Project Zomboid

Project Zomboid

thegreatbard Nov 23, 2022 @ 10:58pm
Does the softreset options still work?
I'm managing a Zomboid Server and I tried to do a soft reset by adding the
-Dsoftreset
argument, according to what I read on this wiki[pzwiki.net] and other posts here.

I had several problems trying to make it work. Does it work properly?

First it returned some errors about not finding
glfw.dll
and
lwjgl_opengl.dll
After a little search, I found other people with the same problem (not in a Zomboid Server) and they said downloading the official .dll missing solved it. So I downloaded them from Lightweight Java Game Library[www.lwjgl.org], the official source. The unresolved file errors were solved, but...

Then the error changed to this:

LOG : General , 1669272404965> 417,281,685> 540800 files to go LOG : General , 1669272404965> 417,281,685> Soft clearing chunk: map_1000_1281.bin LOG : General , 1669272404980> 417,281,690> Soft clearing chunk: map_1000_1282.bin LOG : General , 1669272404980> 417,281,697> Soft clearing chunk: map_1000_1283.bin LOG : General , 1669272404980> 417,281,702> Soft clearing chunk: map_1000_1284.bin LOG : General , 1669272405012> 417,281,723> Soft clearing chunk: map_1000_1285.bin ERROR: General , 1669272405152> 417,281,863> [LWJGL] ERROR: General , 1669272405152> 417,281,864> Loading library: glfw ERROR: General , 1669272405152> 417,281,864> [LWJGL] ERROR: General , 1669272405152> 417,281,864> Module: org.lwjgl.glfw ERROR: General , 1669272405152> 417,281,865> [LWJGL] ERROR: General , 1669272405152> 417,281,865> glfw.dll not found in org.lwjgl.librarypath=C:\Users\SYSTEM~1\AppData\Local\Temp\lwjglSystemAdmin\3.2.3-build-13 ERROR: General , 1669272405152> 417,281,868> [LWJGL] ERROR: General , 1669272405152> 417,281,868> Loaded from java.library.path: natives\win64\glfw.dll ERROR: General , 1669272405199> 417,281,907> [LWJGL] ERROR: General , 1669272405199> 417,281,907> Java 10 multiplyHigh enabled ERROR: General , 1669272405199> 417,281,908> [LWJGL] ERROR: General , 1669272405199> 417,281,908> Java 9 text decoding enabled ERROR: General , 1669272405199> 417,281,916> [LWJGL] ERROR: General , 1669272405199> 417,281,916> Loading JNI library: lwjgl_opengl ERROR: General , 1669272405199> 417,281,916> [LWJGL] ERROR: General , 1669272405199> 417,281,917> Module: org.lwjgl.opengl ERROR: General , 1669272405199> 417,281,918> [LWJGL] ERROR: General , 1669272405199> 417,281,918> lwjgl_opengl.dll not found in org.lwjgl.librarypath=C:\Users\SYSTEM~1\AppData\Local\Temp\lwjglSystemAdmin\3.2.3-build-13 ERROR: General , 1669272405199> 417,281,919> [LWJGL] ERROR: General , 1669272405199> 417,281,919> windows/x64/org/lwjgl/opengl/lwjgl_opengl.dll not found in java.library.path=natives/;natives/win64/;. ERROR: General , 1669272405215> 417,281,922> [LWJGL] ERROR: General , 1669272405215> 417,281,923> Loaded from java.library.path: natives\win64\lwjgl_opengl.dll ERROR: General , 1669272405215> 417,281,924> [LWJGL] ERROR: General , 1669272405215> 417,281,924> Loading library: opengl32 ERROR: General , 1669272405215> 417,281,924> [LWJGL] ERROR: General , 1669272405215> 417,281,924> Module: org.lwjgl.opengl ERROR: General , 1669272405215> 417,281,925> [LWJGL] ERROR: General , 1669272405215> 417,281,926> opengl32.dll not found in org.lwjgl.librarypath=C:\Users\SYSTEM~1\AppData\Local\Temp\lwjglSystemAdmin\3.2.3-build-13 ERROR: General , 1669272405215> 417,281,928> [LWJGL] ERROR: General , 1669272405215> 417,281,928> Loaded from system paths: C:\WINDOWS\SYSTEM32\opengl32.dll FATAL ERROR in native method: Thread[main,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution. at org.lwjgl.opengl.ARBShaderObjects.glCreateProgramObjectARB(Native Method) at zombie.core.opengl.ShaderProgram.compile(ShaderProgram.java:124) at zombie.core.skinnedmodel.shader.Shader.compile(Shader.java:208) at zombie.core.skinnedmodel.shader.Shader.<init>(Shader.java:85) at zombie.core.skinnedmodel.shader.ShaderManager.getOrCreateShader(ShaderManager.java:41) at zombie.core.skinnedmodel.model.Model.lambda$CreateShader$1(Model.java:729) at zombie.core.skinnedmodel.model.Model$$Lambda$154/0x0000000800f30640.accept(Unknown Source) at zombie.util.lambda.Invokers$Params2$CallbackStackItem.run(Invokers.java:91) at zombie.core.opengl.RenderContextQueueItem.invoke(RenderContextQueueItem.java:77) at zombie.core.opengl.RenderThread.queueInvokeOnRenderContext(RenderThread.java:666) - locked <0x000010004a4e4df8> (a java.lang.String) at zombie.core.opengl.RenderThread.invokeOnRenderContext(RenderThread.java:580) at zombie.core.skinnedmodel.model.Model$$Lambda$153/0x0000000800f30220.accept(Unknown Source) at zombie.util.Lambda.lambda$invoke$11(Lambda.java:415) at zombie.util.Lambda$$Lambda$155/0x0000000800f30d08.accept(Unknown Source) at zombie.util.lambda.Stacks$Params4$CallbackStackItem.invoke(Stacks.java:286) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:136) at zombie.util.Lambda.invoke(Lambda.java:412) at zombie.core.skinnedmodel.model.Model.CreateShader(Model.java:726) at zombie.core.skinnedmodel.model.Model.<init>(Model.java:111) at zombie.core.skinnedmodel.model.ModelAssetManager.createAsset(ModelAssetManager.java:25) at zombie.asset.AssetManager.load(AssetManager.java:88) at zombie.core.skinnedmodel.ModelManager.loadModelInternal(ModelManager.java:1946) at zombie.core.skinnedmodel.ModelManager.getLoadedModel(ModelManager.java:2014) at zombie.iso.objects.IsoMannequin.syncModel(IsoMannequin.java:890) at zombie.iso.objects.IsoMannequin.addToWorld(IsoMannequin.java:499) at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:3311) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:686) at zombie.iso.WorldStreamer.addJobWipe(WorldStreamer.java:741) at zombie.iso.WorldConverter.softreset(WorldConverter.java:372) at zombie.iso.IsoWorld.init(IsoWorld.java:2404) at zombie.network.GameServer.main(GameServer.java:700) src\tier1\fileio.cpp (5164) : m_vecRegisteredWriters.Count() == 0 src\tier1\fileio.cpp (5164) : m_vecRegisteredWriters.Count() == 0 src\tier0\threadtools.cpp (3628) : Assertion Failed: Illegal termination of worker thread 'CFileWriterThread' src\tier0\threadtools.cpp (3628) : Assertion Failed: Illegal termination of worker thread 'CFileWriterThread' src\tier0\threadtools.cpp (3628) : Assertion Failed: Illegal termination of worker thread 'Thread(0x00007FF8535C6620/0x000' src\tier0\threadtools.cpp (3628) : Assertion Failed: Illegal termination of worker thread 'Thread(0x00007FF8535C6620/0x000'

What can I do to solve this situation?

And if it's not possible to use the softreset argument, how should I perform it manually?
Last edited by thegreatbard; Nov 23, 2022 @ 11:03pm
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thegreatbard Nov 24, 2022 @ 10:06pm 
On the official Discord, a moderator said that the soft reset option is not supported at the moment (print[ibb.co]).
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Date Posted: Nov 23, 2022 @ 10:58pm
Posts: 1