Project Zomboid

Project Zomboid

Splatt Aug 27, 2023 @ 9:57pm
Freeze after successfully loading the game and return to the main menu
This save has been running for many hours,I know I installed a lot of mods, and I got a lot of error messages, but the game didn't have serious problems.
The mods that cause the most error messages are probably is 10 year late and superb survivors.
  • I traveled to the city center in search of loot, and on the way back found that I was approaching my own base causing the game to freeze for about 10 seconds then return to the main menu.
  • This problem is only reproduced 100% of the time when I move to the base.
  • If I stay away from my base, the game functions normally.

I've checked the integrity of the game and searched the net for an answer but it hasn't solved the problem.
Here are the important error messages from console.txt when the game freezes:
GAME-MODE: Sandbox 41.78.16 Current Day:91 Hour:5 EHE-Sandbox Options: StartDay = 0 SchedulerDuration = 90 ContinueScheduling = true ContinueSchedulingLateGameOnly = true WeatherImpactsEvents = true Frequency_jet = 3 Frequency_police = 3 Frequency_news_chopper = 3 Frequency_military = 3 Frequency_FEMA_drop = 3 Frequency_samaritan_drop = 3 Frequency_survivor_heli = 3 Frequency_raiders = 3 LOG : General , 1693185982817> GlobalModData -> can only request from Client. LOG : General , 1693185982817> [CraftHelperContinued] Loading items... LOG : General , 1693185985431> [CraftHelperContinued] Loaded All Items in 2.614 seconds LOG : General , 1693185985431> [CraftHelperContinued] 7577 items loaded. LOG : General , 1693185985431> [CraftHelperContinued] 54 obsolete items skipped. LOG : General , 1693185985443> [CraftHelperContinued] Loaded Traits in 0.012 seconds LOG : General , 1693185985443> [CraftHelperContinued] 261 traits loaded. LOG : General , 1693185985444> [CraftHelperContinued] Loaded Professions in 0.001 seconds LOG : General , 1693185985444> [CraftHelperContinued] 12 professions loaded. LOG : General , 1693185985449> [CraftHelperContinued] Loaded Skills in 0.005 seconds LOG : General , 1693185985449> [CraftHelperContinued] 39 skills loaded. LOG : General , 1693185985449> [CraftHelperContinued] Loading recipes... LOG : General , 1693185985625> [CraftHelperContinued] Loaded All Recipes in 0.176 seconds LOG : General , 1693185985625> [CraftHelperContinued] 3549 recipes loaded. LOG : General , 1693185985625> [CraftHelperContinued] Loading evolved recipes... LOG : General , 1693185985679> [CraftHelperContinued] Loaded All Evolved Recipes in 0.054 seconds LOG : General , 1693185985679> [CraftHelperContinued] 38 evolved recipes loaded. LOG : General , 1693185985680> [CraftHelperContinued] Loaded Traits Recipes in 0.001 seconds LOG : General , 1693185985680> [CraftHelperContinued] 89 trait recipes loaded. LOG : General , 1693185985680> [CraftHelperContinued] Loaded Profession free recipes and traits in 0 seconds LOG : General , 1693185985680> [CraftHelperContinued] 28 profession free recipes loaded. LOG : General , 1693185985680> [CraftHelperContinued] 4 profession traits loaded. LOG : General , 1693185985684> [CraftHelperContinued] Loaded Skill Traits in 0.004 seconds LOG : General , 1693185985684> [CraftHelperContinued] 261 skill traits loaded. LOG : General , 1693185985685> [CraftHelperContinued] Loaded Skill Professions in 0.001 seconds LOG : General , 1693185985685> [CraftHelperContinued] 12 skill professions loaded. LOG : General , 1693185985785> [CraftHelperContinued] Removed 405 hidden items LOG : General , 1693185985946> [CraftHelperContinued] Removed 1 hidden recipes in CHC_window LOG : General , 1693185986246> [CraftHelperContinued] Removed 1 hidden recipes in CHC_window LOG : General , 1693185986252> [CraftHelperContinued] Initialised. Mod version: 1.8.4 ERROR: General , 1693185986458> ExceptionLogger.logException> Exception thrown java.lang.IllegalStateException at UIManager.update line:685. ERROR: General , 1693185986459> DebugLogStream.printException> Stack trace: java.lang.IllegalStateException at zombie.ui.UIManager.update(UIManager.java:685) at zombie.GameWindow.logic(GameWindow.java:262) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) ERROR: General , 1693185986473> ExceptionLogger.logException> Exception thrown java.lang.IllegalStateException at UIManager.update line:685. ERROR: General , 1693185986474> DebugLogStream.printException> Stack trace: java.lang.IllegalStateException at zombie.ui.UIManager.update(UIManager.java:685) at zombie.GameWindow.logic(GameWindow.java:262) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) ERROR: General , 1693185986490> ExceptionLogger.logException> Exception thrown java.lang.IllegalStateException at UIManager.update line:685. ERROR: General , 1693185986490> DebugLogStream.printException> Stack trace: java.lang.IllegalStateException at zombie.ui.UIManager.update(UIManager.java:685) at zombie.GameWindow.logic(GameWindow.java:262) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) ERROR: General , 1693185986507> ExceptionLogger.logException> Exception thrown java.lang.IllegalStateException at UIManager.update line:685. ERROR: General , 1693185986507> DebugLogStream.printException> Stack trace: java.lang.IllegalStateException at zombie.ui.UIManager.update(UIManager.java:685) at zombie.GameWindow.logic(GameWindow.java:262) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1693185986573> FirstNAME:Shona LOG : General , 1693185986610> Last raid time is: 1493. Current time is:2206 LOG : General , 1693185986610> Raiders start time is passed?: true LOG : General , 1693185986610> chance for raiders is 1 in 2520 result is false LOG : General , 1693185986610> At least this many days (1560) time exceeded: false ERROR: General , 1693185989823> ExceptionLogger.logException> Exception thrown java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at IsoStove.doOverlay line:445. ERROR: General , 1693185989823> DebugLogStream.printException> Stack trace: java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at zombie.iso.objects.IsoStove.doOverlay(IsoStove.java:445) at zombie.iso.objects.IsoStove.setActivated(IsoStove.java:439) at zombie.iso.objects.IsoStove.addToWorld(IsoStove.java:213) at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:3314) at zombie.iso.IsoChunkMap.update(IsoChunkMap.java:199) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5735) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source)
The full consloe.txt is too large seems to exceed pastebin's file size limit, I can figure it out again if needed.
I would like to know if this save can still be fixed, and if not how to avoid this problem from recurring in the future? Any help would be greatly appreciated.
Last edited by Splatt; Aug 27, 2023 @ 10:01pm
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Showing 1-2 of 2 comments
Beard Aug 28, 2023 @ 2:21am 
Backup the save in your User/Zomboid/Saves folder, then start removing all your mods and see if that fixes the issue. If it does, then you can find out which specific mod is causing this problem with that procedure.
Splatt Aug 28, 2023 @ 3:31am 
Originally posted by Beard:
Backup the save in your User/Zomboid/Saves folder, then start removing all your mods and see if that fixes the issue. If it does, then you can find out which specific mod is causing this problem with that procedure.
Thanks for the suggestion, unfortunately the problem persisted after I canceled all the non-map mods that could be canceled.As I suspected at the beginning, the problem is most likely with the 10year late and superb survivors both of these.
Thank you for your time, it looks like the save might not be fixable without some magic happening!
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Showing 1-2 of 2 comments
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Date Posted: Aug 27, 2023 @ 9:57pm
Posts: 2