Project Zomboid

Project Zomboid

Insomniac Jan 3, 2022 @ 12:51am
add seperate enemy/zombie types
Looking through the workshop all i've seen players modify are the already existing zombies behavior in game, what i'd like to see is different classes of zombies or the ability for modders to add custom enemy models so we could see some decent Mr X. or Nemesis type enemy mods. I was going to see about remaking RPD from REmake2 and want a way to implement a Mr X type stalker. Bit of a noob so I'm not sure if it's something that's already currently possible.
Originally posted by stevasaur:
There was an earlier suggestion to be able to have multiple types of (vanilla) zombies on the map at the same time: their specific example was having a mix of shambler zombies and sprinter zombies, instead of all one or all the other. That'd be a very vanilla-friendly way to introduce the capability for distinct types of zombies that modders could use to make more "exotic" special zombies.
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Showing 1-6 of 6 comments
There will be no special infected in game. Devs said this long ago.
Insomniac Jan 3, 2022 @ 2:03pm 
Ok, does that mean they can't make a framework for modders to add their own or can modders do that already?
I think mods are option in this case.
Not sure how much can this be modded, maybe try workshop section on forum.
Brygun Jan 5, 2022 @ 7:56am 
frame work would be good as it opens a lot of scenario changes. I understand the devs wanting to stay to their original vision. In this day of modding though there will be a chunk of market, thus new sales, if people who have a different vision can access it.

For instance in the 1970s Omega Man movie their "zombies" are using clubs and even a catapult. A catapult would be very different thing for player defenses to cope with.

And the spawn system might also spawn things like raiders or allies or pocket nations as well as different zombies
Brother Frederick Jan 5, 2022 @ 10:54am 
This isnt Omega Man, this is Romero's Night, Dawn and Day trilogy lore.

But give ability to mod something coul work as long as it wont fck base.
Last edited by Brother Frederick; Jan 5, 2022 @ 10:55am
The author of this thread has indicated that this post answers the original topic.
stevasaur Jan 5, 2022 @ 3:40pm 
There was an earlier suggestion to be able to have multiple types of (vanilla) zombies on the map at the same time: their specific example was having a mix of shambler zombies and sprinter zombies, instead of all one or all the other. That'd be a very vanilla-friendly way to introduce the capability for distinct types of zombies that modders could use to make more "exotic" special zombies.
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Showing 1-6 of 6 comments
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Date Posted: Jan 3, 2022 @ 12:51am
Posts: 6