Project Zomboid

Project Zomboid

Clothing: Stealth Modifier
Add a stealth modifier to clothings, that simple.

Here is the idea:
Stealth multiplier on clothes means how well zombies can see you while wearing those clothes. All heavy clothings that give scratch and bite defense have reduced stealth modifier, meanwhile sneakers, simple clothes, pants, etc. have higher stealth multiplier.

If your stealth multiplier is higher than 1.0, zombies won't be able to see you while crouch walking, but they can still hear and smell you, also upon being spotted by zombies, you will lose your stealth multiplier as long as there is a zombie chasing +1 hours in-game. If you have just 0.99, it will do nothing positive. The bloodier the clothes are, wet and degraded, the less their stealth multiplier is so you gotta wash them.

On the other hand having any negative multiplier each 0.1 points adds a 1% chance of being spotted.

The idea was meant for apocalypse gamemode to walk on the inner parts of cities and to possibly enable balancing high sneak skill.(high sneaking skill is busted, zombies literally become blind after a point).

Sneak skill rework idea:
Each point of sneak skill increases your stealth multiplier by 0.05 passively.

Lightfooted rework idea:
Each point of lightfooted adds 10% multiplicative reduction to noises you make for each stealth multiplier point. Example: 1 stealth multiplier, 10 points on lightfooted: 100*(0.90)^10 = 34.86% hearing range for zombies while you are stealthed. This also loses all it's meaning if you are detected for 1 hour after last seen by a zombie.


By the above idea i want to rework stealth, so that it is no longer a "hide from zombies by chance" rather it is a strategy and if you get found you will actually have a reason to sprint back into the woods.
Date Posted: Mar 1, 2021 @ 11:02am
Posts: 0