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Kobold is just the German word for 'goblin'.
https://www.dndbeyond.com/races
Kobold
https://www.dndbeyond.com/races/kobold
Centaur
https://www.dndbeyond.com/races/centaur
Hope this helps some of the stupid in the earlier parts of this thread.
See, kobold life is already reaaaally rough as is! And somehow those little critters manage to keep an uplifting spirit and find the time to play pranks on gnomes!
Forgotten realms lore, The lore from the baulders gate setting is forgotten realms
making races of individuals with nothing but copy-pasted and immutable ideologies (which essentially makes them not sapient, but instead more like automata merely mimicking sentience) is not only pathetically lazy, it's a largely useless holdover from a genuinely more racist era of tabletop games.
i'm 100% in favor of adding kobolds.
Even if you are convinced to do the right thing for yourself, believe you are right, behind this in DOS2 there was often pure egoism with an evil truth.
Playing a Kobold is * evil * and would rather be the good guy, who in the end was drawn into something because of the group members in BG3, which he didn’t want, that would be something.
Good ... or bad.
If you look at some groups of players on Twitch who appear totally * nice * with their Aasimar Paladin, there is a shock.
The Aasimar Paladin is a Fallen Aasimar Conquest Oath Paladin who is just Brutally, everyone participates.
You notice more and more that the goblins, gnolls, hobgoblins etc. are not the bad ones, they want to save their world from the Alliance, which was long untouched by elves, humans and dwarves.
The players are invaders and don't want this to be true, they keep going.
Good bad...
It depends on what players and DM / GM make of it, the rule book is an orientation but not a guideline that you have to adhere to 100%.
You can already tell from the Dragonborne fan concepts.