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Had 2 female, 2 male and 1 child pig in a zone. after 3 ingame days or so i walked to a river to fill up water, came back back and i had not countable pigs. (more then 100 oder even more then 1000)
I am in debug mode, but how do i remove the damn chickens. all i see is a zombie map to clear them. But not chickens.
Dedicated VRAM: 12GB GDDR6X + 16GB combined Storage. Total of 28GB GPU-Storage
CPU i9-10850K, 3,6GHz boost to 5,1GHz max.
Gen. 3 NVMe Storage.
2x32 GB
24GB Vram rtx 4090
Based on the animal count in the zone it seems to be trying to spawn a chicken every game tick. No idea how to reproduce it as I have no idea why it happened. However it seemed to happen at exactly 10:00 AM, which my watch alarm was set for, which might be related.
I saved a copy of the debug log and found this exception (which was repeated a few times until I closed the game):
The errors in the log are just stack overflow triggered by too many update and render function calls every time a physical animal is created due to the bug.
It's something we've been looking into for a while, and have fixed some known instances of it, that were easily reproducible, but there's evidently still a few causes of animal explosions occurring like this we haven't found exact reason for and would love to fix if we could consistently reproduce it.
Just had the same bug :D
Thing is, I brought two baby piglets to the farm, maybe 24-48 in-game hours before and took a short road trip. When I came back I have hundreds of full grown pigs.
There should have been no time for them to mature, never mind get pregnant and have babies. Moreover, all the hundreds of pigs are fully grown.
So it's more like duplication than reproduction.
Maybe there are more than one bug here.
I should have made more tests.