Baldur's Gate 3

Baldur's Gate 3

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4verse Jun 12, 2019 @ 2:39am
vote for your prefered combat system
https://strawpoll.com/s4561xkh

RTwP vs TB

plz vote

btw: poll was not started by me but by a larian forums user. i just post it in this forums as well
Last edited by 4verse; Jun 12, 2019 @ 3:07am
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Showing 1-15 of 232 comments
kolpo_polpo Jun 12, 2019 @ 2:47am 
I voted turn based because that is closest to tabletop but for multiplayer is real time actually better, especially when you have many players. If each players has to take it's turn and given the option to react(5e has many reaction abilities) at each opportunity could it be a long wait.

But still would I prefer turn based and as close to PNP as possible(so close that the player handbook is basically the games manual)
Last edited by kolpo_polpo; Jun 12, 2019 @ 2:48am
Ezpeasy3 Jun 12, 2019 @ 2:54am 
It's up to the Devs to decide.. so what is the point
4verse Jun 12, 2019 @ 3:04am 
Originally posted by Ezpeasy3:
It's up to the Devs to decide.. so what is the point

whats the point of about 10000000 threads about this topic (or more accurately: issue)
Tuco Jun 12, 2019 @ 3:07am 
Definitely going with turn-based here.

Not only it's my opinion that it's an inherently superior system to rtwp and one of the very few things that stopped BG2 from approaching perfection.
I'm also far less confident in Larian's ability to deliver a good rtwp in general.

That said, neither option would be a deal breaker for me, as far as well implemented.
I'm far more concerned about how Larian will handle itemization frankly. Will they go the BG2 road (one of the best games ever made in that sense) or stick to their randomized loot system used in both the D:OS games, which was frankly garbage and the greatest flaw in the game?
Tuco Jun 12, 2019 @ 3:20am 
Oh, and just to be clear I'm definitely arguing for the sake of it. I'm fairly confident that regardless of what people will say, Larian is already ahead in development and they won't change a thing to fit popular demand.
jmvbento Jun 12, 2019 @ 3:47am 
Originally posted by Tuco:
Oh, and just to be clear I'm definitely arguing for the sake of it. I'm fairly confident that regardless of what people will say, Larian is already ahead in development and they won't change a thing to fit popular demand.
I mean the game has been development for TWO YEARS now - I feel that "combat system" has probably been implemented by now.
Ezpeasy3 Jun 12, 2019 @ 4:17am 
Originally posted by 4verse:
Originally posted by Ezpeasy3:
It's up to the Devs to decide.. so what is the point

whats the point of about 10000000 threads about this topic (or more accurately: issue)

You are suggesting that Larian as an incompetent studio shouldnt make any decision on their own...
That's far from the truth..

They aren't Bethesda.. or Bioware..

Just like CD Projekt Red choose only to put first person view to Cyberpunk

I think Larian knows what is better for their game than some random angry fans
dlux Jun 12, 2019 @ 4:21am 
I voted real-time (with pause) as this is Baldur's Gate.
Tuco Jun 12, 2019 @ 4:37am 
Originally posted by jmvbento:
I mean the game has been development for TWO YEARS now - I feel that "combat system" has probably been implemented by now.
Yeah, precisely my point.
peremptor Jun 12, 2019 @ 4:40am 
Guys go read the interviews and stuff the game is going to be real time with pause. You may not like it but it be full on idiotic to go with the BG3 game and change that key aspect of the originals.
jmvbento Jun 12, 2019 @ 5:06am 
Originally posted by peremptor:
Guys go read the interviews and stuff the game is going to be real time with pause. You may not like it but it be full on idiotic to go with the BG3 game and change that key aspect of the originals.
In no way is the combat system mentioned in the interviews. If anything, the info we've been given would lean towards TB, seeing as it's the same engine to DOS.
probe Jun 12, 2019 @ 5:28am 
I voted "Good, fair, easy to understand, NO EXPLOITS"

Pillars of Eternity added that engagement system that prevented the kiting exploit everyone used in the IE games. If it's gonna be RTwP that needs to be adressed and solved, maybe like PoE did it.
Turbo Nozomix Jun 12, 2019 @ 5:35am 
Originally posted by jmvbento:
Originally posted by peremptor:
Guys go read the interviews and stuff the game is going to be real time with pause. You may not like it but it be full on idiotic to go with the BG3 game and change that key aspect of the originals.
In no way is the combat system mentioned in the interviews. If anything, the info we've been given would lean towards TB, seeing as it's the same engine to DOS.

Which engine it uses isn't an indication of whether it will have a RTwP or TB combat system. The D:OS engine can easily do either. And, as Larian have said, BG3 isn't using the same version of the engine but the next version of i, which has very many new features added to it.
peremptor Jun 12, 2019 @ 5:54am 
I infered it was RTWP... We'll see I don't really have a dog in this fight just seems silly to use the BG3 game and change that fundamental aspect of the originals but I'm not Lariat.

Good luck with all that.
Coldhands Jun 12, 2019 @ 6:18am 
Ideally both, and the ability to flip back and forth between encounters. But, if I’ve got to choose: Real Time.
Turn Based is fun and structured, but it just takes too long to get through combat heavy areas. I might burn out on the game before it’s over.
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Date Posted: Jun 12, 2019 @ 2:39am
Posts: 232