Project Zomboid

Project Zomboid

tailoring in b42
how the hell? i read "oh you can shorten skirts and other clothes for xp" that was a lie. can't get thread from ripping clothes anymore. and all the other answers are "oh read a book"


that would help



if i wasn't playing on an island in the wilderness

how are you meant to get anywhere with tailoring? I can't even make myself a bag to hold any of the stuff i'm making or foraging because apparently you need to have picked up hobby tailoring to know that clothes are held together with thread or perform the neurosurgical operation that is picking thread out of clothes... i've done it myself and i've never had any aspiration or skill in making clothing in my life - so what gives?
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I literally tried shortening clothes i found off zombies and it didn't give me any xp at all. And I can't start making clothes when I'm stuck in the wilderness and can't just look a store, given I'm playing a primitive survival setup. I just ended up finding a mod that re-adds the xp to shortening.
I'm sorry, you're right. I misread a post. Shortening doesn't give anything now according to the files. It's still patching, which I could have sworn was what they said wanted to stop. Hmm.
yeah in 42.16 they removed the ability to gain from shortening clothes and seems to me reduced the xp you get from patching.
Basically same complaint I have with Carpentry too. In b42 you do not earn any skill points when deconstructing furniture/doors/etc (in b41 you did), same as what OP is mentioning with tailoring. These sorts of activities should reward (even if a small amount) of XP for their related skills. A low skilled carpenter has a high failure chance at deconstruction, so no usable materials produced on a failed deconstruct -- then double punished because also no skill points given :(

If I were to balance/tune things, the successful deconstructions (or for tailoring: shortening) should give materials + some (small amount) of XP progression. Failed deconstructions should give zero materials, but larger XP progression. Perhaps even the lower the players current skill, the larger the XP progression, to help you get to lvl 1/2 faster. If high skill already, then much smaller XP progression from doing very basic activities.
Man I didn’t even know about the carpentry part yet but that sucks too. There needs to be a contingency that isn’t utter agony for trying to get your skills off the runway that assumes you won’t have access to books or anything. They’ve added all kinds of homemade clothes and other stuff to vanilla… animals… detailed crafting… even going so far as to make it so that large boulders in the wilds can be used as surfaces for the new “requires surface” crafts - but they don’t consider that you might want to rely on these systems instead of living the same eating out of a tin can in your boarded up apartment fantasy we’ve been living out since build 40 or earlier?

Running around with a shotgun and blasting walkers haling the whole neighborhood’s wealth back to my base is only entertaining for so long… I’ve even worn myself out on sprinters… I don’t get why they’ve taken away xp gains for a system that is clearly unfinished with no sane replacement for wild players
Its default in pre made modes where xp gain is limited to a certian level for dismantling i think level 3? Then you only gain xp for crafting items after that.
Originally posted by Goblin Conscript:
Man I didn’t even know about the carpentry part yet but that sucks too.

You get Carpentry XP by sawing logs, but in your situation you'll need to craft a saw first. Building gives tons of XP now and surely there are 0 lvl Carpentry recipes.
I am sorry but why do you feel that ANY person should be able to just survive a naked survival run? If a challenge is to be a challenge, it will demand a specialized build that comes equipped to face that challenge.

It is like those who don't take Vet complaining about panic in combat. That desensitized trait represents serving in war presumably for at least 1 if not more than 1 tour. Ya know a real Rambo sort of character.

If you want a character to be able to do things, build it into them. Tailoring 1 is something any scout, soldier, or even hobby camper has. If you did not take that trait, then the game should make it a struggle and challenge to learn it without any foreknowledge.

it is somewhat presumptive that especially in the early 90s, before YT and all the DYI vids, that everyone knew every bit of basic information.

I learned how to patch my clothes at 6 years old. Something most other boys mocked me for knowing how to do in the 80s and 90s as a school kid.

So no I rather doubt those without basic tailoring skill could pick thread well enough to get long sections without breaking it, or even understand the basic concept of a double stitched seam.
There is a sewing instructional VHS in the game, but I've found it *once* in thousands of hours. That said, you can learn quite a lot from a book about sewing. It's certainly not as easy for certain type of learners to learn from a book as it is from a video, but it's definitely better than nothing. Having attempted to reclaim thread personally a few times, even with a decent understanding of what you're doing it's a rather large pain in the ass.

Anyway, I always take at least one point of tailoring in game, because the 0-1 grind is just so painful even with the book boost and I want to enjoy the tailoring aspect of the game. I generally don't bother starting the grind until I've looted a fair amount of thread, which I've noticed is much more common in b42. Same with needles. Used to be incredibly rare, now somewhat common.

Also, with a bit of foraging you can make thread pretty easily (I'm forgetting which plant exactly gives it, but it wasn't hard for me to find in my last playthroughs).

Overall, I'd love it if there was a more productive way to level tailoring than fast-forwarding through adding and removing patches. I did play around with crafting basic clothes, but the experience gains are also snail slow. The tailoring grind is just that, a grind.
I'm literally never going to find that, nor a TV. As I said, I'm playing primitive survival on an isolated map. A TV doesn't *exist*. I didn't know that when I started my character but it looks like I'll need to take the tailoring trait just to get anywhere... which is immensely annoying given apparently the concept of thread is mystifying if you haven't gone into hobby patchworks before zombies arrive.

I even HAD a needle because I crafted one myself from foraging, but the game was just like "no, you're dumb! LOL!"
Originally posted by Sinister Minister:
I am sorry but why do you feel that ANY person should be able to just survive a naked survival run? If a challenge is to be a challenge, it will demand a specialized build that comes equipped to face that challenge.

It is like those who don't take Vet complaining about panic in combat. That desensitized trait represents serving in war presumably for at least 1 if not more than 1 tour. Ya know a real Rambo sort of character.

If you want a character to be able to do things, build it into them. Tailoring 1 is something any scout, soldier, or even hobby camper has. If you did not take that trait, then the game should make it a struggle and challenge to learn it without any foreknowledge.

it is somewhat presumptive that especially in the early 90s, before YT and all the DYI vids, that everyone knew every bit of basic information.

I learned how to patch my clothes at 6 years old. Something most other boys mocked me for knowing how to do in the 80s and 90s as a school kid.

So no I rather doubt those without basic tailoring skill could pick thread well enough to get long sections without breaking it, or even understand the basic concept of a double stitched seam.


Because the bottleneck here to even attempt to learn tailoring is thread to sew patches. I got a needle that I crafted. But I can't get any thread. Why? The devs changed it, because for some reason you need to have had prior experience in tailoring to know that thread binds cloth. I can literally pick threads out with my fingers in real life with zero experience - children do it for christ's sake. It's information you can gather from holding your shirt up to your face right now and looking at it. It's just silly that they removed being able to possibly gather some thread from ripping clothes and gated it behind tailoring 1 when anybody could get thread right now with no such experience.

I didn't ask for it to be easy or 'not a challenge' or even to craft good patchworks from low skill, just to be able to gain any skill in the first place with the bare essentials. I just want for it to be POSSIBLE. Books and etc are not going to spawn on a complete wilderness map, which lacks buildings, neither will a convenient sewing kit.
This reminds me alot of a few real life things...

There are a few things you only learn from hands on experince, except you are not allowed to learn it if you dont already have past experince in said thing.

Tis a truly double edge sword.

Rich get richer, poor stay poor.
Originally posted by Sinister Minister:
I am sorry but why do you feel that ANY person should be able to just survive a naked survival run? If a challenge is to be a challenge, it will demand a specialized build that comes equipped to face that challenge.

It is like those who don't take Vet complaining about panic in combat. That desensitized trait represents serving in war presumably for at least 1 if not more than 1 tour. Ya know a real Rambo sort of character.

If you want a character to be able to do things, build it into them. Tailoring 1 is something any scout, soldier, or even hobby camper has. If you did not take that trait, then the game should make it a struggle and challenge to learn it without any foreknowledge.

it is somewhat presumptive that especially in the early 90s, before YT and all the DYI vids, that everyone knew every bit of basic information.

I learned how to patch my clothes at 6 years old. Something most other boys mocked me for knowing how to do in the 80s and 90s as a school kid.

So no I rather doubt those without basic tailoring skill could pick thread well enough to get long sections without breaking it, or even understand the basic concept of a double stitched seam.
why?
because devs literally are adding ♥♥♥♥ to do so

now
im not gonna jump the gun JUST yet
they ♥♥♥♥♥♥ with removing .223 ammo and we got other slightly (just slightly) better new weapons only slightly (oh and they ♥♥♥♥♥♥ with 5.56 too)

i take it they'll add some way to get thread or make it via...hell idk twigs like the olden days of spinning plant fibers together.


but yeah not gonna get over carpentry deconstructing furniture. I mean how else are you supposed to lvl it up without making a crap ton of very crappy ♥♥♥♥♥♥ crates that can only hold so little and look ugly af.
Originally posted by Epathos:
This reminds me alot of a few real life things...

There are a few things you only learn from hands on experince, except you are not allowed to learn it if you dont already have past experince in said thing.

Tis a truly double edge sword.

Rich get richer, poor stay poor.
honestly devs can go the book route and buff them

reading would then not only give xp boost but also unlock new (old) ways to gain xp (tearing clothing, deconstructing furniture, microwaving roaches, etc.).

indirectly making illiterate a harder choice to take as a negative pts but also now you won't be wasting time reading those lengthy ass books for xp. They'd also become more valuable to the next person who needs them too to unlock xp earning routes every 1-3 lvls or so.


i have ♥♥♥♥ for knowledge on computers and carpentry but built my own PC and a table / office furniture through trial and error assembling disassembling and re-assembling

with the occasional instruction manual / youtube but condense it to a thick college grade book instead and you got the PZ books




or

hail mary
screw it all and just make another trait / buff fast learner to learn / earn xp faster through books and old ways of getting xp. Another tough decision to invest points into fast learner and i guess fast reader too while at it.
Very nice, i to built a desk big enough for my 6'4 tall self. But it was so big i had to build it in the room it was gonma be used in, after that. Well... its still there cause i didnt make it to fall apart and its definitly to big to fit threw the door.

And yea building a computer is definitly trail and error when i was younger. Back when it was jusy windows 95, didnt understand the concept that parts need to match pins blah blah blah... needless to say my dad was mortified, but happy i was doing such things so young when computers were litterally a new thing to the public.

Sadly its not the case here. Where you have to know what your doing before you do it. There is no lee way.
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Date Posted: Apr 6 @ 12:40am
Posts: 23