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You can use any file sharing website of your choice or a temporary one like tmpsend.com for example.
https://tmpsend.com/DftAxhN5
I dipped my nose in myself since I was bored and curious, and found some interesting errors:
https://hastebin.com/esubesaduj.yaml
The initial UDP connection attempt uses the public IP, and throws a short error:
Then it tries to UDP connect to localhost [127.0.0.1]:
And then a Steam connection to the public IP:
And then finally, there's a unique error in all of this:
I'm not sure how much all of this really helps, but it was still a personally-intriguing dive into the logs, something I don't do enough of. Thanks in advance for providing a fantastic game and the support required to go with such an ambitious, impressive piece of software.
https://cdn.discordapp.com/attachments/144185451362648064/1027319296579338310/unknown.png
UPnP is, and has always been, enabled on my router. I'll concede that 8766 is different from one of the ports I had opened, but the other two were, and none of this was an issue until the update to the ports was pushed.
On the same network, my partner was able to successfully start a server while I was not able to. And this is with ports being forwarded to my client and not his.
At this point, I've gone full scorched-earth and did a full reset of Windows, but none of your proposed solutions make any sense in the light of what I've already tried, and even what was possible before.
Additionally, I disabled Windows Firewall and had no third-party antivirus running. As far as router security goes, I had already done a full factory reset of the router, which allowed my server to run exactly once and never again.
After a full reset of Windows, not only is the server failing with the same errors in the log, I no longer can do a standard launch of Zomboid. Additionally, no Workshop mods have been installed since the reset, so mods are no longer a confounding factor.
Now the game is hanging on "Getting server info..." when starting a server with default "servertest" settings. Both of the processes that invoke Windows Firewall's exception allowance window were given both Public and Private Network access.
https://hastebin.com/zohefarolu.yaml
Excerpt from console.txt immediately after closing the game.
(Note: I joined my partner's local server, a solution we've resorted to due to my server no longer being operational and losing our save in the process of troubleshooting. Any successful connection shown would be to his server.)
https://cdn.discordapp.com/attachments/629981899418238987/1027026891766509708/unknown.png
The ProjectZomboidServer.BAT, when started independently, will print messages regarding mapping for the UPnP ports. The console no longer prints messages about ports being already present and alive for any amount of time, but instead that they're missing entirely, and that it was successful in setting up the mapping like it does here. Attempting to run the server via "Host" doesn't work after this, and it will print every time it's started.
I also mentioned that I attempted to run the server with the default "servertest" settings, which does have UPnP enabled. Since I just reinstalled Windows, I have no third-party antivirus running; Windows Defender is likely active, but my partner has both third-party antivirus and Windows Defender running. I've also previously mentioned disabled Windows Firewall entirely, which had no effect on any of the outputs.
Running the .BAT was to get another view of the issue, which it did provide: The console is printing that the functions for UPnP executed successfully. Nothing about the issue made sense, and with the server having worked once after the router factory reset, I thought that it *was* simply just some bug with the router with the change to the port mapping.
But then the issue returned after just the one test run. He had never tried running a server before I asked him to in the troubleshooting procedure. Something I forgot to mention is that when I connect to him via Steam Friends, it tells me that port 16262 is closed. Performance is seemingly unaffected after a few hours of gameplay. The possible existing rule in place might be my manual attempts at forwarding the ports to my client; I tried deleting and reapplying the port forwards (following your guidelines). My PC has the same internal IP as it did before the router reset.
log_4 occurred with the manual port forwarding having been deleted and reapplied;
log_3 occurred with the manual forwarding removed, with Windows Firewall active;
and log_2 and log_1 are both with the manual forwarding removed and Windows Firewall entirely disabled:
https://tmpsend.com/tT5Hax2a
log_4 presented me with a hang at "Getting server info..."
log_1-3 presented me with the original "Trying Steam connection..."
And, with all due respect, you can stow the condescension. I had it working before the update. No guide would be able to account for an issue like this. I really am in disbelief at your nerve.