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Thieves are useless in the game. If you want to sneak about and steal I would recommend rolling any class that has minor illusion. Since you cannot use objects, such as rocks, to distract NPCs, it really makes it difficult for a thief to sneak up behind anyone, especially in towns. With minor illusion however, its easy to distract an entire room, go into combat mode, and sneak up and steal until your heart's content. You don't even require a thief for locks or traps.
Well, it's not like the Rogue himself has to cast it - there's a party, you know.
Also, you can use spells if you go Arcane Trickster
Also also, I agree rogue is not the best thief. I made a deep gnome wizard who has sneak, advantage in sneak (racial), invisibility, minor illusion and misty step. This guy REALLY enter places and steal stuff under people's noses.
Dexterity (Stealth) checks are NON magical. And Rogues get Expertise.
Mechanically, this means that beholders who have 360 degree vision and true sight, Dragons with True sight, and anyone with See-invisibility cannot spot a rogue, but CAN spot a wizard using Invisibility.
This doesn't happen often, sure, but it also means that you don't have to use a spell slot to cast Invis, and can re-enter stealth infinite amount of times in a day.
Is this advantage WORTH it? That's up to you. I have never had any issues sneaking up on foes because... you know... Invisibility potions do exist for the times you actually need it.
One of the problems is that it's difficult to determine light sources in the game by a glance, Stealth only works in Dim light or Darkness, in bright light, you're automatically detected. So you have to hover your mouse over your path to make sure you're walking in the dark.
I don't know the calculations under the hood, but the deep gnome with stealth can roll and sometimes will be able to stealth in front of enemies, in the "red" areas, mid combat, and pretty close too.
While Rogues get expertise, deep gnomes have advantage. So, considering the same DEX, I'm pretty sure they are better than rogues, at least until lv 4.
Is this implemented? I seem to be able to stealth anywhere just checking LoS with shift.
There are other ways of getting advantage on stealth checks, yeah.
But the rogue can enter stealth as a bonus action rather than a full action. And though it won't make MUCH of a difference, the rogue will never fail a stealth check after level 11. The lowest they can roll is 10, With DOUBLE proficiency, on their main stat. And that's without any magic
And if your gnome can stealth in front of enemies, while standing in the red areas, that's a bug. You cannot enter stealth while being observed regardless of anything
Everyone can enter stealth as a bonus action in BG3...
Hey, I don't make the rules, just comparing them in this game.
Frankly, I never played D&D 5 ed (bought the players handbook after BG3 because I got hyped tough) and watching tons of tier videos people seem to think Rogue is underpowered even in the table - so expect they change Rogue for BG3, probably give them multiple attacks like martial classes, because they gave most their special features to all classes (stealth as bonus action, someone told disengage is also the rogue version for all classes, I don't know the standard rule in tabletop tough).
Alas there are many curveballs that Larian have in the current game. We can't quite know how things are intended to function.
For example, I believe pickpocketing breaks invisibility. Technically it shouldn't as Pickpocket is not an attack or spell
True sight might reveal stealth, which it shouldn't, we haven't seen any characters with it yet though I don't believe.
Fog cloud doesn't behave the way it's supposed to, which is a very good way of entering stealth in open areas.
The rogue IS underpowered. Sneak attack does not scale the same way that Multiattack + (Great weapon mastery/Sharpshooter) do. But Rogues aren't a combat class, they're a utility class.
Use any item, stealth, deception/persuasion. It's hard to quantify these and compare them to the two handed fighter dealing 3 attacks per turn with +10 damage per hit. But they're useful
It does. I tested multiple times. Invis allow you to position well for it tough, and if you are invisible AND stealthing it will roll a stealth check after the pickpocket.
Don't think any NPC tried to stealth close to me. What monsters have true sight?
It works, doesn't it? I guess I just used the ink blob instead, will test again.
As I said, I didn't play 5 ed, but most speciallized channels basically say the skill check system allow every class with the right stats to do what rogues historically do (stealth, discover and disarm traps and lockpick, basically). In BG3 Bard seems to be a way better skill monkey with great spells, medium armor and shield if you go Valour - and both use the absolutely OP 2 wield hand crossbow equaly well (I heard in tabletop you must rearm them, but ATM they are a machine gun in BG3).
Well, considering Bard and the amazing spells, I'd expect rogues to be better in non-magical combat. I guess I agree they are somewhat obsolete as a pure class now that everyone can do everything - but sneak attack and maybe uncanny dodge sounds interesting as a multiclass option.
read a few comments saying that sneak is merely useful, its more then useful its the most OP mechanic in entire game when used correctly. having a free bonus action allows u to do this it also allows u to make use of other items and buffs in same turn, repeatedly.
But after playing around with the Bard, and seeing how many bonuses they get to their skills, along with gaining access to Expertise, I find myself starting to reconsider if the rogue may have become obsolete.
This is because the EA lv cap is 4. At lv 5, martial classes get an extra attack, and if you compare the damage of a 2 hander with GWM with extra 1D6 it becomes really obvious how rogue damage fall behind.
In D&D 5ed there's no sneak attack on spells like on pathfinder, sneak attack only works with dex weapons (not as damaging), can only happen once per turn. All in all, up to lv 4 it's actually decent (not compared to a powerhouse like berserker tough). In the future, they will either homebrew some buffs, create items with high sinergy to make them more powerful or we just have a sub par class.