Project Zomboid

Project Zomboid

Game Crushing with a few mods, need help
So im not using any heavy mods, yet for some reason my game crushes and im not sure what mod causes it, help.
Here is the console text:

ERROR: General f:0> ScriptManager.PostWorldDictionaryInit> Exception thrown
java.lang.Exception: Fluid not found: Alcohol. line: fluid 0.1 [Alcohol] at InputScript.OnPostWorldDictionaryInit(InputScript.java:967).
Stack trace:
zombie.scripting.entity.components.crafting.InputScript.OnPostWorldDictionaryInit(InputScript.java:967)
zombie.scripting.entity.components.crafting.InputScript.OnPostWorldDictionaryInit(InputScript.java:874)
zombie.scripting.entity.components.crafting.CraftRecipe.OnPostWorldDictionaryInit(CraftRecipe.java:814)
zombie.scripting.ScriptBucketCollection.OnPostWorldDictionaryInit(ScriptBucketCollection.java:188)
zombie.scripting.ScriptManager.PostWorldDictionaryInit(ScriptManager.java:1666)
zombie.iso.IsoWorld.init(IsoWorld.java:2251)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:335)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:295)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:0> WorldDictionary.init() end
LOG : General f:0> GameEntityManager.Init() start
LOG : General f:0> GameEntityManager.Init() end
LOG : General f:0> PersistentOutfits.init() start
LOG : General f:0> PersistentOutfits.init() end
LOG : General f:0> IsoMetaGrid.Create: finished loading in 11.753 seconds
ERROR: Lua f:0 at Lua(Vanilla).handleMannequinZone > ERROR: Mannequin zone missing properties in media/maps/Muldraugh, KY/objects.lua coords: 13583, 1299, 0
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/West Point, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Valley Station, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Rosewood, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Riverside, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/March Ridge, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Irvington, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Fallas Lake, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Ekron, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Echo Creek, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Brandenburg, KY/objects.lua
LOG : General f:0> Max #ZONES on one chunk is 27
LOG : General f:0> triggerEvent OnLoadedMapZones
LOG : General f:0> ItemConfigurator.Preprocess() start
LOG : General f:0> ItemConfigurator.Preprocess() end
LOG : General f:0> MapCollisionData.init() start
LOG : General f:0> MapCollisionData.init() end
LOG : General f:0> AnimalPopulationManager.init() start
LOG : General f:0> AnimalPopulationManager.init() end
LOG : General f:0> ZombiePopulationManager.init() start
LOG : General f:0> ZombiePopulationManager.init() end
LOG : General f:0> Pathfind init() start
LOG : General f:0> Pathfind init() end
WARN : General f:0 at SpawnPoints.initSpawnBuildings > initSpawnBuildings: no room or building at 10629,9658,0
LOG : General f:0> WorldStreamer.create() start
LOG : General f:0> WorldStreamer.create() end
LOG : General f:0> CellLoader.LoadCellBinaryChunk start
LOG : General f:0> CellLoader.LoadCellBinaryChunk start
LOG : General f:0> MapItem.LoadWorldMap() start
LOG : General f:0> MapItem.LoadWorldMap() start
LOG : General f:0> WorldStreamer.isBusy() loop start
LOG : General f:0> WorldStreamer.isBusy() loop end
LOG : General f:0> MetaTracker.load() start
LOG : General f:0> MetaTracker.load() end
ERROR: General f:0> GameLoadingState$1.run> Exception thrown
zombie.world.WorldDictionaryException: World loading could not proceed, there are script load errors. (Actual error may be printed earlier in log) at IsoWorld.init(IsoWorld.java:2701).
Stack trace:
zombie.iso.IsoWorld.init(IsoWorld.java:2701)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:335)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:295)
java.base/java.lang.Thread.run(Unknown Source)
LOG : Lua f:0> LuaEventManager: adding unknown event "OnPreUIDraw"
LOG : Lua f:0> LuaEventManager: adding unknown event "OnPostUIDraw"
LOG : Lua f:0> LuaEventManager: adding unknown event "OnMouseDown"
LOG : Lua f:0> LuaEventManager: adding unknown event "OnKeyStartPressed"
LOG : Lua f:0> LuaEventManager: adding unknown event "OnKeyPressed"
LOG : Lua f:0> LuaEventManager: adding unknown event "OnKeyKeepPressed"
LOG : Lua f:0> LuaEventManager: adding unknown event "OnMouseUp"
Originally posted by GreenSpleen:
Common sense mod is broken last I looked. Remove all mods and add one at a time. Also try looking on the mod's homepage in the workshop. If there is a wall of comments the mod is broken that gives you a hint.
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Showing 1-7 of 7 comments
Do a fresh clean re-install frist, remove all mods and delete left over mods files from the mods folder.

After that launch the game un-modded to see if it launch and run without any issue.
Originally posted by speaker2:
Do a fresh clean re-install frist, remove all mods and delete left over mods files from the mods folder.

After that launch the game un-modded to see if it launch and run without any issue.
Did it several times already, same thing :(
without mods game runs fine
Originally posted by Stallion:
Originally posted by speaker2:
Do a fresh clean re-install frist, remove all mods and delete left over mods files from the mods folder.

After that launch the game un-modded to see if it launch and run without any issue.
Did it several times already, same thing :(
without mods game runs fine

So you have the joy of modding now AKA find what thing broke your game and hope RNGesus help you out because I can't.
The author of this thread has indicated that this post answers the original topic.
Common sense mod is broken last I looked. Remove all mods and add one at a time. Also try looking on the mod's homepage in the workshop. If there is a wall of comments the mod is broken that gives you a hint.
Originally posted by GreenSpleen:
Common sense mod is broken last I looked. Remove all mods and add one at a time. Also try looking on the mod's homepage in the workshop. If there is a wall of comments the mod is broken that gives you a hint.
Yes! you were right, interstingly enough that specific mod doesnt have a comment saction heh
Yep that's the problem with workshop sometimes . I thought it did have comments open as I remember a stream of chats about it been broken it may have been in the General Discussion or Workshop Discussion forum.
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Showing 1-7 of 7 comments
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Date Posted: May 20 @ 1:48pm
Posts: 7