Project Zomboid

Project Zomboid

Darksurgeon Mar 16, 2024 @ 8:59am
Still no endgame?
Used to love playing this game until 50+ hours in you realize that there's really no point in playing once you get your base built and get a stash of supplies. Has any end game been added? Or, probably more realistically, has anyone modded an endgame in?
Originally posted by Higgs:
There's a simple reason, we're not interested in any ending other than death. No cure, no airdrops, no escaping. You will die.

We're obviously aware of the endgame lacking, which is what the next builds are working on covering with late-game hunting, crafting, and livestock, as well as the NPCs coming after that. The thing is, the core of the game isn't going to change due to that. There'll certainly be more stuff to do, more events to occur and more of a reason to continue into the endgame, but we've never been personally interested in adding a "Mission Successful! Respect ++" type thing, that's not what PZ has ever been about.

We're heavily into people modding all this stuff and allowing the options for people to turn PZ into whatever they want, but that's not what we're going for. Obviously, stuff is subject to change to an extent, maybe we'll personally invade player's games and make them die. (That is a joke.)

I don't see us changing the entire core of the game when it's attracted fans, including myself from many years ago, who want this experience for the better part of 10+ years into something like "You've played the game to the endgame, it's now time to build a spaceship in your backyard and head the only safe place left, space."

This is what would happen in a real apocalypse, assuming no cure, zombies existed and overpowered the population. There's no purpose, there's no structure, and, minus the people left for social stuff at the moment, people would eventually lose hope and either get depressed or die.
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Showing 1-15 of 80 comments
Puppers Mar 16, 2024 @ 9:14am 
Originally posted by Darksurgeon:
Used to love playing this game until 50+ hours in you realize that there's really no point in playing once you get your base built and get a stash of supplies. Has any end game been added? Or, probably more realistically, has anyone modded an endgame in?

Id much rather have what goals I want in my hands, maybe challenge map or something but I don't want to be pressure in having to reach a endgame. I feel like anytime I do play a game like this with the option of building or some freedom me and my friends just rush to the end without really experiencing all the fun stuff along the sidelines. And there is just so many different playstyles for pz along with people who use mods.

What catbiscuit said you want to prolong the time it takes getting things in your first few weeks, i removed all vehicles in my games or i make them really crappy quality and it really helps prolonging finding things.
VANGUARD Mar 16, 2024 @ 9:20am 
Originally posted by Darksurgeon:
Used to love playing this game until 50+ hours in you realize that there's really no point in playing once you get your base built and get a stash of supplies. Has any end game been added? Or, probably more realistically, has anyone modded an endgame in?

Just what kind of end game do you expect a sandbox game to have?
Not having one is simply the nature of this genre.
xAlphaStarOmegax Mar 16, 2024 @ 9:39am 
It's a sandbox game, so there's no "end game." If you think the game gets boring then you'll need to set goals for yourself. What helps me to not get bored is to play either an RV nomad or a biker nomad. Right now I'm a biker nomad. My goal is to take my time clearing out each area while not setting up any bases, instead I just park my bike and camp in a tent near a cozy fire. Most of my food comes from fishing. I just gather enough things like beans for instance that fit in my bikes bag to make stews.
The endgame will always be either your character died while you were controlling them or you decided you were done, it is a sandbox and there is no real end to a sandbox.
Darksurgeon Mar 16, 2024 @ 10:00am 
So for example, Having a way to restore power to the city by say, going to the power station and providing (insert appropriate item) to the station. Power on the map comes back online until item runs out. This is the kind of stuff I think the game will need in the long run. Just give me a reason to go out and explore other than to stash more weapons and ammo.
Last edited by Darksurgeon; Mar 16, 2024 @ 10:01am
manwithscarf Mar 16, 2024 @ 10:00am 
there are mods that create an endgame, but the game just doesn't need one. I'm at mid point rn, but I'm hoping that npcs are added so i can have a goal. PZ doesn't need endgame, just set goals. I'm trying to clear the prison so i can get to some food rn. But if your done, be done, go outside, enjoy the day. Not every minute should be spent on a computer playing PZ anyways (Tho sometimes I do spend every min on the game cuz it so gud).
Puppers Mar 16, 2024 @ 10:09am 
Originally posted by Darksurgeon:
So for example, Having a way to restore power to the city by say, going to the power station and providing (insert appropriate item) to the station. Power on the map comes back online until item runs out. This is the kind of stuff I think the game will need in the long run. Just give me a reason to go out and explore other than to stash more weapons and ammo.

I dont think the game needs these things, and I think it would be more suitable in a depressing apocalyptic way to not have to worry about turning the power grid back on and have other methods for power, etc? And besides that wouldn't maintaining some sort of infrastructure like that require many people?

I tried save our station mod and if im being honest it just got annoying having to go out and fix things while I was off doing my own thing. I don't really see any fun in having to babysit something like that, I don't even use generators hardly because of that.
Last edited by Puppers; Mar 16, 2024 @ 10:10am
DerFinneAT Mar 16, 2024 @ 10:15am 
2
Originally posted by Darksurgeon:
Used to love playing this game until 50+ hours in you realize that there's really no point in playing once you get your base built and get a stash of supplies.
Wait till you reach 50+ years IRL.
The feeling will be quite similar.

And as stupid as my above snarky remark might seem:

Why would I need an endgame in an zombie-apoc game?
During an zombie apoc my only objective would be to survive. And eventually - out of boredom or out of over confidence - I will make a mistake, that will kill me.

I think PZ does a perfect job of reducing the apocalypse to just this.
As this is the quint essence of how it would turn out.

For once, I want a zombie game that confronts me with the bleak projection, of how such an event would actually turn out for an average joe, like myself.

I am fed up with all those power fantasies fictional media is trying to feed me for the past 25 years.
Coolranch (Banned) Mar 16, 2024 @ 10:24am 
As the sole survivor of the zombie apocalypse, you discover that you are the last of sacred bloodline. The warrior of prophecy who is destined to save the human race!

In Project Zomboid, you must guide the Chosen One on his quest to unlock his magickal potential and lead him on his journey to recover the fabled Amulet of Yendor from the lowest pits of Gehennom and ascend to the Astral Plane.
BioPhreak Mar 16, 2024 @ 10:42am 
DL Wolf's Extraction Mod. Gives you and end game goal. There are probably a few others that also do this but Wolf's is the most fun I've had. Make it where you need the antenna and random LV spawn for extraction. Let the games begin!
Gena Cider Mar 16, 2024 @ 10:43am 
Originally posted by Cat Supremacist SM:
The problem isn't the content it's the mindset of the player, it will be that way regardless of how much content is in a sandbox game. Zomboid is very much a deep game with tons of different ways to play it. The endgame for sandbox titles are what the player chooses it to be. If you don't want the end to be building a base and stashing supplies, simply don't do it. Make a bigger goal. Some examples : Try to cross the map without a vehicle, perhaps try to kill every zombie, or you could even try to visit every tile and unlock the entirety of the map.

"Build a base and stash supplies" is the Ender Dragon equivalent. It's technically the end but it opens up a lot more to the player, but only if they know what to do with it.
i'd say the game is lacking content, which b42 will assist in soon enough with all the upcoming features.
kenshi has a better, more fulfilling sandbox than zomboid specially due to having people npcs which you can trade and fight with.
soon zomboid will reach that level, but for now i feel like the sandbox is lacking for many playstyles. turtle survivors have don't have much danger and interesting things to do once they create a fortress for example. i feel like human npcs will definitely make the game extremely replayable (even if it takes multiple stages, each stage will make it slightly better though)
Codester Mar 16, 2024 @ 1:38pm 
"""END GAME"""

What a goof thing to say.
Western gamers have become gross consuming media gobblers. You can just...be done with a game and move on, no need to stamp your feet and pout and ask for an """end game"""

The game is about the journey, this isn't friggen World of WarCraft. Just play the game for fun then do something else when you're bored of it.
Tbob418 Mar 16, 2024 @ 1:44pm 
Originally posted by Cat Supremacist SM:
The problem isn't the content it's the mindset of the player, it will be that way regardless of how much content is in a sandbox game. Zomboid is very much a deep game with tons of different ways to play it. The endgame for sandbox titles are what the player chooses it to be. If you don't want the end to be building a base and stashing supplies, simply don't do it. Make a bigger goal. Some examples : Try to cross the map without a vehicle, perhaps try to kill every zombie, or you could even try to visit every tile and unlock the entirety of the map.

"Build a base and stash supplies" is the Ender Dragon equivalent. It's technically the end but it opens up a lot more to the player, but only if they know what to do with it.

It's the player's fault the game is not good enough.

You are right in that anyone can do whatever they want in this game, but it's ridiculous to assert that it's just enough and the player is the problem. What makes you think players want to do these things? What happened to the development of this game where there would be more options and end-game like mechanics?

Did someone fall asleep? Do you really think this game is as good as it gets after a decade of development? I read an update a while back where they got a 3d door working. a breakthrough.

Yes, it's your fault. You are the zombie.
Reapoman Mar 16, 2024 @ 1:58pm 
My end game goal, is to build the hanging garden of Babylon, had a few good attempts, but died before i finished, I have now found the perfect base level, the brick factory garage in LV, going to try a practice run at it, in prep for b42, then I'm hoping with the new walls and stuff being added, ill be able to make it a work of art, 600 hours in and I think I've finally got the staying alive long enough to finish it sussed, maybe..........lolol

That said, I would like an official vanilla quest to make an antidote to cure a bite, but a quest that would take me to every town, caravan park, city, remote farm house and then maybe to a military base with 10k sprinters running around, to get the last piece of info, to learn to make the antidote, then make the regents as rare as a katana to find, so maybe after a year, your lucky to be able to make a few antidotes, plus when you learn the recipe, make some lore or some ♥♥♥♥ like that that triggers all zs to become sprinters.
Last edited by Reapoman; Mar 16, 2024 @ 2:04pm
mb Mar 16, 2024 @ 2:01pm 
Originally posted by Tbob418:
What makes you think players want to do these things?
Because most of those things they mentioned are part of the core gameplay loop: explore, fight, loot, survive. What makes you think players *don't* want to do those things? Honest question, I'm sincerely curious.

Originally posted by Tbob418:
What happened to the development of this game where there would be more options and end-game like mechanics?
Development is still ongoing. Their last dev blog was two weeks ago and it goes over in great detail many of their upcoming features. You can follow progress here:
https://projectzomboid.com/blog/news/

Originally posted by Tbob418:
Did someone fall asleep?
You, apparently, since you haven't been paying attention to what TIS has been saying and all the work they're doing. (sorry, just responding to rudeness with rudeness with this point lol)

Originally posted by Tbob418:
Do you really think this game is as good as it gets after a decade of development?
As good as it gets? No. But it's damn good as it is and if you aren't enjoying it that's perfectly fine, it's entirely your opinion. But I don't think it's fair to assume all PZ players think this game is absolute perfection. It's a great game, but nothing is perfect. Just because we're enjoying it doesn't mean we don't look forward to future updates.

If you don't like the core gameplay loop, and if you don't enjoy open-ended sandbox games where you have to create your own goals, maybe this type of game just isn't for you. And that's perfectly okay.
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Date Posted: Mar 16, 2024 @ 8:59am
Posts: 80