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Yep... Feel my pain.. :'D
EDIT: Also if you'd like me to do some busy work with the script.txt files, I'd be happy to help you out :3 Add me.
No need, Real Full Auto was the moment when I got it. ;)
Dunno if u remember how full auto used to progress into some kind of slouchy neck-snapping degradation of ROF that looped from tired to not tired magically after some strange duration, linked to how long the character has been shooting... For the record, GF solved this along with the underwhelming ROF first. That being said.
By replacing the normal Rifle anims with Rifle_Small to tame down the... as u said.... 'over-the-top' recoil being inflicted on the character when they fired, along with bolstering the speedscale to get proper ROF, and varied ROF for other calibers.
And like Deja-Vu here we are again it seems...
After patching up the firearm AnimSets the way I did, sometimes my gal still gets completely randomized rates of fire. It seems to have something to do with how many zombies are around, I'm not sure, but I am sure that it bugs the hell out of me. Especially since these exact same issues have been around from the start.
edit... we are in the matrix.... I just had double deja-vu about this entire thing. That means it doesn't even matter, because its all a simulation.
"Whoa..."
-Ted