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Aside from that, I don't object to the idea in general. I'd like having a big tank of fuel instead of 50 gas cans on the floor.
Also, just a fun fact, according to our provincial building agency, above ground tank for fuel of over 2500 liter or 10 000 liter require a special permit (depends if it’s class 1 or class 2 fuel) which amount to 625 to 2 500 red containers.
Also, assuming a 2m high cylinder on it’s side, the 10 000L would be 3,18m long.
As for filling it, good question. I guess we'll just have to ferry 625-2500 red containers back and fourth won't we? Unless you get the fuel truck mod, then you'll have a fuel truck.
I just gave something of a utility reason for having it, the second reason is because it removes gas can clutter without building crates or cheesy shelves for your genny. Glad you did the math though, as I don't know the exact tile size but they do look to be 1x1 meter tiles, don't they?
As for the permit, I must admit I didn’t fully develop the underlying reasons to bring it up. The reason of this regulation is due to the inherent danger with large quantities. So, and that is only my opinion, it could be a guide for the maximum doable without having some risk of dramatic failure.
Bigger tanks could be done though, and the risk could scale inversely with metalworking skill.
https://steamcommunity.com/sharedfiles/filedetails/?id=2317131828
Edit : So in the case of a 10 000L tank, it would take 2 tiles wide, 3 long and about a full story of height. It could be slimer as I've tried the math with a 1m diameter tank... but it would be 12,73m long!
According to your initial specifications, you were pretty close with a somewhat smaller tank for 0.5 to 1 year.
You're awesome for the work you've done, J, great stuff! Sorry if my permits rant was accusatory.
Cheers,
J.
edit2 : although I hope this was implicit, I agree that a better bulk management of such a "mad-max/water-world" rare-ish utility should have it's own storage (in due time)
Aside from these there would be various tanks at farm and industrial locations, most perfectly legitimate for storing gasoline.
The real problem would be A. moving the tank, assuming you wanted to and B. the logic for using them. To get rid of all the gas cans sounds like a good reason, but wouldn't you still need all the gas cans to get the gas to the tank in quantities high enough to need a tank in the first place?
I think you'd need a fuel truck to make large tanks practical, which you can get with a mod so maybe the thing to do is ask that modder to add storage tanks to his mod.
It's definitely a good idea, whatever form they'd take, just seems like without a fuel truck tanks don't accomplish the goal of getting rid of all the gas cans.
Or just mulching the zeds, slow "cooking" the flesh until every drop of fat is rendered out, then cremating the rest. Take then the fat, mix with hydrogen under high pressure with heat, (Preferably by using the heat of the cremation fires for extra utility out of them.) and then bang, biodiesel. Honestly, the mulching route is what I'd go for since you could set it up in such a way that you just cart the dead zeds to the mulching machine, put them in, close a door, push a button, and start the process.
Do I sound like a psychopath yet? I think I do.
Yet in the strictest sense of an apocalypse, everything is a resource, and your survival may hinge on how creative you are with what you have. If what you have is iron and coal, make a steel mill. If what you have is lemons, sugar, and water, make lemonade. If what you have is millions of shambling corpses, discontinue their shambling and make them into fuel. Removing their resistance and making them into fuel does not need to be an inherently separate process, but culling first and then rendering the fat would be considered more humane. It might also make it easier to do the second if the first is done separately.
My reasoning done, I think hydrocraft added some ideas along these lines, alongside solar panels. Though there's loads of other things you can run things off of, like wood gas, even natural gas. Though the first of the two is easier to get, for obvious reasons. Likewise, you can actually use more than just wood to power your home. Crop chaf that would be otherwise useless to you can be used in in a wood gasifier which has been properly modified while having the potential of producing an ash which can be used as a fertilizer for some crops.
Yet, all of this is a tangent. The reality is that people will likely never get to the point where this idea of long term survival becomes anything more than an idea, besides on an MP server, of course. So while the game might be designed of telling the story of "And then you died." I really think there is the potential for more. People have already proven their ability to survive for extremely long times on game modes like the A Really CD CA challenge modes, and with a bit of modification, I imagine it wouldn't be too hard to put a counter of how how many people(approx.) were in the Americas population wise during the time of the game and then once you hit that number the zeds stop spawning. You'd have to reach billions of kills, but technically, it can be done.
Technically.
https://steamcommunity.com/sharedfiles/filedetails/?id=2282429356
(On a side note, the addition of that trailer means that the best things really do come to those who wait
I think I vaguely remember seeing a mod for using 45 gallon drums as liquid storage, or I could be imagining it
US population in 1993 was 260.3 million
South America's population was 418.76 million in 2017
That's a lot of fuel, and best of all, it will make it's own way to your refinery... ;)