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If you have an actual fighter/Battlemaster class in your party or as MC and they are using a two-handed weapon, currently in EA BG3, GWM is a near must.
Seeing how people already made mods i guess I'm not the only one. But what can you do. Not like they gonna change it... cos of the Old stupid reason "it's not in the DND RULES"
On a side note i have never seen a more boring Level up in a game than the one of a rogue at level 2...
So yeah i would take the feat cos +5% to hit is like meh whatever... Especially with backstabbing bless and stuff... i mean it's the 5E problem in general it's trying to streamline or whatever lol it failed... No wonder some people - me prefer 3.5...
Kinda found it useful (occasionally) but getting it at lvl 4 with 16 Str is still not ok for me. That being said i am gonna try it with 18 or better 20 STR at full release.
With Fighter long Sword and Shield. Dueling Fighting Style
I also tried it with my Rogue too ( 2 short sword :) ) Dual Wielding
The shield thing not the way i would go,,, better off with shield master or Defensive Duelist...
But actually Dueling Fighter is Fun. Especially at the Gates of Selune Temple while fighting 20+ goblins while soloing.
21 Def+ and Critical Protection and using bonus action for GWF bonus attack was quite fun. My only complain is when Ripostle reqisters a kill/critic I can not use the bonus action for GWF attack at the next round. IDK if it is intentional or it is the way in tabletop
Monsters with higher HP may cause trouble / but then again a Fighter will get second attack. Maybe it will even the things out. We will see.
yeah got it, extra bit of dps if you solo:) it's all good.. i mean not like there are lot of uses for shield master in a EA... I just wonder if they will let us swap weapons, shields like they do now in full version...
I am not a tabletop player. So I can only speak about the BG3.
What i figured out while playing Rogue (soloing again) is the importance of Cleave. With short sword its not an option so i have to swap weapons during my turn. As you mention atm it is free so one can switch back and forth with any equipment they desire. It helps but feels wrong.
Yeah, the mechanic in D&D 3.x was much better: 1 feat at level 1, level 3 and every 3 levels thereafter, because the player had more options to customize his character. The ability score improvements should have been removed in D&D 5e and the available ability scores at the character creation should have been increased to 18 to keep the characters within the 6 - 20 ability score range.
Feats in 5e do more than they do in 3.5, which is why you get access to less of them. Less fake choice bloat.
So we get less skills and talents in a VIDEO game because someone can't make a fun and interesting PNP skills? That are supposedly to complex for a average joe?...
I mean what's your point??
i'll take your so called bloated choices over the rogue level 2 that in the game right now any time.
If they scraped the whole cover system they can adapt here as well? Cos the whole "it's not in the DND RULES" is getting so old.
And it the same thing in pathfinder... and the whole game is adaptation if you ask me sometime PnP rules are holding back the games for no reason.
I don't care where dev's get their mechanics - game rule systems be it 5e or 3.5 or from a hobo in the back ally behind the studio. All i want is a AMZing RPG like BG 2 was back in the day. 20 years later and i get level two rouge that does nothing new...
i mean ok whatever but that was fine 20 years ago i just expect more in 2021. i guess it just me. But looking at mods it's not so...
At level 2 rogue's get cunning action. Which is extremely powerful technique in 5e.
3.5 sufferes from Feat bloat. There are tons of Feat Choice in 3.5 but unfortuantly those choices are just an illusion. You are either obtaining feats for a prerequisite later in your characters life or you are choosing the same feats over and over again. In video game adaptations its even worse as game adaptations tend more towards Min/Max which further reduces the possible choices of feats. So you have a bloated feat list that you only ever choose a small number of and never touch most of it regardless of build.
5e does away with that by making Feats more meaningful. (there are still bad feats of course par for the course) however feats do more in 5e. In addition to this gone are prereq's requiring feats which in turn means feat choice is purely on what you want. And since there really aren't bad choices regardless of your character there is far more choice in what feats you actually take despite there being less of them total.
One thing that should be noted is not all of the feats are in BG3 yet. And of the ones there many of them don't seem to be fully implemented yet muh meh.
https://www.aidedd.org/dnd-filters/feats.php
yeah i get that but i still prefer bloated compared to picking 2-3 talents in entire game. 100 + hours... i mean why not adapted the rules even more... Why limit the game to some Pnp rules in the first place?? Clearly they are trying there own homemade stuff... SO, take what's good and make new stuff for the rest. Here we have the opposite they take the bad and change the good... i mean it's not that bad but still you get the point.
Like the cunning action you talk about, they destroyed it in BG 3... Cos anyone can do it lol
Anyway, i can play this game just fine without a dash all together if someone can't well they are doing something wrong... My point is loads of people like having leveling options... it's one of the main reason we play rpgs. Not only it's gated by 4 levels you have to chose between stats as well lol who made that ♥♥♥♥ up??? Like they were trying to make the game less fun on purpose...
Cunning action is an extra bonus action that can be used for dash, disengage, or hide. In addition to the normal bonus action all classes get. In BG3 it can seemingly be used for all normal bonus action traits making it far more powerful than it is in tabletop.