Project Zomboid

Project Zomboid

Lockpicking skill.
Professions
Burgler:
Sneaking - 3
Lightfooted - 2
Can pick locks.

Locksmith:
Metalworking - 1
Dexterous.
Can pick locks.
Can craft keys.

Interactions
Pick Lock - Chance to unlock a door. (Works similar to the foraging or reading action. Wait until the bar completes and have a chance to unlock the door)
Kick Door Down - (Strength 6+ Needed) Chance to instantly but loudly open a door. Fractured bones in the leg or Agony disables this action.

Skills
Sneaking - Sneaking now also raises the chances of successfully unlocking a door. Level 10 Sneaking means 90% Chance to unlock the door (95% for Locksmith/burgler).
Dexterous - Also increases lockpicking speed by 25%.
All Thumbs - Disables lockpicking completely.

Can not pick locks unless: You have the correct profession. You have Sneaking 3 or higher. Read the magazine.

Tools
Screwdriver - Needed to picklocks.
Lock Pick - Needed to picklocks 3 Uses (Every failed attempt takes a use off).
Homemade Lock Pick - Needed to picklocks 1 Use.

Crafting
(Sneaking 1+ Needed) Homemade Lock Pick - 2 Sturdy Sticks, 1 Scrap Metal.

(Locksmith Only) Crafted Key - 1 Doorknob, 4 Scrap Metal, 1 Saw, Welding Gear (Mask & Torch).

(Locksmith Only) Key Copy - 1 Key, 4 Scrap Metal, 1 Saw, Welding Gear.

Unrelated/Others
Trait: Stone Hearted - Can't get sad.
Trait: Imaginative - Can't get bored.
Trait: Pain is Power - Pain increases your damage.
Trait: Scavanger - Get more from dismantling/ripping sheets ect.
Trait: Grease Monkey - Cars run better.
Trait: Nerves of Steel - No pain.
Trait: Carefree - Can't get stressed.
Last edited by LAUGHING SOLDIER; May 23, 2017 @ 10:36am
Date Posted: May 23, 2017 @ 10:16am
Posts: 0