Project Zomboid

Project Zomboid

Chuc Apr 8, 2018 @ 4:53am
padlocks on Gates/Doors
i would really like the ability to padlock my gate when i leave. Also be able to lock player built doors
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Showing 1-5 of 5 comments
PZ-NOOB Apr 8, 2018 @ 8:53am 
You can lock player made doors. If you knock down a door the key will stay linked to the doorknob. When you build your own door using that same doorknob the key is still linked and you can lock that door. As for gates, I cant get them to work so i gave up, not sure if you can lock them.
J's Apr 8, 2018 @ 1:52pm 
Originally posted by PZ-NOOB:
You can lock player made doors. If you knock down a door the key will stay linked to the doorknob. When you build your own door using that same doorknob the key is still linked and you can lock that door. As for gates, I cant get them to work so i gave up, not sure if you can lock them.
Yes, but that requires taking down one or more specific doors in buildings you found a key to in the first place (or your first spawn point).

For most people, you'll get door knobs and hinges from bashing or deconstructing interior doors in large buildings (e.g. cinema or school - public restrooms)... or from random buildings you might not have a key to.

Allowing the possibility to add a custom lock on any door is a very good idea, one that I support fully.

However, this raises the question why/how do you apply such a lock to an item in the first place. I figure there is some metal parts that act as two matching hoop you can hook the lock on. It may require parts to add in addition to the lock.

Minimaly those are screwed or nailed in (weak, can be taken out by force from the outside and/or with tool). Idealy, those are bolted in (stronger + you can't remove it from the outside). Since we don't have such a system yet, I guess doors should stay as such for the time being.
Chuc Apr 8, 2018 @ 4:42pm 
Good to know thanks guys. Still be better if we could use the pad lock to lock doors and gates
Thokari Apr 17, 2018 @ 4:32pm 
There is a lockcrafting mod that allows you to fit locks to keys and vice versa, and also craft everything (I think).
J's Apr 19, 2018 @ 8:05pm 
Originally posted by Chuc:
Good to know thanks guys. Still be better if we could use the pad lock to lock doors and gates
I agree with the principle, but I add that there should be some sort of metal parts to add first (for that matter crates/containers should too... err that does contredict my initial point of waiting then).

As such, realizing that the current system does not take such lock holding devices into account (eg, two matching hoops bolted in opposing surfaces), that chance should be made first... then add the lock holding part (and a use for screws, yeah)

But also, add nuts and bolt. Those are far stronger then screws (medium-low strength and accessible from outside), and nails (low strentgh and accessible from the outside).

Nuts and bots are far superior because no mater how much you turn the bolt, the nut will turn with it whenever friction is lower then the force required to turn into the grooves. I guess that carefuly using plyers your could theoriticaly exert enough pressure outward to keep enough friction on the nut so that it says inert enough that you can take the bolt out. But that's (also in theory) an insane amount of time and effort... when just putting a cutter through the lock or bashing whatever that is open is a lot less time consuming. So in essence, nuts and bolts should be considered perfect or near perfect compared to screws (srewdriver and/or crowbar) or nails (crowbar or hammer).
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Date Posted: Apr 8, 2018 @ 4:53am
Posts: 5