Project Zomboid

Project Zomboid

William Dusk 16 FEB 2021 a las 9:30 p. m.
Game freezes when loading/creating a new game.
I've been playing for about 40 hours right now, did not had any problems before on any previous save, even with mods.
Now for some reason I can't load or create a new play session without the game stoping from responding at the "Click to start" screen.

I uninstaled all mods (playing vanilla now), verified files, uninstall and reinstal the game.
It keeps happening.

The only way to make it run is with the compatibility mode, and I really want the zoom.

Any help?
I am playing on a laptop with:
AMD Ryzen 5 2500u Procesador
Radeon Vega 8 Graphics Card (Updated Driver)
16 gb of RAM
1 tb SSD
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Mostrando 1-8 de 8 comentarios
Beard 17 FEB 2021 a las 12:22 a. m. 
Can you share your console log after the game crashes again?
Go to C:\Users\YourUserName\Zomboid
Open the console.txt
Copy everything from there to https://pastebin.com/
Share the link to the pastebin here.
William Dusk 17 FEB 2021 a las 6:18 a. m. 
Publicado originalmente por Beard:
Can you share your console log after the game crashes again?
Go to C:\Users\YourUserName\Zomboid
Open the console.txt
Copy everything from there to https://pastebin.com/
Share the link to the pastebin here.

Here it is.
https://pastebin.com/uuddL8wg

By the way, I managed to get a new game to load, but I had to lower the resolution and play in windowed mode,

Now it crashed when I attempted to raise the resolution and play at full screen.
This didn't happened before.
Beard 18 FEB 2021 a las 4:31 a. m. 
Can you try running the 32 bit version?
Steam Library > Rightclick ProjectZomboid > Properties > Local Files > Browse Local Files
And run the "ProjectZomboid32.bat" file
William Dusk 18 FEB 2021 a las 6:58 a. m. 
Publicado originalmente por Beard:
Can you try running the 32 bit version?
Steam Library > Rightclick ProjectZomboid > Properties > Local Files > Browse Local Files
And run the "ProjectZomboid32.bat" file

Crash again.
In the first attempt an error square with the number 11 appeared in the corner of my screen and the console showed this.
https://pastebin.com/nV89Z7qx

Another attempt (with a bigger resolution) when I started a session it crashed right away, had no number and it had this in the console.
https://pastebin.com/rBuhNkL3
A fatal error while trying to write the "core dump" or something like that.
Beard 19 FEB 2021 a las 2:32 a. m. 
There is this particular error here:

org.lwjgl.opengl.OpenGLException: GL Error code (1285) encountered.
Error translation: Out of memory (1285)
While performing: TextureID.mipMaps[0].end
at zombie.core.opengl.PZGLUtil.checkGLErrorThrow(PZGLUtil.java:20)
at zombie.core.textures.TextureID.generateHwId(TextureID.java:569)
at zombie.core.textures.TextureID.createTexture(TextureID.java:503)
at zombie.core.textures.TextureID.createTexture(TextureID.java:486)
at zombie.core.opengl.RenderContextQueueItem.invoke(RenderContextQueueItem.java:77)
at zombie.core.opengl.RenderThread.flushInvokeQueue(RenderThread.java:356)
at zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:147)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:222)

Seemingly the game is running out of memory, so what I would suggest is lowering any game settings that you can (lowering resolution too, the game likely crashed right away because it couldnt handle the bigger one)

Turn off double sized textures too, turn off puddles and skybox quality etc etc.
William Dusk 19 FEB 2021 a las 9:20 a. m. 
Publicado originalmente por Beard:
There is this particular error here:

org.lwjgl.opengl.OpenGLException: GL Error code (1285) encountered.
Error translation: Out of memory (1285)
While performing: TextureID.mipMaps[0].end
at zombie.core.opengl.PZGLUtil.checkGLErrorThrow(PZGLUtil.java:20)
at zombie.core.textures.TextureID.generateHwId(TextureID.java:569)
at zombie.core.textures.TextureID.createTexture(TextureID.java:503)
at zombie.core.textures.TextureID.createTexture(TextureID.java:486)
at zombie.core.opengl.RenderContextQueueItem.invoke(RenderContextQueueItem.java:77)
at zombie.core.opengl.RenderThread.flushInvokeQueue(RenderThread.java:356)
at zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:147)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:222)

Seemingly the game is running out of memory, so what I would suggest is lowering any game settings that you can (lowering resolution too, the game likely crashed right away because it couldnt handle the bigger one)

Turn off double sized textures too, turn off puddles and skybox quality etc etc.


Done, it helps a bit.
But crashes when I encountered a zombie.

It's weird that all of the sudden the game is running out of memory.

Why is this happening 40 hours into the game? When in my previous playthroughs everything was fine with the default settings.

It might be dumb to ask, but could the last windows update be a culprit in this?
Bucause the game was fine before.
Beard 20 FEB 2021 a las 2:35 a. m. 
Publicado originalmente por William Dusk:
Publicado originalmente por Beard:
There is this particular error here:

org.lwjgl.opengl.OpenGLException: GL Error code (1285) encountered.
Error translation: Out of memory (1285)
While performing: TextureID.mipMaps[0].end
at zombie.core.opengl.PZGLUtil.checkGLErrorThrow(PZGLUtil.java:20)
at zombie.core.textures.TextureID.generateHwId(TextureID.java:569)
at zombie.core.textures.TextureID.createTexture(TextureID.java:503)
at zombie.core.textures.TextureID.createTexture(TextureID.java:486)
at zombie.core.opengl.RenderContextQueueItem.invoke(RenderContextQueueItem.java:77)
at zombie.core.opengl.RenderThread.flushInvokeQueue(RenderThread.java:356)
at zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:147)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:222)

Seemingly the game is running out of memory, so what I would suggest is lowering any game settings that you can (lowering resolution too, the game likely crashed right away because it couldnt handle the bigger one)

Turn off double sized textures too, turn off puddles and skybox quality etc etc.


Done, it helps a bit.
But crashes when I encountered a zombie.

It's weird that all of the sudden the game is running out of memory.

Why is this happening 40 hours into the game? When in my previous playthroughs everything was fine with the default settings.

It might be dumb to ask, but could the last windows update be a culprit in this?
Bucause the game was fine before.

It depends what kind of update it is, if drivers got updated while the old ones might have been better then yes it can cause issues. Other than that it is unlikely (unless by windows update you mean going from windows 7 to windows 10)
Any background programs running with the game can take its memory too so its a good idea to try and limit those. Other than that I am not sure how it could have worked fine for 40 hours. Maybe it was a specific circumstance or there werent enough zombies around, or it was a brand new map so the game wasnt as overwhelmed.
William Dusk 21 FEB 2021 a las 10:03 a. m. 
Weird, oh well there is no use.
For some reason it will not work in this computer anymore, so I'll install it on my desktop to see if it works.

If anything changes I'll return.

Thanks for all help, and all the support you give to everyone!
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Publicado el: 16 FEB 2021 a las 9:30 p. m.
Mensajes: 8