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I just double checked... Looks like abilities are replaced as they should. (The bears strength is 19, which is a +4)
The + 0 is either a tooltip bug, or the attack powers they made for the wildshapes are bugged. Either way, it will probably be fixed soon.
I mean, couldn't they have just given Moon Druid and Circle of Land Druid different forms? I don't care if we only have 2 or 3, but having the same form with an additional one on Druid, and not even much stronger than the rest, is just hard nerfing the Moon Druid.
Moondruids can use Wildshape as a bonus action. Which is extremely powerful. Also again this isn't the full list of wildshape forms. Larian in PFH2 stated that there would be more wildshape forms in the final release or added during EA.
But I don't really want 'more' wildshape forms, I want them to be stronger when I pick the class that their whole ability set is based on them.
Being able to wildshape as a bonus action is a minor bonus at best, it gives you 1 attack (And that is if you didn't turn before combat).
Usually, Moon Druid have forms that are roughtly 4 times stronger than other druids at level 2, now they just have the same...
Also, god the Dire Wolf is ugly... he's obviously using the same model as the Worg, which has no fur on the body except the head and it's atrocious.
Exactly.
The wildshape gap between moon and land should be distinct and obvious, even at level 2.
This can be achieved by removing/replacing the direwolf and giant spider forms for the land druids with something weaker (dogs and normal spiders?), OR giving moon druids some suitably powerful forms, roughly four times the combat power than the base forms on the land druids list.
Not that land druids are terrible since they get some neat spells, and can use more spells, but they can't use any spells while shapeshifted.
That said, both can eat some powerful food that outpaces the healing of burning spells, but at least it's an option for Moon druids to use so they can heal tank themselves without changing form.
All in all, Land druid probably is stronger and yes it's in part because they get most of the same shapes while also getting more of their most powerful spells. Frankly it's little surprise to me that the caster version is a little stronger, but at the same time Moon gets some nice benefits that make it well worth playing.
It's not about being bad at the game, it's about it being enjoyable or not, and the importance of choice.
"Nothing overpowered"
And that is the problem. Moon Druid wildshape forms do not scale with level. Which means that, by design, they are most powerful when you first get them, and they slowly lose combat relevance over time.
In these early levels, a moon druid should be able to WRECK pretty much anything it comes across, as it is now that its forms are most impactful. Its next wildshape upgrade isn't till level 6, so it needs to make do with these forms until then.
That there is no significant difference in power between a land and moon druids wildshape is a bad sign.
And the Polar Bear is also crazy, there are multiple bears and yet they selected Polar Bear which is CR 2 for Moon druid, but it's stats are terrible compared to it's 5e stats (worse than Brown Bear which is CR1) and there is Brown Bear... Polar Bear should be buffed back up and limited to level 6 Moon Druid. Brown Bear should be brought in (and we've seen other bears that have models) for Moon Druid level 2.
Also to people saying Moon Druids can wild shape as a bonus action, fun tip, did you know you can wildshape before an encounter begins? This means the only bonus of wild shape as a bonus action is to refresh the form in battle. Of course that means you burn through your wild shape charges faster on the flip side.
Call me when this is in anyway useful. Wildshapes are far more burnable than spell slots, esp early on. You can maintain wildshape through short rest and use another two wildshapes and the amount of health you can get back from just re-wildshaping is more significant than the amount of health burning spell slots gives you.
I would like to see the wildshape forms replicating their pnp versions eventually.
The whole point is that you aren't meant to know when a fight is coming, either an action when the combat starts or you can use ur bonus action and still take your action. Kinda hard to not use meta info in a game like this unless its ur first play through.
Polar bear is a 2d4 + 4 according to the combat log so that is 18 strength.