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Ein Übersetzungsproblem melden
I can understand that requirements can add too much complexity, but no requirement means much weaker base design. Just a flat set of choice, this is very basic, and it limits designs. Do that in Fallout 1&2, lol, you'll destroy all the flavor if you remove the requirements.
- Every 3 level pick a new feat.
- At some levels for some classes there are extra special feat to pick.
- Every 4 levels increase attribute.
- Every level increase skills.
- I skip the spells aspect, classes with spells tend have less feats pick.
5e:
- Every 4 level increase attributes of 2, 1/1, or feat/1 or feat.
Lol and you want compare?
I can't find the references but you pick feats every 3 levels, more for some classes, some extra feats to choose for some classes at precise levels, attribute was every 4 levels, skills was I don't remind at each level up probably.
In my opnion to based leveling purely around table top rules is not best option for a video game.
The saving grace is multiclassing in 5e so hopefully we get that in game and that will make this alot more intresting. As right now it's kinda boring together with rolling stats it will make this system ok in my book IF they add those two things.
Hopefully they add in multiclassing sooner rather than later as that is a system that I could see as requiring a lot of testing and feedback.
And yet 3.5 has dead levels, and 5e doesn't.
Really? Then perhaps explain this entire thread: https://forums.giantitp.com/showthread.php?614801-Do-you-think-there-are-any-quot-dead-levels-quot-in-5E
Dead levels are a concept which means it really depends on how you define it. Originally the concept was a level in which you gained nothing but numerical value bonuses like a +1 to save, etc.
But as you can see such as this thought here: "Cleric 14 is a dead level. Yay, now, at level 14, you can kill off CR3 undead instead of CR2. Really?"
The sentiment behind what a dead level is remains even in 5e.
Past that it's preference but it's a lot I prefer 5e despite it has or because it has a simple feats system and more level up with no choice.
Characters have "Less" options to choose from, but nothing leads to a "Dead" pick, or a trap pick. Hell Classes have their own choices within their subclasses. Sure, right now BG3 has very few options and variations at the moment but every class gets a choice at level 1, level 2, or level 3. Level 4 is the same for everyone but its been like that in every edition, they just made it stronger.
1st +2 Attack of Opportunity, Fighting Style, Second Wind
2nd +2 Action Surge (1x), Combat Feat
3rd +2 Combat Feat
4th +2 Ability Score Increase, Combat Feat, Attribute increase
5th +3 Precision Strikes (+1)
6th +3 Combat Feat
7th +3 Bravery, Combat Feat
8th +3 Ability Score Increase, Combat Feat, Attribute increase
9th +4 Action Surge (2x)
10th +4 Combat Feat
Skills increase at each level up.
Choices at levels 1, 2, 3, 4, 6, 7, 8, 10 and I don't count the skills.
Go compare with 5e and pretend it's the same... Sigh. Sure it's less right for magic classes, but instead they have spells choices.
EDIT: There was a design problem in skills increase, for most builds it was automatic to have some logic so fake choices. But this could have been targeted by a bit more complexity as more points to allocate every 2 or 3 level up.
I had some long arguing on that, choices and amount of builds. The debate here isn't about amount of valid builds, but about amount of choices at level up. And I don't try defend 3.5e and all its problems, just quote that 5e design is weird for level up and even if it's always been a weak point of D&D the 5e aggravated the problem.
True. Leveling up definitely feels weird and weak in general, in terms of what makes a character a character. Progression systems in general are not perfect, almost by design.
For computer games there are solutions, for table top, table and trees should be able to target in part the problem instead of some list with text requirements. And eventually design the feats so their presentation in trees of requirements is good.