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번역 관련 문제 보고
My point was just that specifically the single situation that a 1d12+1 roll is ever worse than a 2d6 is if you just need exactly 3 or above which usually isn't the situation. Like, if all enemies had 4 or less hit points, 2d6 would actually be the better damage roll, weirdly enough.
But this is just a statistical curiosity, in actual D&D where enemies have more than 4 hit points, it's not even close.
Well BG3 adds another wrinkle in the form of Weapon Arts.
Do the GreatSword Weapon arts outstrip the Greataxe and vice verca?
Frankly with the loss of crit profiles from earlyer editions weapons have kind of lost a lot of there personality.
Weapon Arts imo are a nice edition that help bring back weapon personality in a big way though.
(For context, 3.5 Greatsword 2d6 (19-20)x2)
(For context, 3.5 GreatAxe 1d12 (20)x3)
As I said earlier, "Probability distribution" is a bad argument. Same as you may be needed to deal 'at least 2' you also might need 'not less than 11' damage. For d12+1 both are equivalent and you have more chances to fail at first, but succeed at second compared to 2d6.
So that argument about 'i need exact damage' is double cutting edge.
Your real choice here is between more stable 'average rolls' and 'full range of damage'. And it has nothing to do with average damage in long term statistics.
1d12+1 does more damage on average.
If you need exactly 2 or 4 damage, both rolls are equally likely.
If you need exactly 3 damage, 2d6 is better.
If you need any amount from 5-13, 1d12+1 is better.
So 1d12+1 does more on average and is at least as likely to do the finishing blow on any enemy (unless that enemy has exactly 3 health). So 1d12+1 is better.
If you really wanted to get into it you could assume a flat distribution of enemy health between 1-13 and use that to try to determine likelihood of finishing off injured enemies, but it's a pretty obvious situation here.
What about 2d6+1?
The answer is simple: 1d12+1 is better because the average damage is higher (7.5 > 7).
/thread
I think you didn't get my point, or I explained poorly (more likely due to my language skills).
I mean that you never know how much exact damage you will need in game. So you will never guess which "Probability distribution" would be more preferable: Linear at d12 or Gaussian at 2d6.
So, when we are comparing 'which weapon is better' with main criterion 'damage' — Average damage would be more relevant than Distribution.
Also there is a thing that must be taken in consideration: the higher level your character is, the less your basic weapon damage influences overall damage. Because when you get tons of +damage modifiers, higher main stat etc... your base weapon damage will have a lot less influence (less than 5%).
Meaning at higher levels difference between d12 and 2d6 and even d10 will melt.
d12 vs 2d6 the average is better to look at for sure, but it's worth noting that the distribution can be important under specific interactions that just mostly don't exist in D&D.
Not a question, 2d6+1 > 1d12+1
Unless you have specific modifiers applying like some Half orc or Barbarian abilities that add an extra damage die (1d6 vs 1d12)
https://roll20.net/compendium/dnd5e/Fighter#toc_8
The necromancer obviosly. Who else could?
And his name is "Saddam Hussein Gaming"
Once you start considering that, a 1d6 +1 weapon's likely better than 2d6, depending on the situation.
My point was just that even as a pure damage roll the 1d12+1 is better at everything EXCEPT if you need precisely a 3 or more and don't care about the more. Which is a very specific instance that you can't expect often.
How many times are people going to respond to my posts about how 1d12+1 is better by saying "No, actually 1d12+1 is better"?
Just use the one that looks and feels the coolest to you... For the situation at hand.:)
That's why i'm dual wielding most of the time cos it's looks bad ass and i'm sick of picking GWM most boring feat ever made.. reminds me of pathfinders Precise Shot feat nauseating feat again so boring!