Project Zomboid

Project Zomboid

axterio Dec 17, 2022 @ 8:00pm
To hide from zombies and to add zombie smell feature
It is a very interesting concept if the developers add it. The hiding feature for example, you hide from the zombies banging outside your bedroom door by hiding under your bed or your big enough wardrobe, now the zombies broke your door and enter on your bedroom and don't find you but there is just random chance when a zombie close enough that they will smell you and pull you out of your hiding spot and ruin your playthrough. This with the smell options Anosmia, Normal Smell and Obnoxiously Great Smell it could work very well. Those options doesn't actually affect the smell but they just increase the range of the factor like how much dirty, bleeding & how much blood you have on your body, clothing. So the zombies typically smell you by some distance with the factors.
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Showing 1-3 of 3 comments
TheSuit Dec 19, 2022 @ 7:29am 
Smell used to be in game, it was broken. It was removed and terribly annoying cause you had to constantly wash your self
elitkrumpleeharcos Dec 23, 2022 @ 12:58am 
Originally posted by TheSuit:
Smell used to be in game, it was broken. It was removed and terribly annoying cause you had to constantly wash your self
tbh, it should've just been balanced.

I am up for the idea of zombies smelling, but it should have been like:
For every clothing including your full body being fully covered in blood, zombies will sense you from 1 tile away. So if you have only yourself covered in 80% blood but you are naked to the butt, zombies would sense you from 1 tile away. If you have clothes on, your pants can get dirty, your coat, etc. can get dirty, so for a simple shirt, pants and socks combination, you would make zombies smell you in like 4 tiles. but only if more than 80% covered in blood. Now imagine a whole body armor set consisting of 10+ clothes being covered in full blood.

To counter this, the bloodyness of clothes should "dry" up and convert to "dirtyness" over time.

Make it a sandbox option to how fast you can gain/lose bloodyness and the conversion rate for dirtyness and we are set for interesting times. Imagine a whole horde coming after you, because you forgot to wash yourself, but if you let it dry up, you just have to remind yourself "i gotta wash my clothes soon."

to add to the mix, make it so that if the dirtyness value is full, then bloodyness cannot convert to dirtyness.

This idea could be VERY interesting for games. certainly something you can prevent, yet will fail to do so because you will forget about it haha.

The sandbox would be needed, because that way you could at least make it very slow or very fast depending on playstyle. Like for example high blood gain, but very fast dirtyness conversion, but also slow dirtyness gain --> if you get in a huge fight, zombies will notice you far more often, but as soon as fight ends your stealth is practically reset because of fast conversion, tho you gotta look out for other things, like dirtyness not filling up completely.
Higgs Dec 23, 2022 @ 1:23am 
Smell was in the game as an option, but it never actually worked. It was defunct so it was removed. It would be nice, but a lot of things would have to be balanced around it and it'd probably be more time consuming than its worth, at least at the moment.

I'm not aware of any information on smell being added in the future.
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Date Posted: Dec 17, 2022 @ 8:00pm
Posts: 3