Baldur's Gate 3

Baldur's Gate 3

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Bastila Shan Oct 10, 2020 @ 2:28am
is 1d12+1 better than 2d6?
its on a weapon but which is the better weapon?
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Showing 1-15 of 212 comments
Arachnite Oct 10, 2020 @ 2:32am 
1d12 +1 means you have a range of 1+1 to 12+1 so a number from 2 to13. 2d6 means its a range of (1 to 6) + (1 to 6) , giving you 2 to 12. So 1d12+1 is better by 1. 1d12 would be worse than 2d6 though.
Last edited by Arachnite; Oct 10, 2020 @ 2:34am
Fendelphi Oct 10, 2020 @ 2:32am 
Tough one. They both have roughly the same average damage, with the D12+1 having better max, while the 2d6 has more normalized damage( rolling a 2 and 5 gives you 7, so a lot of minor rolls will get evened out by higher ones, while on a D12, your rolls will be more extreme).
If the plus 1 gives a hit chance bonus(I assume so), I would say that is the stronger one.
Last edited by Fendelphi; Oct 10, 2020 @ 2:34am
Bastila Shan Oct 10, 2020 @ 2:34am 
So the more dice the better?
Sorrateiro Oct 10, 2020 @ 2:34am 
1 D12 is better, because you only draw one dice, so you have 1/12 to get a max damage. While 2d6, you have 1/36 to get max damage.
dulany67 Oct 10, 2020 @ 2:35am 
1d12+1 is a range of 2-13, 2d6 is a range of 2-12. So the first is a slightly better potential damage output.
Buldor Oct 10, 2020 @ 2:39am 
Originally posted by Hoboslayer:
So the more dice the better?

Both of the above people gave in depth explanations of the figures, all saying the 1d12+1 is better.

Your conclusion = more dice is better.

Literally think of a dice. If you roll 1, you can get anywhere between the lowest and highest. Likewise, if you roll 2. If one dice has twice the range of the other 2 then the averages are roughly the same. Roll a 7 on 1 dice, or roll a 5 and 2 with 2 dice. It is the same.

The things to look for - what is the range of the dice being used. Is there a modifier.

In this case, yes. +1. Which means the 1d12 has a greater range than the 2d6 (literally by 1). This also affects hit chance. So you have a +1 to hit, +1 for damage.

Rule of Thumb - Just check the range then add the modifier. You want the larger range generally.
No' Name Oct 10, 2020 @ 2:39am 
That kind of depends on your builds/archetype in DnD.

Personal Experience, I would say 2 D6 is better than 1 D12. While they can both amount to the same number, you're rolling 1 die, vs 2 die. Statistically speaking, I think your chances with a 2D6 are better, because you have just that, two dice, and not one.

A 1d12 can land anywhere between 1-12, where as a 2d6, always garuantee's a 2+ damage roll, though the odds of having a higher number, do seem to be lower, because the odds of rolling a max 12 out of 2D6 are lower. (again personally speaking).

I say this depends on your builds, not only DnD wise, but some of the 5e rules in this game apply as well.

One for example, would be "Great Weapon Mastery", a feature that allows you to reroll 1, and 2 damage rolls, but MUST take the next roll, while using a two handed weapon, so at the very least, you get a "Do-Over" with this type of fighting style.

I'm not too sure how it factors into this EA build all too much. But from personal Experience in this game, having my Main Character use a Great Axe+1, and having Lae'Zael using a Blue Long Sword (versatile currently using it as a two hander), they both seem to amount to around the same amount of damage per hit, which usually averages around to 13-15 dmg per hit (should they hit).

The only other factors in the EA I would be looking at is what the weapons actually give. Lae'Zael's Longsword while only doing 2D6 dmg per hit, give her the ability to cast shield of faith once every long rest (or maybe short rest I forget), which in all honesty is absolutely insane.

You have to kind of play with trade-off's when it comes to this sort of thing. My opinion though.
Bastila Shan Oct 10, 2020 @ 2:44am 
Originally posted by Buldor:
Originally posted by Hoboslayer:
So the more dice the better?

Both of the above people gave in depth explanations of the figures, all saying the 1d12+1 is better.

Your conclusion = more dice is better.

Literally think of a dice. If you roll 1, you can get anywhere between the lowest and highest. Likewise, if you roll 2. If one dice has twice the range of the other 2 then the averages are roughly the same. Roll a 7 on 1 dice, or roll a 5 and 2 with 2 dice. It is the same.

The things to look for - what is the range of the dice being used. Is there a modifier.

In this case, yes. +1. Which means the 1d12 has a greater range than the 2d6 (literally by 1). This also affects hit chance. So you have a +1 to hit, +1 for damage.

Rule of Thumb - Just check the range then add the modifier. You want the larger range generally.
I didn’t see second post when I posted this, I didn’t find the conclusion of the first post to be clear, der.
But yes I got the picture now ty.
Last edited by Bastila Shan; Oct 10, 2020 @ 2:45am
BigAlzBub Oct 10, 2020 @ 2:45am 
Technically 1d12+1 is better, because it yields a result of 2-13 rather than 2-12, that said 1d12+1 is more swingy in that any number is just as likely as any other, 2d6 gives a range of 2-12, but on average you will get 7.
If you are "lucky" and roll high more often than not, the D12 feels great, if on the other hand you feel like you roll crap, it feels terrible when you roll strings of low numbers, particularly when you roll critical hits and do less damage than a normal swing. Remember that this is all based on confirmation bias, on average it all evens out, but how a character feels is often more important than reality (imo)
N Oct 10, 2020 @ 2:45am 
Does Baldur's Gate 3 do pure random ranges or bell curve dice?

e.g. 2d6 would produce more odds at landing 7 than 1d12 with dice bell curve.
Veggente BBT Oct 10, 2020 @ 2:49am 
2d6 provides more consistent damage than 1d12. But the +1 on the the 1d12 gives it a similar consistency (I think that it is slightly lower on median numbers), with a much better chance of "peak damages" (>9). I would take a 2d6+1 over a 1d12+1 thou.

https://www.dungeonsolvers.com/2015/05/16/basic-probability-aka-why-2d6-is-better-than-1d12/#:~:text=Using%20this%20formula%20we%20see,more%20consistent%20damage%20each%20hit.

JokiseOlli Oct 10, 2020 @ 2:51am 
Originally posted by Veggente BBT:
2d6 provides more consistent damage than 1d12. But the +1 on the the 1d12 gives it a similar consistency (I think that it is slightly lower on median numbers), with a much better chance of "peak damages" (>9). I would take a 2d6+1 over a 1d12+1 thou.

https://www.dungeonsolvers.com/2015/05/16/basic-probability-aka-why-2d6-is-better-than-1d12/#:~:text=Using%20this%20formula%20we%20see,more%20consistent%20damage%20each%20hit.

Interesting.
UnholyDentist Oct 10, 2020 @ 2:53am 
Originally posted by Hoboslayer:
its on a weapon but which is the better weapon?
1d12+1 means you get a range of 2-13 damage each hit, 2d6 means 2-12, so the former is better.
JokiseOlli Oct 10, 2020 @ 2:54am 
Originally posted by UnholyDentist:
Originally posted by Hoboslayer:
its on a weapon but which is the better weapon?
1d12+1 means you get a range of 2-13 damage each hit, 2d6 means 2-12, so the former is better.

Only if you get max damage each roll, which we all know doesn't happen.
Panic Fire Oct 10, 2020 @ 3:10am 
Originally posted by Hoboslayer:
its on a weapon but which is the better weapon?


It depends but the usual break down is this.


1dX = better % to high dmg, but also a similar % to hit low dmg.

2dX = Lower % to hit high dmg, but higher % to hit medium dmg, with a substancially lower chance to hit low dmg.

(Where X = the same total dmg)

2d6 is about 55.56% chance of hitting between 5-8 with the 1d12 having a 33.32% chance of hitting that range.

The 1d12 though has a 33.32% chance of hitting 9-12 while the 2d6 only has a 27.78% chance of hitting 9-12.

The 1d12 has a 33.32% chance of hitting 1-4 while the 2d6 has a 16.66% chance of hitting 2-4

Basically a 2d6 is for consistant mid dmg, while a 1d12 provides equal chances for low mid, or high dmg.
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Date Posted: Oct 10, 2020 @ 2:28am
Posts: 212