Baldur's Gate 3

Baldur's Gate 3

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What are barks?
So everytime i click to move or interact with something my character will say ‘wolf’?
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Showing 1-15 of 16 comments
That's your characters inner doggo trying to tell you something. JK. Probably a bug.
Pan Darius Cassandra (Banned) Jul 8, 2021 @ 10:01pm 
They will say something. And it's contextual, so if you are Hiding and you click to move, they will say something different than if you are not Hiding. Also, all the characters will have their own individualized barks.

It's explained right here:

https://youtu.be/F7_lnDAvd9s?t=175
Last edited by Pan Darius Cassandra; Jul 8, 2021 @ 10:03pm
Bastila Shan Jul 8, 2021 @ 10:11pm 
Ahh ok, nice
Ronin Gamer Jul 8, 2021 @ 10:12pm 
Basically they say something when you have them do stuff. Move a character in the area your in, they may say something as they start walking. Have then sneak, they'll comment on sneaking and how it relates to them or why they might be doing it. Simple dialogue for various actions as characters do things in the game basically.
I didn't really need it personally, some people might appreciate it more. Just hoping it isn't over tuned so they are talking a bit too much.
Pan Darius Cassandra (Banned) Jul 8, 2021 @ 10:16pm 
Originally posted by Ronin Gamer:
I didn't really need it personally, some people might appreciate it more. Just hoping it isn't over tuned so they are talking a bit too much.


There's a slider that lets you control the verbosity level.
PocketYoda Jul 8, 2021 @ 10:40pm 
Originally posted by pandariuskairos:
Originally posted by Ronin Gamer:
I didn't really need it personally, some people might appreciate it more. Just hoping it isn't over tuned so they are talking a bit too much.


There's a slider that lets you control the verbosity level.
That is good to know, i had mechcommander gold and Command & Conquer PTSD voice nightmares for a second reading this.
Last edited by PocketYoda; Jul 8, 2021 @ 10:41pm
RealDealBreaker Jul 8, 2021 @ 11:25pm 
A 'bark' is a video game industry term for the little voice lines that (typically) an NPC will make in response to the player being present. Think of all those times a Skyrim guard made a comment about being an adventurer before taking an arrow to the knee. Those and similar lines are 'barks'. Some also use bark to refer to selection voice lines and responses to issued commands (which seems to be what Larian are referring to) but USUALLY the term bark is used for NPCs.
Pan Darius Cassandra (Banned) Jul 8, 2021 @ 11:29pm 
They are also sometimes called 'wild lines'.
God Queen 158 Jul 9, 2021 @ 4:35am 
Originally posted by DanteYoda:
That is good to know, i had mechcommander gold and Command & Conquer PTSD voice nightmares for a second reading this.

Same. For me its Empire Earth III that's giving me war flashbacks of overly frequent voice barks on top of terrible pathfinding AI.

I love the voice acting in BG3 too much to complain though. Apparently what companions will say alters depending on how far along you are in their story? That's pretty cool!
Panic Fire Jul 9, 2021 @ 4:53am 
Originally posted by Hoboslayer:
So everytime i click to move or interact with something my character will say ‘wolf’?

Barks are characterisation's used to personify each character when you make it do similar actions or verbally que the player as whats happening around them.

For instance in Skyrim, all npc's have proximity barks that they shout out if the player gets close enough to them, the fabled arrow to the knee is an example. Or when your companion screams out as they charge an enemy.

A great example is Real Time Strategy games which have tons of barks.

https://www.youtube.com/watch?v=CVy4fsk3uDA

https://www.youtube.com/watch?v=0uwyR5YGi38
dolby Jul 9, 2021 @ 6:00am 
Originally posted by pandariuskairos:
They will say something. And it's contextual, so if you are Hiding and you click to move, they will say something different than if you are not Hiding. Also, all the characters will have their own individualized barks.

It's explained right here:

https://youtu.be/F7_lnDAvd9s?t=175
the amout of those recorded is crayze 800 ...jeez someone got to much money or i guess voice acters get payed per hour...either way cool thing. hopefully Costum MC ones are cool as well.
Last edited by dolby; Jul 9, 2021 @ 6:05am
SMJSMOK Jul 9, 2021 @ 6:37am 
Originally posted by DanteYoda:
i had mechcommander gold and Command & Conquer PTSD voice nightmares for a second reading this.
Conscript reporting!
PocketYoda Jul 9, 2021 @ 8:17pm 
Originally posted by Panic Fire:
Originally posted by Hoboslayer:
So everytime i click to move or interact with something my character will say ‘wolf’?

Barks are characterisation's used to personify each character when you make it do similar actions or verbally que the player as whats happening around them.

For instance in Skyrim, all npc's have proximity barks that they shout out if the player gets close enough to them, the fabled arrow to the knee is an example. Or when your companion screams out as they charge an enemy.

A great example is Real Time Strategy games which have tons of barks.

https://www.youtube.com/watch?v=CVy4fsk3uDA

https://www.youtube.com/watch?v=0uwyR5YGi38
You are just evil... I got a present for you!
Last edited by PocketYoda; Jul 9, 2021 @ 8:18pm
Dex Jul 9, 2021 @ 9:17pm 
"jobs done"
Ronin Gamer Jul 9, 2021 @ 10:55pm 
Originally posted by Gecko:
"jobs done"
"Off I go then..."
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Date Posted: Jul 8, 2021 @ 9:58pm
Posts: 16