Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
As for Fighter being OP, they really aren't considering that they need to be enabled by the caster classes in order to be really effective in the first place.
It's easy to look at a GWM Fighter take out a group of enemies and see them as OP, but it often gets lost that that's only possible because the Wizard CC'd all of them with Hold Person or Web or Sleep in the first place.
The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight. Darkvision does not grant one the ability to see in magical darkness.
That's from d20srd.org. If BG3 is following those rules, then Darkvision + Darkness does not work. I looked that up earlier because I thought that would be a cool combo. Imagine my disappointment.
That combo exists but with warlocks. One of the warlock abilities is darkvision plus seeing in magical darkness. Then you have advantage on any enemy in the darkness and enemies outside the darkness can't target you.
Those unique spells and abilities could help but i guess we gonna have to wait for full release to see those in action...
But right now if i had to pick (assuming that learn ALL spells is a bug) i would take Sorcerer over wizard, hell even cleric is looking good and bard could be just bonkers when we get it...
Even now the long rest system is WAY too forgiving.
Think of it this way, the Warlock has 2 spell slots, gets them back on a short rest for a total of 6 possible every long rest. Period.
The Wizard has 7 spell slots and can regain some with arcane recovery for 2 more lvl 1 slots for a total of 9 per long rest, same for the Land Druid and sorcerer (sorta)
Having unlimited long rests was game breaking, and the wizards are STILL wayyyyy overpowered since they have access to cleric and druid only spells.
For every nerf, there is a balance sought, and even now the Wizard is leagues above all other casters.
Which is why saying something like "GWM Fighter is OP" is inaccurate, because the Fighter is never going to reach that level of strength by itself in the vast majority of cases.
How exactly is a Fighter going to get advantage by themselves? Outside of abusing the broken stealth mechanics in BG3 I mean. The only methods I can even think of are Battlemaster maneuvers, some of which aren't in the game yet, and 5e shove, which actually causes you to do less damage than if you just made another attack. (Some math behind this if curious. Assuming a level 5 fighter with GWM over an ASI leaves them at 16 strength. Also assuming you're hitting a target of 15 AC, which is pretty standard. Also a Regular Greatsword. Replacing one GWM attack with Shove gives you advantage on the second attack, which nets you 10 average damage. Just taking both attacks averages to 12 damage, so you're just losing damage by using shove for advantage here)
Even after a year so that alone indeed shows how op that would be if it wasn't fixed at some point...
The funny thing right, this "bug" is pretty much the only good thing about wizards right now so maybe it's not a bug after all. heh
As I also pointed out, players are supposed to manage their resources wisely, going into a trash fight should not require anything more then a singlew CC spell, and then cantrips, especially in this game where cantrips are quite powerful. In other words, you are not supposed to nuke every encounter blowing through all your spell slots. The damn game gives tons of useful spell scrolls your wizard can cast at no penalty. Sleep scrolls, grease scrolls, Fog cloud scrolls, mage armor scrolls you can find just about everywhere, or buy from the druid merchant. Utilize your consumable resources before you use your hard resources. They are abundant throughout the game right now.
Pumis - the GWM -5 to hit becomes more detrimental as you face higher level enemies, that have higher AC/evade bonuses, What that -5 to hit does is take away your proficiency bonus, along with 2-3 points of your str bonus, so you are actually rolling at a disadvantage to hit. As the game stands, taking the GWM feat removes your +2 proficiency, and lose 3 points of Str bonus to hit. At level 4, you are rolling a d20+1 if you bumped your str up to 18. Doing the math, that means you must roll a 12 in order to hit AC 13, thats a 55% miss ratio.
to counter your argument:
The tradeoff is that as a two handed fighter, your AC is lower - thus you are easier to hit, enemies also havehigher AC's, more HP, greater attack bonuses. A wizard at the higher levels can do 5-8D6 damage to all enemies in a 30 ft radius just by using fireball, hald that if they all save without even taking feats. and you try to argue +10 to a single target fighter ability, that costs an ASI to use, is more powerful then a wizard. Lets take a look at the cantrip fire bolt - in this game it does 1D10 damage, and its at will. I would say that makes a single cantrip = to nearly all the great weapons in the game. And cantrips scale.