Project Zomboid

Project Zomboid

(B42.2) My game crashed when my character was on top of a pile of dead zombies with loot, when i loaded back in all the dead zombies are gone
I stomped zombie heads for several hours ingame and ended up with an entire cemetery under my feets, only for my game to crash after i kill another one coming. When i return, the game loads and every zombie around the area is dead, but all the zombies below me are gone too, incluiding the loot before i manage to grab it. Even loose items like glasses and hats that were dropped in the ground are gone too.
Last edited by Dr. Death; Feb 5 @ 10:20pm
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This is 100% 99% related to Aiming... not necessarily attacking... and maybe related to Panning while aiming... Initially I thought it was linked to attacking, but the last several times this happened, I was aiming and panning only.

I've had this type of crash many times, to the point its pretty much guaranteed to occur on any given play-thru, along with the Time Roll-Back you described. I notice the time resets to whatever the sandbox starting time is. And this means all the loot, corpses, and anything you did after the last save point is gone.

There's quite a few crash reports on TIS forums pertaining to the AMD issues... Not sure if this is part of that issue or not. Or whether is its more connected to Gamepad use, which I am using along with the B42.x W.I.P. aiming system.
Last edited by Arsenal[26]; Feb 6 @ 12:54am
Originally posted by Arsenal26:
This is 100% 99% related to Aiming... not necessarily attacking... and maybe related to Panning while aiming... Initially I thought it was linked to attacking, but the last several times this happened, I was aiming and panning only.

I've had this type of crash many times, to the point its pretty much guaranteed to occur on any given play-thru, along with the Time Roll-Back you described. I notice the time resets to whatever the sandbox starting time is. And this means all the loot, corpses, and anything you did after the last save point is gone.

There's quite a few crash reports on TIS forums pertaining to the AMD issues... Not sure if this is part of that issue or not. Or whether is its more connected to Gamepad use, which I am using along with the B42.x W.I.P. aiming system.
I am using KB and mouse, but i am using an AMD APU. This happens to me when im using melee, but killing a pretty high amount of zombies nonstop.
idk what caused ur crash, but yeah, when it crashes unexpectedly, it seems to save your player location... but apparently *items* on the ground in the *locally loaded region* don't get saved until you leave the area.
car locations seem to get updated when you park?
zed status may be updated on killed?
Protip: quit to menu occasionally to save the game state. Especially when staying in one spot for a long time, doing *important stuffz*
seems the map updates don't get saved until you exit, fyi
Originally posted by Dr. Death:
I am using KB and mouse, but i am using an AMD APU. This happens to me when im using melee, but killing a pretty high amount of zombies nonstop.

Yep.. im on an AMD as well... and getting the crashes on 0.2 starting pop... maybe a few dozen but definitely less than 100 which should be like nothing for this game. Odd thing is, these hard crashes sometimes indicate nothing in the console log except the last thing you did... (ie, No Stack Trace) Other times it will point to the PZBullet64.dll... and other times another dll (cant remember atm)

B41 in comparison was very forgiving... I can't say that it ever Forcibly Ejected you from the game with a Time Reset Penalty... at least not that I can remember. It basically kept running, and gave you the lua error (redbox).... Which in most cases, one could troubleshoot. Difference here is, sometimes it just Ejects you with nothing in the log... and all you have to go off of is the last thing you did... which in my case for the most recent pair of crashes was "Aim and Pan"
Last edited by Arsenal[26]; Feb 6 @ 5:37pm
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Date Posted: Feb 5 @ 10:19pm
Posts: 5