Project Zomboid

Project Zomboid

SPECTRE Jan 11, 2022 @ 11:57pm
Nerf Sledgehammer
Likely a highly unpopular opinion but I'd like to have the sledgehammer not be a god-mode tool that lets you get in everywhere. Either remove its ability to destroy certain tiles or massively increase the time it takes for it to do so. By removing it's ability to destroy everything we could make room for more interesting stuff, like explosives, which have obvious weaknesses; they're hard to find, require crafting skills, can potentially destroy loot if not placed/detonated with care, can cause fires (makes extinguishers far more valuable) and are giant dinnerbells.
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Showing 1-15 of 20 comments
Brother Frederick Jan 12, 2022 @ 7:45am 
I haven't found sledge in over 50h now... Yup, overpowered.

https://www.youtube.com/watch?v=DJ5r3oNFVeE
Glamorpuss Jan 12, 2022 @ 6:54pm 
I'd keep the sledge for rigid structures, but make it slower for semi-rigid or stronger things like metal fences or doors, and make it useless on chain-link fences or other soft structures. Torch should cut through metal, or slowly burn through wood. Bolt-cutters for chain-link fences, storage or other padlocked doors. Basically just split up the destruction among several different specialized tools. Bonus if they don't all spawn in the same hardware stores or warehouses. :)
SPECTRE Jan 13, 2022 @ 12:15am 
Loot tables doesn't change the fact that with a sledgehammer you can go everywhere with no real downsides. Well It's heavy, and not viable as a weapon, but you'll quickly tear down anything so fatigue is never an issue unless you seriously screwed up. And it's not nearly loud enough either.
Andy Mil Jan 14, 2022 @ 11:26pm 
I also been raiding warehouse in this version...no luck...

before this I was dying more than 6 times in this version and only found hammer once and it was on the the ground where worker repair manhole random event thinggy
Last edited by Andy Mil; Jan 14, 2022 @ 11:28pm
SPECTRE Jan 15, 2022 @ 5:39am 
Again loot tables doesn't really address the fundamental overpowered nature of this tool. If crowbars could be used to pry up locks or if you could use electrical skills to bypass "end-game" locks then there would be some balance. Once you find it, you can delete everything that isn't protected by some magic safehouse forcefield.
Brother Frederick Jan 15, 2022 @ 7:41am 
No. loot table IS part of sledge. This ain't a pan lying around left and right. Its worse weapon ingame, its heavy, slow and you have to work to find one and reward is that you might create an enterance.

Thats what sledges are for - to bash sh*t you wouldn't normally be able to bash. Only things a sledge shouln't be able to deal with are thick steel (and i mean couple of cm) and reinforced concrete.
SPECTRE Jan 15, 2022 @ 8:08am 
It's primary function is tile destruction. It may function as a weapon, but you'd be a madman for using it for such purpose. My whole point was the the sledgehammer should not be able to bash through everything in the game -.-

+1 Glamorpuss. Also make it loud when use it to smash tiles.
Brother Frederick Jan 15, 2022 @ 10:34am 
Then make some tiles indestructable - reinforced concrete and thick steel because most houses in US are made from wooden prefabricated elements or something like that or simply bricks through which a sledge goes like Godzilla through cities.

Also how loud do you think a sledge is ? I have some experience with sledge hammers and - depending on material he's facing - it's pretty quiet. Hell, clapping 2 wooden planks is much more louder (since it's comparable to a gunshot)

So unless you'll bangin' on some steel plates it's not louder than regular hammer.
Manu Feb 5, 2022 @ 10:27am 
I think you are asking to make a tool unrealistic based on your perception of the game, when this game is (gamewise) realistic. If the sledge hammer is doing what it would in real life, then it's perfect, despite it might give you an advantage in the game. You can twitch many conditions that would increase the difficulty that it would be pointless to nerf something just to make the game harder (worts thing to change something in a game, to make it harder or easier making the nerfed hability/item unrealistic)
SPECTRE Feb 5, 2022 @ 11:06am 
Yes, that is exactly what I'm doing because I don't think it's reasonable that a single tool can instantly remove -any- obstacle without considerable downsides or effort. It's neither realistic or balanced. Increasing the number of swings needed for specific tiles would do a lot to make it a more reasonable, imo.
Good Night Owl Feb 5, 2022 @ 3:11pm 
I'm playing a weak character, with little inventory space. Maybe it's overpowered for you, but that logic doesn't apply as easily to people who can only ever wield it circumstantially. On top of them being rare.
Glamorpuss Feb 5, 2022 @ 7:03pm 
Originally posted by Good Night Owl:
I'm playing a weak character, with little inventory space. I can only ever wield it circumstantially. On top of them being rare.

I think the weapon half of it is balanced well enough, but its function as a tool is too powerful. You only ever need to find one of them, so the rarity just makes it annoying until it becomes game-winning. Having multiple different destruction tools would make it possible to smooth out the curve more. :)
Last edited by Glamorpuss; Feb 6, 2022 @ 6:12pm
SPECTRE Feb 6, 2022 @ 12:28pm 
Exactly! Having more specialised destruction tools would also make skills/traits matter more.

Playing as a weak character is a really moot point. You can level up strength to 4-5 and the average strength character can easily wield it to delete just about every obstacle in game with little sweat. If you're using it as a weapon as a weak survivor, then I really don't know what to tell you...
Playbahnosh Feb 8, 2022 @ 1:05pm 
The sledgehammer is the holy grail of base builders. And about as rare now. I had to scour three entire towns before I finally found one in my current run. You simply can't do proper base building without it, since it's the only tool that can remove useless props and stuff in the way of your architectural vision. Before the latest patch, raiding a large warehouse usually yielded at least one, but now it's excruciatingly rare.

And yes, it's a versatile tool, it's use is very situational at best outside base building. Sure, you can use it to breach buildings, armories, etc. My advice is, if you don't like it, don't do it. In SP you do whatever you want, if something is technically possible it doesn't mean you have to do it you know. In MP, there are several settings and mods to limit the use of sledgehammers so I don't see that as an issue.
Duke of Norfolk Feb 8, 2022 @ 4:00pm 
Would be way easier if only the builder can destroy things, or people in the builder's faction. And then totally remove the Sledgehammer. It's stupid for PVP servers.

Also add 10000hp to walls....
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Date Posted: Jan 11, 2022 @ 11:57pm
Posts: 20