OR keep it and Paladins are granted their powers from divine beings. Period. OR create a subset of the Paladin that has no ties to divinity and derives their power from a new source and associated spells (and spell names heh) i.e. nature, elements, etc. so if it's an oath for an example that better involve something like a ritual to either nature itself or a powerful enough being that can grant such powers or same with one of the elemental planes.

But oath of vengeance, etc. is stupid because anyone can do that.

So fun fact.

Eberron as a D&D setting exist.

There are no Gods in Eberron.

Paladins exist in Eberron, as do Clerics.......


The core rulebook is based around working with all Settings not just Forgotten Realms..
Hex 2022 年 4 月 7 日 上午 9:45 
引用自 pandariuskairos
Paladins are fine and 5e is the best edition of D&D since the beginning.

Sure, if you want to have 0 input on your character progression and just focus on playing charades with your amateur theater group and compete on who has the edgiest backstory.
最後修改者:Hex; 2022 年 4 月 7 日 上午 9:45
Panic Fire 2022 年 4 月 7 日 上午 9:47 
引用自 Hex
引用自 pandariuskairos
Paladins are fine and 5e is the best edition of D&D since the beginning.

Sure, if you want to have 0 input on your character progression and just focus on playing charades with your amateur theater group.


I want my character to kinda do X.

5e: Take this feat or class option then.


3.5e: Here's a flowchart you need to follow
God King 069 (已封鎖) 2022 年 4 月 7 日 上午 9:49 
引用自 pandariuskairos
Paladins are fine and 5e is the best edition of D&D since the beginning.

Pandarius is actually a bot that just spouts the same thing over and over.

Paladins suck now other than in mechanics because WotC tried to remove the things that make Paladins such as lore and where their power comes from but left their basic class abilities alone because they haven't figured out what else to do hahah because it requires allowing people to both hold themselves to a divine being or not but to not means you need another source because they can't get past that whole holy thing heh.

Their core power source is dumb (oaths ffs) unless you actually take a deity and subscribe to alignment to make your oath as anything else completely invalidates anything with the words 'holy', 'divine', 'good and evil', etc. so basically a good portion of their spells, some of the most sought after relics and weapons because holy, etc.

AND the more glaring issue is what has been said many times before anything else is just a stupid promise that anyone can make. It's like anyone can say 'Shazam' and poof superhero powers. wtf. No that's not how this works. Vengeance is not enough to grant a powerset and more importantly not one that is powerful enough to grant a powerset consisting of divine powers unless YOU GUESSED IT they are tied to a divine being.
Pan Darius Cassandra 2022 年 4 月 7 日 上午 9:50 
引用自 Vixzian
What you have is someone explaining, much unlike yourself, why the Paladin does not make sense when you move it from where it belonged which is when it derived it's powers from a Deity to an oath which is nothing more than a promise.

What some of us do care about is the strength of the origin of the powers of a Paladin. Deities are beings that would have the means to grant powers impactful enough to warrant a class dedicated to themselves.... and to therefore bestow an array of powers to their dedicated follower. Someone who makes a promise does not unless it is to a deity or something as powerful, as 8ball stated, as nature or perhaps extremely powerful beings of an elemental plane.

Apparently, as is wont of you, you completely ignored the part where I linked to the Paladin class page on D&D beyond and quoted the relevant parts that showed that this aspect of the Paladin is still intact and hasn't changed at all.

Let me do it again for you since you're such a slow learner:

https://www.dndbeyond.com/classes/paladin

Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine radiance shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement.

Whatever their origin and their mission, paladins are united by their oaths to stand against the forces of evil. Whether sworn before a god’s altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.

A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.

Also, I want to quote this specific part of your reply again:

Deities are beings that would have the means to grant powers impactful enough to warrant a class dedicated to themselves.... and to therefore bestow an array of powers to their dedicated follower.

Because I find it hilarious that what you just described is essentially the Cleric.
Pan Darius Cassandra 2022 年 4 月 7 日 上午 9:51 
引用自 Panic Fire
引用自 Hex

Sure, if you want to have 0 input on your character progression and just focus on playing charades with your amateur theater group.


I want my character to kinda do X.

5e: Take this feat or class option then.


3.5e: Here's a flowchart you need to follow

Also, take a college level graduate course in math.
God King 069 (已封鎖) 2022 年 4 月 7 日 上午 9:54 
引用自 Panic Fire

So fun fact.

Eberron as a D&D setting exist.

There are no Gods in Eberron.

Paladins exist in Eberron, as do Clerics.......


The core rulebook is based around working with all Settings not just Forgotten Realms..

Fun fact. The Silver Flame is a religion. Another fun fact it's tied to alignment. They are so much steeped in good and evil in fact that if you take it away it doesn't work.
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