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Id much rather have what goals I want in my hands, maybe challenge map or something but I don't want to be pressure in having to reach a endgame. I feel like anytime I do play a game like this with the option of building or some freedom me and my friends just rush to the end without really experiencing all the fun stuff along the sidelines. And there is just so many different playstyles for pz along with people who use mods.
What catbiscuit said you want to prolong the time it takes getting things in your first few weeks, i removed all vehicles in my games or i make them really crappy quality and it really helps prolonging finding things.
Just what kind of end game do you expect a sandbox game to have?
Not having one is simply the nature of this genre.
I dont think the game needs these things, and I think it would be more suitable in a depressing apocalyptic way to not have to worry about turning the power grid back on and have other methods for power, etc? And besides that wouldn't maintaining some sort of infrastructure like that require many people?
I tried save our station mod and if im being honest it just got annoying having to go out and fix things while I was off doing my own thing. I don't really see any fun in having to babysit something like that, I don't even use generators hardly because of that.
The feeling will be quite similar.
And as stupid as my above snarky remark might seem:
Why would I need an endgame in an zombie-apoc game?
During an zombie apoc my only objective would be to survive. And eventually - out of boredom or out of over confidence - I will make a mistake, that will kill me.
I think PZ does a perfect job of reducing the apocalypse to just this.
As this is the quint essence of how it would turn out.
For once, I want a zombie game that confronts me with the bleak projection, of how such an event would actually turn out for an average joe, like myself.
I am fed up with all those power fantasies fictional media is trying to feed me for the past 25 years.
In Project Zomboid, you must guide the Chosen One on his quest to unlock his magickal potential and lead him on his journey to recover the fabled Amulet of Yendor from the lowest pits of Gehennom and ascend to the Astral Plane.
kenshi has a better, more fulfilling sandbox than zomboid specially due to having people npcs which you can trade and fight with.
soon zomboid will reach that level, but for now i feel like the sandbox is lacking for many playstyles. turtle survivors have don't have much danger and interesting things to do once they create a fortress for example. i feel like human npcs will definitely make the game extremely replayable (even if it takes multiple stages, each stage will make it slightly better though)
What a goof thing to say.
Western gamers have become gross consuming media gobblers. You can just...be done with a game and move on, no need to stamp your feet and pout and ask for an """end game"""
The game is about the journey, this isn't friggen World of WarCraft. Just play the game for fun then do something else when you're bored of it.
It's the player's fault the game is not good enough.
You are right in that anyone can do whatever they want in this game, but it's ridiculous to assert that it's just enough and the player is the problem. What makes you think players want to do these things? What happened to the development of this game where there would be more options and end-game like mechanics?
Did someone fall asleep? Do you really think this game is as good as it gets after a decade of development? I read an update a while back where they got a 3d door working. a breakthrough.
Yes, it's your fault. You are the zombie.
That said, I would like an official vanilla quest to make an antidote to cure a bite, but a quest that would take me to every town, caravan park, city, remote farm house and then maybe to a military base with 10k sprinters running around, to get the last piece of info, to learn to make the antidote, then make the regents as rare as a katana to find, so maybe after a year, your lucky to be able to make a few antidotes, plus when you learn the recipe, make some lore or some ♥♥♥♥ like that that triggers all zs to become sprinters.
Development is still ongoing. Their last dev blog was two weeks ago and it goes over in great detail many of their upcoming features. You can follow progress here:
https://projectzomboid.com/blog/news/
You, apparently, since you haven't been paying attention to what TIS has been saying and all the work they're doing. (sorry, just responding to rudeness with rudeness with this point lol)
As good as it gets? No. But it's damn good as it is and if you aren't enjoying it that's perfectly fine, it's entirely your opinion. But I don't think it's fair to assume all PZ players think this game is absolute perfection. It's a great game, but nothing is perfect. Just because we're enjoying it doesn't mean we don't look forward to future updates.
If you don't like the core gameplay loop, and if you don't enjoy open-ended sandbox games where you have to create your own goals, maybe this type of game just isn't for you. And that's perfectly okay.