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https://help.steampowered.com/en/faqs/view/669A-2F68-D1D1-A5EC
After we failed to play Project Zomboid, I was able to host and play Starbound with them (this was port forwarded using TCP which I also tried with Project Zomboid):
https://steamcommunity.com/sharedfiles/filedetails/?id=2720486480
Other games such as Killing Floor 2 (I also run a dedicated server for low ping) works flawlessly.
I also have a decent mid-range computer that's capable of hosting and playing games at the same time, I've been the person in the group that's responsible for hosting the games and I've been playing with my friends on the same machine for years and Project Zomboid, so far, is the only game to have this connectivity issue.
Starbound also is quite heavy to host especially with many people, I wouldn't say that it's heavier or lighter than Project Zomboid but they seem to be on-par together, though Starbound has a tendency to use more RAM (at one point when 5 of us were playing, the server alone managed to use up to 10GB RAM).
What I don't understand is that the problem suddenly appeared and still continues to this day, I kept hosting with the same settings (2GB RAM) and there were no issues until I got around 34 hours and up to this point we still are unable to play, some of my friends are able to connect while some are unable which is strange because one of the friends playing are from outside my country with 105 ms and they can connect just fine both in Project Zomboid and Starbound (or any other game). At first I thought this was caused by me changing from Windows 10 to Debian 11 but after switching back, the problem persisted.
It doesn't seem to be our ISP's routing at all since we're able to play other games together smoothly. I assume Project Zomboid is peer-to-peer, but other peer-to-peer games like Barotrauma also work just fine.
We can try again and provide logs (both on my end and their end) to see if a problem can be identified.
Since based on your explanation the game itself runs fine but just lags, which the server itself cannot do unless you are running a ton of mods, meaning it is caused by something external to the server, perhaps a bad connection or interference to the Steam servers, antivirus causing issues, internet service provider being problematic, router settings causing problems and so on.
The problem just occurred so sudden and still continues to this day (though it's not exclusive to me but also happens to another friend) and it's very specific to this game which is unusual. I assume it's probably just our ISP since there doesn't seem to be another good explanation for the problem.
**Edit:** I forgot to mention, I viewed the logs myself (both on my end and their end) and, unfortunately yes, there was nothing in the logs related to the issue. I miss PZ co-op.
Friend 1: From another country, can join just fine with 100ms but no issues.
Friend 2: Same ISP, can join just fine with 20ms and no issues.
Friend 3: Same ISP, can join but is severely slow, laggy with 200ms and have several issues like zombies teleporting and disappearing (also on my screen), and the world failing to load other parts.
Friend 4: Same ISP, can join but is severely slow like Friend 3.
Friend 5: Different ISP, unable to join at all now despite being able to join completely fine before the problem.
Any other games work just fine - the problem is exclusive to Project Zomboid. I will try out something though when they're available, I will change the ports the game uses and try hosting with UPnP, port forward and DMZ also.
We were able to play yesterday, the people with connectivity issues had higher ping around 150ms ~ 200ms, but then later the connectivity issues came back when the ping rose to 300ms and above.
This is the strange thing I've found in the logs:
For whatever reason, my friends who connect to the server are using the wrong IP address. This problem is also exclusive to Project Zomboid. Doing an IP address lookup on these IP addresses show that they are from:
We're not sure if this is the cause of the high ping and connectivity issues but for whatever reason, Project Zomboid reports our IP addresses wrong. Is there some kind of relay process being done first before we're able to join?
The only thing that was changed in particular is the server is now hosted from the port range 7777 to 7787 and it's being hosted through port forwarding instead of UPnP with the game installed on a hard drive instead of the SSD.
¯\_(ツ)_/¯