Project Zomboid

Project Zomboid

★Rainmaker★ (Banned) Apr 7 @ 8:00am
[42.7] Firearm recoil animations changed (and full auto is still broken)
Version: [42.7]
Mode: [Singleplayer]
Server settings: [N/A]
Mods: [None]
Save: [New Save]
Reproduction steps:
1. Start the game in Apocalypse mode.
2. Spawned both an M14 and an M16.
3. Raised character's Aiming and Reloading skills along with Strength.
4. Using firemode "Single", the recoil animation is way over the top, even the muzzle flash shows up weird.
5. Switching firemode to "Full Auto", the recoil animation is still over the top, and of course the M16 empties a magazine in a second - as has been the case since 42.5

Video of the issue: https://www.youtube.com/watch?v=MeLqbImQ3Co
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Showing 1-8 of 8 comments
is that really what vanilla looks like ?
★Rainmaker★ (Banned) Apr 8 @ 1:19pm 
Originally posted by Arsenal26:
is that really what vanilla looks like ?

Yep... Feel my pain.. :'D

EDIT: Also if you'd like me to do some busy work with the script.txt files, I'd be happy to help you out :3 Add me.
Last edited by ★Rainmaker★; Apr 8 @ 1:21pm
hmmmm... u tryna peek at my animsets again ?
★Rainmaker★ (Banned) Apr 9 @ 1:47am 
Originally posted by Arsenal26:
hmmmm... u tryna peek at my animsets again ?

No need, Real Full Auto was the moment when I got it. ;)
an example of history being lost after 1 degree of separation my friend...

Dunno if u remember how full auto used to progress into some kind of slouchy neck-snapping degradation of ROF that looped from tired to not tired magically after some strange duration, linked to how long the character has been shooting... For the record, GF solved this along with the underwhelming ROF first. That being said.

By replacing the normal Rifle anims with Rifle_Small to tame down the... as u said.... 'over-the-top' recoil being inflicted on the character when they fired, along with bolstering the speedscale to get proper ROF, and varied ROF for other calibers.

And like Deja-Vu here we are again it seems...
★Rainmaker★ (Banned) Apr 9 @ 4:33am 
What boggles my mind is how AnimSets are still broken. They've been broken since 42.0.0 and we have to literally trick the game into figuring out that we're using custom ones. And even then they don't work properly.

After patching up the firearm AnimSets the way I did, sometimes my gal still gets completely randomized rates of fire. It seems to have something to do with how many zombies are around, I'm not sure, but I am sure that it bugs the hell out of me. Especially since these exact same issues have been around from the start.
I havent noticed random variable ROF... but if it is the case, B42 really wants to enforce that fatigue link (or some rendition of it)... would be my guess.

edit... we are in the matrix.... I just had double deja-vu about this entire thing. That means it doesn't even matter, because its all a simulation.
Last edited by Arsenal[26]; Apr 9 @ 4:51am
★Rainmaker★ (Banned) Apr 9 @ 3:15pm 
Originally posted by Arsenal26:
I havent noticed random variable ROF... but if it is the case, B42 really wants to enforce that fatigue link (or some rendition of it)... would be my guess.

edit... we are in the matrix.... I just had double deja-vu about this entire thing. That means it doesn't even matter, because its all a simulation.

"Whoa..."
-Ted
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