Project Zomboid

Project Zomboid

zeeb (Banned) Feb 24, 2019 @ 6:12pm
Heatmap Migration
Any plans on adding a heatmap migration system? DayZ has something similar to where the zombies tend to spawn more in higher areas of activity. Maybe have so zombies focuses on migrating to areas of higher activity? That way you can't just get bored to death living in the woods. Or having a base far off on the edges of the map. Maybe as a choosable option in Sandbox mode?

The way I think it works is that your character constantly puts off "heat" which is then given a +% chance to the spawning system, which in this case would be the pathing system. The higher the heat signature the higher the chance of the game picking a pathing system towards that location.
Heat should be increasing the % so its still somewhat randomized, but enough to actually matter without making basebuilding useless.

This would be really nice in my opinion but I don't know how hard it is to implement it.
Last edited by zeeb; Feb 24, 2019 @ 6:15pm
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Showing 1-3 of 3 comments
+1
zeeb (Banned) Mar 12, 2019 @ 5:44am 
bump
gonomonakak Mar 9, 2021 @ 8:08am 
i think that a percentage of say 35 to 65% of the zombies should just wander around the map indefinitely in clumps like in max brook's WWZ novel or in the walking dead or dawn of the dead . (((until they hit a map border or the river, unless they add floating and washed ashore down river mechanics for the zombies ,but if not they should just sort of bounce off the map ends at an equal angle to how they collided with it, so that way they sort of ping pong off the map borders so that the global zed pop doesn't stagnate at the borders when they cant keep walking in the direction of the last sensed stimuli after a few weeks of zeds roaming the map ))) they would be created by natural world meta sounds such as bird calls, loud wind, thunder ,lightning or a house or forest fire off in the distance at night, and other nature sights and sounds that move though the edge of towns and into forest cells and in time, to and around the other towns and locations.

That would draw them out into the country and the highways ,attracting other nearby zeds with their moans as they go so they chain react into a large horde and start walking forever in the general direction of the last stimuli it experienced.

I think it would be great cause if the entire maps zed population did that and followed things forever in the direction of the most recent sound or sight it saw, we would get large hordes eventually spreading out in-between and through the towns and forest, making every base location potentially dangerous if you wait long enough.

I believe that if they were wandering dynamically through and in-between the towns, that then even if we kill everything in a cell in the middle of the forest, or clear a whole town ,eventually, if you wait long enough(probably weeks months or maybe over a year if you're lucky or use horde herding tactics to keep them away, a horde will happen through your area, especially if you're loud, even in the forest.

Though if you were quiet and stealthy they would just wander though or around your base casually ,not realizing that they are walking past what may or may not be what attracted them in the first place...if you're lucky or skilled enough.
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Date Posted: Feb 24, 2019 @ 6:12pm
Posts: 3