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https://www.dndbeyond.com/races
Guess Angels in the 5th edition stopped doing humans.
Fewer, better balanced and designed character options over the mess that 3e and Pathfinder turned into.
PHB1 would be fine. That’s plenty of choice, but not so much it breaks the game or can’t have a meaningful impact on how the world reacts to who you are.
And the dragon human thing just.... I would have thought physically it's an impossibility but I guess with magic anything is possible. I rather be able to play as a vampire or werewolf... heck I remember werebears had some awesome stats haha.
If the game is going to stay true to its setting we won't be seeing any races other than the ones we saw in the original games.
Races
Humans, dwarves, orcs, half-orcs, elves, halflings, gnomes, half-elves.
https://www.youtube.com/watch?v=SgS5_TAdbPc
The main issue with Dragonborn in 5e is that literally all the Forgotten Realms lore about them is hidden away in the Sword Coast Adventurer's Guide and novels (especially the Brimstone Angels series by M. Evans which is quite a good read too, the 5e Player's Handbook even features several quotes from it), while the PHB entry everyone reads is rather lacking and barebones because it is intended to cover various settings, including homebrew ones, even though Forgotten Realms is the default 5e setting and the most popular setting in general.
In FE Dragonborn are essentially fantasy Klingons with a serious dislike for gods, religion and dragons (the latter they downright loathe after being enslaved by them for hundreds of thousands of years back on Abeir, and the Dragonborn from Tymanther often even actively hunt dragons down) and their militaristic realm of Tymanther is stuck in a bloody war with returned parts of the human realm of Unther (now ruled by a half-mad demigod intent on wiping the "godless lizards" out) , which is pretty damn unique.
Sorry for typos and errors.
Not because I plan on playing one, but so that I have a gold-mine's worth of neck-beard tears to lick up here on the forums, as they have a complete and total mental breakdown over reptiles with breasts.
This is where I'll disagree with people. Not on the idea of having more . . . unique races. My issue comes more in with what the alternatives to the usual races, like Humans, actually tun out to be. They're almost always Humans, maybe they're tall or short or slightly differently colored or deformed Humans, but they're Humans. A little more creative and they're Humans mashed together with an animal, or several animals.
Most of the reason I don't mind Humans being in most fantasy games is because, really, most of the other options are still Human or Humanoid and have cultures, emotions and such inspired by very Human cultures, histories and such. Humans are incredibly rich and diverse, so much potential, and the 'non-human' races in games fantasy and sci-fi are almost always just Humans. It's incredibly rare you see fantasy races that are truly fantastic, or aliens that are truly alien.
I saw some art from an artist that I've sadly forgotten, at this point, but he spent so much time creating these extremely alien . . . aliens, complete with wholly inhuman bodies, ways of communicating, seeing the world, interacting with it and even their clothing, their furniture . . . everything . . . was customized to their bodies, mindsets, communication methods and needs. I wish I could remember the artist, because even their visual receptors were wholly unique, not eyes like we have. It brought up questions of how a Human would even manage to interact with them, properly, without misunderstanding just because their natures were so wholly alien and incompatible.. If I saw something like that in a sci-fi game to play as? I'd do it. But when it comes to most sci-fi games and fantasy games, there's no reason, in my view, to play as anything but a Human - because that's really all most non-Human options in games are.
It really depends on how human we're talking here.
There is always Ironclaw, but then you have the problem of "humans, but with animal heads"
The problem is that if you want human players to identify with their character, there needs to be SOMETHING human about them.
And then you have the creators themselves who are also human. You will notice a lot of the intelligent monsters in D&D have very human flaws. Dragons are greedy, illithid are power hungry, even beholders are selfish. While those monsters take it to the extremes they are still human flaws.
I myself tried to make a completely alien alien who doesn't eat organic material and thinks humans are monsters because they kill and eat other living things. But then I realized I just made vegans.