Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
The thing is, they should have had both systems in the game. It doesn't make sense that they wouldn't. The reality is though, the other games should have been turn based just based on the rules of DnD.
But I think everyone should be able to agree that there is no reason they couldn't just have both turn based and RTwP. Except for that I am not sure how it would work in multiplayer; things could get desync'd very quickly.
1. BD2 set such a high standard as an overall product. The writing, characters, classes, setting, etc etc. Nobody doubts Larian's skill or their potential, but its a high bar that has been set. By a game that's like 20 years old.
2. No real time action with pause. Larian is playing it safe by going with what they know. Some critics will argue thats a stupid thing to get mad about, but when you bring up Dragon Age: Origins, they immediately go silent. Why? Because basically the same people made Dragon Age Origins and it was the exact same combat system and the game was a masterpiece. As a player, you can literally take as much time as you want with either system, but people just want to defend Larian for making the wrong decision.
3. Too much feature creep (including valid complaints about surface mechanics.) Larian clearly threw everything they had from DOS 1 and 2 and threw it into this game just because. And they have proven that they believe in stuffing in a quantity of features over quality. Just because you can have a game where you can move/carry objects without penalty doesnt mean you should. Also surface mechanics severly affect the DnD aspects of gameplay and even the general combat itself. There's very little dissuading a player or even npc's from just covering the floor in ♥♥♥♥ then setting it all on fire. It can dumb down the combat in a negative way.
5th edition's action economy combat is about decisive, strategic actions where a bad roll can really mess you up, and good roll can turn the tide of a battle that had been going sour.
RTwP is about auto-attacking, constantly wiffing tanks taking aggro while your spellcasters and rogues do interesting things. And kiting an enemy for a dozen rounds is not "strategy."
That said, there's nothing inherently wrong with RTwP games, they just don't work with D&D. Tyranny was great because it did its own thing. Pillars of Eternity at launch was awful because it tried too hard to be "basically BG2 but not D&D because we don't have the license."
A very vocal minority is trolling every discussion space available. They do not speak for fans of the original, but like to think they do. I'm a BG1 & BG2 fan, played them when the launched, and I love BG3.
I tried IWD:EE for the nostalgia. edit: Without the amazing story of BG1&2, those infinity engine games aged very poorly. What's the least liked part of the EE's? The expansions that weren't there before.
If you talk to the NPC's the druids glaid is about 1-2 days away from Baulder's Gate. So you are actually pretty close.
Whether Larian would do RTwP well is another matter. There's a long history of devs doing stuff they have no experience with and don't really like. Most of it is bad.
What? You can literally do this in the tabletop game..
Grease + Firebolt = flaming floor
So I don't really understand what you are trying to say.
Not to mention, there is a penalty for carrying too much stuff. You move slower and if you are carrying too much you won't be able to move at all.
True. Fighters wouldn't even get to use all there attacks and bonus actions would be practically meaningless.
It really wouldn't work, exactly, but it doesn't mean they shouldn't allow it if that is how people want to play.
The bigger issue is can they implement it without breaking the game in other ways, not just because 5e.
Early Access.
They're not entitled to ♥♥♥♥♥♥♥♥♥, but it sure doesn't stop them from throwing fits anyway.
Stop making excuses
They haven't even added all the classes or multi-classing.
It's not a Baldur's Gate game. There it is.
How close minded of you
It's called Early Access. It's a video game that isn't completed. It hasn't even been released yet.