Project Zomboid

Project Zomboid

No Decay (Fridges) is bugged
Currently no decay for fridges is messed up and in fact still decays
Last edited by Higurashi; Feb 17 @ 4:24am
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Showing 1-7 of 7 comments
Sepheryn Feb 20 @ 2:05pm 
Can confirm running into same issue (at least for food in the fridge, have not validated freezer decays as well but I suspect it still does).

On a sandbox(ish) play through I had hoped to take advantage of this new setting by just shoveling perishables in stores/restaurants into their fridges for ease, but all is still rotting away much to my chagrin/time spent.
MV75 Feb 20 @ 4:09pm 
What are your power and water shut off options set to?
My current settings for power and water were set for a six months and i also did a play through where i put the setting to where they didnt run out of power or water both had the same result of the fridges still having food decay
Last edited by Higurashi; Feb 21 @ 4:40am
MV75 Feb 21 @ 11:45am 
I found I was having bugged results in both b41 and b42 with fridges rotting food when I had the power hours, (the top two numbers on the power-water options in b42) set to the maximum of 2+billion. Also if I set the weeks/months/years options to disabled, it seems to then force the 2+billion hours number. I have a current run where I set the power to 0-5 years and 45000 hours, the hours overrides the years, along with least food decay and fridges set to no decay. Nothing is going stale in fridges and I've been in game over a month now. My previous run where I correlated the power bugging it, I was having food in fridges go stale then rotten over night while staying in the same cell at 6 days in game. Oh finally I'm also not sure if the unplug fridges / fridges off mod plays a role either as I had it enabled in b41 when I ran into the same bug, so I don't use that anymore for the time being until I can fully track it down which I think I might have to the power hours. I haven't enabled that mod in a while to try and eliminate it as a conflict, so maybe check if you have that on too.
Last edited by MV75; Feb 21 @ 11:50am
@MV75 I think you might be correct to it being cell related as im finding that traveling a long distance away from where I made my base that there is food not spoiled in fridges/freezers. However once I enter whatever the range is, it seems to then start the countdown for the food becoming spoiled.

Also freezers do not stop the spoil timer either. So it’s not just the fridge but freezers too
The developers told me they "see no issue" and blame it on mods - but none of my mods interfere with fridge decay. It's wild because things are rotting within days - not even a week.
@Deathclaw151, we said "not able to reproduce" , not that we saw no issue -- not the same thing.

I had some free time to look into the matter today, and I think I might have shed some light on why we were having different results.

https://i.imgur.com/jnERDgd.png Here's what my inventory/fridge looked like 3 weeks into the game with the only sandbox settings changed being no electric shutoff & no fridge decay. All items that would be expected to go stale/rot within a day or two.

https://i.imgur.com/41l0S7Z.png This is where it gets interesting -- same sandbox settings as above, no electric shutoff & no decay in fridges, except this time I set "Food Spoilage" to "very slow" -- the strawberry went stale after ~5 days.

Turns out there was more to the situation, as "Fridge Decay" works perfectly in isolation.
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