Project Zomboid

Project Zomboid

kennygnu Nov 19, 2024 @ 6:33am
Character randomly refuses to turn around
The topic says it all and it is yet one more reason why I hate the game. I try to fix everything broken with mods, but the combat aiming has and will always be ATROCIOUS. I've lost count of how many times I have seen a zombie coming from behind. I repeat. I SEE THE ZOMBIE COMING. IT DOES NOT JUMP SCARE ME. I am in the process of looking at another just-slain zombie's inventory when I simply right-click aim to turn towards the zombie very obviously coming at me from behind, but my character refuses to turn around as if the inventory interaction of simply mousing over items somehow interferes with my character's ability to simply TURN AROUND.

Does the game have some weird janky mechanic to intentionaly interfere with the VERY SIMPLE act of turning the ♥♥♥♥ around?
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Showing 1-15 of 23 comments
caydemlebahtiyar Nov 19, 2024 @ 6:50am 
800+hours and i dont understand what you are talking about
Animalman Nov 19, 2024 @ 6:50am 
I am glad you didn't quit the game entirely and that its just a hiccup with its difficulty causing a bit of saltiness leaving a bitter taste.

for the advisory ->
You should look around before looting, anticipating how long it may take u to loot something as to correctly judge if a Zombie could sneak up on you in that time.
Often indoors this is easier as you can be sure certain directions will not yield a surprise attack. As for out in the open, then the standard is self-awareness. You must look and check, and ensure you have enough time to turn.
You seem to have neglected a requirement to step with WSAD and make a small move and help get enough time to fully turn around before it bit.
Higgs Nov 19, 2024 @ 6:52am 
Do you have any video of it? Without any mods enabled on a new save?
kennygnu Nov 19, 2024 @ 6:59am 
I do not have a video of it and I am CERTAIN it is not a skill issue.

When you hold right-click to turn towards a zombie while using WASD controls to back away while turning, you would think it'd be obvious what should happen:

Your character will calmly turn around while back-peddaling.

This is not what happens to my character.

Instead what happens is that he will get stuck doing a half-turn where I am aiming and then randomly turning back towards the inventory container of the dead zombie I was just looking at, and he ping-pongs like that several times while I can see the zombie approaching SLOWLY and tagging me effortlessly because my character's aim is just wobbling back and forth.

Seriously, you guys find the level of jank in this game acceptable?

Even without encountering the bug mentioned, melee combat remains outright HORRIBLE. Even with aiming outline turned on for all weapons, the game routinely lies about when you can hit a zombie, when you can shove one and when you can stomp on one. I have died horrible, undeserved deaths to all three because my character either missed a swing when the zombie was in range, lit up green, or missed a stomp, again the zombie was lit up green, or a shove animation would play but the zombie would straight up ignore it and continue his lunge.

But this bug I'm currently trying to describe is the worst.

There is NOTHING in the entire world that should EVER interfere with my ability to turn my character towards a single on-coming zombie, yet this happens often.

Is there a mod that overhauls all combat? Anything to change it from this unplayable janky, shaky mess?
Nordil(Hun) Nov 19, 2024 @ 7:16am 
Originally posted by kennygnu:
I do not have a video of it and I am CERTAIN it is not a skill issue.

When you hold right-click to turn towards a zombie while using WASD controls to back away while turning, you would think it'd be obvious what should happen:

Your character will calmly turn around while back-peddaling.

This is not what happens to my character.

Instead what happens is that he will get stuck doing a half-turn where I am aiming and then randomly turning back towards the inventory container of the dead zombie I was just looking at, and he ping-pongs like that several times while I can see the zombie approaching SLOWLY and tagging me effortlessly because my character's aim is just wobbling back and forth.

Seriously, you guys find the level of jank in this game acceptable?

Even without encountering the bug mentioned, melee combat remains outright HORRIBLE. Even with aiming outline turned on for all weapons, the game routinely lies about when you can hit a zombie, when you can shove one and when you can stomp on one. I have died horrible, undeserved deaths to all three because my character either missed a swing when the zombie was in range, lit up green, or missed a stomp, again the zombie was lit up green, or a shove animation would play but the zombie would straight up ignore it and continue his lunge.

But this bug I'm currently trying to describe is the worst.

There is NOTHING in the entire world that should EVER interfere with my ability to turn my character towards a single on-coming zombie, yet this happens often.

Is there a mod that overhauls all combat? Anything to change it from this unplayable janky, shaky mess?

I really cant imagine what you are describing:S
So if you could make a video, and post it up on one of those file sharing sites so we can have look.
Maybe it is user error (as in you are using the wrong combination of keys) or maybe it is not. I really cant tell just from this description:S
kennygnu Nov 19, 2024 @ 7:21am 
People keep assuming I don't know the most basic mechanics of the game and try to trouble shoot for player error, as if the PZ game engine is unfalliable.

I would record this if I knew how, but I've never recorded a second of game footage in my life and the bug happens just rarely enough that I don't know how to replicate it on demand, but it is really obvious when it happens.

Simply imagine right-click aiming to turn your character around 180 degrees, only HE DOESN'T TURN.

It could be some weird context menu bug with the inventory of the dead zombie I'm looking at. When it happens I have all the time in the world to regret my decision to trust in the stability of just right-clicking to AIM. Silly me. I should count on this most basic feature FAILING. Frequently.
COMRADE Nov 19, 2024 @ 7:21am 
My only guess is that you accidentally right clicked on an item in the inventory and your character turned back to the container to take it.

The controls in this game are absolutely fiddly and a little annoying at times, but this probably can be avoided fortunately.
Kaia Nov 19, 2024 @ 7:24am 
Originally posted by kennygnu:
I do not have a video of it and I am CERTAIN it is not a skill issue.

When you hold right-click to turn towards a zombie while using WASD controls to back away while turning, you would think it'd be obvious what should happen:

Your character will calmly turn around while back-peddaling.

This is not what happens to my character.

Instead what happens is that he will get stuck doing a half-turn where I am aiming and then randomly turning back towards the inventory container of the dead zombie I was just looking at, and he ping-pongs like that several times while I can see the zombie approaching SLOWLY and tagging me effortlessly because my character's aim is just wobbling back and forth.

That's not how it works for me at all.
What *might* be happening is that you're placing the aiming cursor much too close to your character without realizing that and you're not actually pointing towards the zombie at all.

Make sure you're placing the cursor well away from your character, preferably behind the zombie you are aiming towards.


Originally posted by kennygnu:
People keep assuming I don't know the most basic mechanics of the game and try to trouble shoot for player error, as if the PZ game engine is unfalliable.

Tbh, given your recent threads, that's an assumption i initially made, but now i am unsure if you're being truthful in your issues at all


That or like your other threads about issues with PZ i have never ever encountered, is a bit of a wee troll/attention grab.
Last edited by Kaia; Nov 19, 2024 @ 7:26am
Higgs Nov 19, 2024 @ 7:27am 
Originally posted by kennygnu:
I do not have a video of it and I am CERTAIN it is not a skill issue.

When you hold right-click to turn towards a zombie while using WASD controls to back away while turning, you would think it'd be obvious what should happen:

Your character will calmly turn around while back-peddaling.

This is not what happens to my character.

Instead what happens is that he will get stuck doing a half-turn where I am aiming and then randomly turning back towards the inventory container of the dead zombie I was just looking at, and he ping-pongs like that several times while I can see the zombie approaching SLOWLY and tagging me effortlessly because my character's aim is just wobbling back and forth.

Seriously, you guys find the level of jank in this game acceptable?

Even without encountering the bug mentioned, melee combat remains outright HORRIBLE. Even with aiming outline turned on for all weapons, the game routinely lies about when you can hit a zombie, when you can shove one and when you can stomp on one. I have died horrible, undeserved deaths to all three because my character either missed a swing when the zombie was in range, lit up green, or missed a stomp, again the zombie was lit up green, or a shove animation would play but the zombie would straight up ignore it and continue his lunge.

But this bug I'm currently trying to describe is the worst.

There is NOTHING in the entire world that should EVER interfere with my ability to turn my character towards a single on-coming zombie, yet this happens often.

Is there a mod that overhauls all combat? Anything to change it from this unplayable janky, shaky mess?
I've asked you for help in figuring out the bug, so we can see what the issue is because it's not a common issue. Combat isn't perfect, but I'd hardly say it's as abysmal as you're describing it to be. It takes time to learn the angles, and eventually playing with aim outline off is way better and gives you better control and understanding of the game's angles and perspective.

Adding more mods won't help, and they'll eventually be broken when the game updates. Mods in general can cause unforeseen issues too.

Edit: It could definitely be what Kaia mentioned above, that's a significant thing newer players often seem to fall for.

Also, Steam released a new recording feature you can enable, and it records the last 120 minutes (or custom time) of gameplay you can clip. It's a godsend for things like this now.
Last edited by Higgs; Nov 19, 2024 @ 7:29am
kennygnu Nov 19, 2024 @ 7:31am 
The level of jank in this more than 10-year-old game is difficult to comprehend, and the "you get used to it" response to any and all critque is infuriating.

Even when I don't encounter this bug, aiming and moving in general is just shaky, wobbly, unreliable and stupid. I've recently watched an absolute veteran of the game who can use a mod to spawn in Loisville and still survive, but he can't manage to consistently close a door behind him in his own base, because there's a set of stairs with a railing close by that his character would rather vault over instead.

This absolute veteran of PZ just capitulates and accepts that his rooftop door will be left gaping at all times.

He also echoes my complaint that you need to eat junk food in order to maintain a healthy weight.

When trying to aim in melee, I've just gotten used to a certain level of jank. My character will randomly wobble his aim to the right or to the left mid-swing, the weapon model will visibly collide with a zombie but the game will register no hit, or my character will just have moments of being straight up unresponsive to input.

It could well be that I'm accidentally right-clicking something in the zombie's inventory, but that's just more proof of bad game design.

Your basic aim mechanic should never overlap with your inventory mechanic, and yet there is no alternative in PZ. You have to manually mouse over everything and god forbid you want to switch between inventory management and combat in a pinch.

Actually the game frequently demands that you try to do both. Walking away from a group of zombies while trying to overcome the jank long enough to scroll through your inventory to find those beta blockers and actually manage to execute the 'take pills' animation without incident, only to then move your mouse coursor out of your inventory screen so that you can aim in the game world.

Edit: I have enable steam recording now at least, but honestly I should just give up on this game for good. If aiming in melee at one solitary zombie can be buggy, there is no saving my gaming experience.
Last edited by kennygnu; Nov 19, 2024 @ 7:41am
Kaia Nov 19, 2024 @ 7:40am 
Real talk though, if you hate this game so much and if it has that much jank, why do you insist on playing it? Much less making thread after thread about it while illustrating your apparent inability to comprehend the game mechanics? Are you seeking validation? because the consensus on these forums is that it's a rather excellent game, and that the jank happens but it's nowhere near as present as you seem to claim. So just saying, feels like you're barking up the wrong tree is all.
★Rainmaker★ Nov 19, 2024 @ 7:41am 
Originally posted by kennygnu:
This absolute veteran of PZ just capitulates and accepts that his rooftop door will be left gaping at all times.

He also echoes my complaint that you need to eat junk food in order to maintain a healthy weight.

When trying to aim in melee, I've just gotten used to a certain level of jank. My character will randomly wobble his aim to the right or to the left mid-swing

Obviously that "absolute veteran" isn't much of a veteran if he doesn't even know that you can left click doors.

Another example of this "absolute veteran" being objectively wrong. Trapped rabbits are very high calorie and after you start trapping them you'll never need junk food, ever again.

And that third example has literally never happened to me. Never, not once. What has happened is that when I left click to swing a melee weapon, I at the same time move my mouse. That obviously ends with a miss.

Also yeah, you have to learn how not to click inventories while in combat. Call it janky and yell and cry about it if you want, but that's just how it works.

I just think it's pretty funny how you keep raging on these discussions every few days, but yet you keep playing PZ. If you could keep your rages down, you might be able to learn a bit better.
Last edited by ★Rainmaker★; Nov 19, 2024 @ 7:43am
kennygnu Nov 19, 2024 @ 7:43am 
So no one has ever experienced a moment of being unable to turn their character around with the simple act of right-clicking?

Fine. I give up. Enjoy your excellent game. I'll leave you all alone and just uninstall.
★Rainmaker★ Nov 19, 2024 @ 7:46am 
Well your character will always combat stance the exact direction where your cursor is when you right click.

So if a zombie is coming from the west and you right click to the east, you'll be back towards the zombie no matter what you do with WASD. So put your cursor where you want to aim and then right click.

I have never in the 2500+ hours that I have in this game had an issue with turning to face a zombie, other than me just being full of n00b suckage back when I just got the game.
Nordil(Hun) Nov 19, 2024 @ 7:47am 
Originally posted by kennygnu:
The level of jank in this more than 10-year-old game is difficult to comprehend, and the "you get used to it" response to any and all critque is infuriating.

Even when I don't encounter this bug, aiming and moving in general is just shaky, wobbly, unreliable and stupid. I've recently watched an absolute veteran of the game who can use a mod to spawn in Loisville and still survive, but he can't manage to consistently close a door behind him in his own base, because there's a set of stairs with a railing close by that his character would rather vault over instead.

This absolute veteran of PZ just capitulates and accepts that his rooftop door will be left gaping at all times.

He also echoes my complaint that you need to eat junk food in order to maintain a healthy weight.

When trying to aim in melee, I've just gotten used to a certain level of jank. My character will randomly wobble his aim to the right or to the left mid-swing, the weapon model will visibly collide with a zombie but the game will register no hit, or my character will just have moments of being straight up unresponsive to input.

It could well be that I'm accidentally right-clicking something in the zombie's inventory, but that's just more proof of bad game design.

Your basic aim mechanic should never overlap with your inventory mechanic, and yet there is no alternative in PZ. You have to manually mouse over everything and god forbid you want to switch between inventory management and combat in a pinch.

Actually the game frequently demands that you try to do both. Walking away from a group of zombies while trying to overcome the jank long enough to scroll through your inventory to find those beta blockers and actually manage to execute the 'take pills' animation without incident, only to then move your mouse coursor out of your inventory screen so that you can aim in the game world.

First of all about PZ veteran videos, careful.
There are many content creators, who make a ton of videos, have the time, but they are still on beginner level in many many things.
For instance he cannot consistently close the door and instead jumps over a railing, means his aim is off. Or it really is just bad placement, however the right click on the door and close manually is an option. Him not useing it and instead surrendering it to stay open already contradicts him being a veteran or pro level player.

First of all if you let the game overlap with your inventory mechanic, then again it is completely avoidable. If you consistently encounter this issue, it means there is something you are likely doing wrong. Because it has a number of ways to be avoided. One being not having to fight with those zeds while there are hundreds of bodies lying around. (Which is a pro tip from many of those that play on very hard settings.)

Second...trying to overcome the jank...while trying to do both...You know you can pause the game right? It is what many of us do. Pause, scroll down to the item, unpause click use, pause again, and asses situation then continue. However again this can be overcome with inventory managemet. You place the most commonly used, or things you will likely use items in your main inventory, and the rest in your bag.
When you fight hundreds of zeds with an str 2 character, it is not really an option, as you can carry barely anything, but i doubt it was the case.

If what issue you are facing is still something different, then you can always record your game. You could have just done a quick search for how to record your game and bingo, solution presented and found:P But for instance you could use OBS, or any other similar video recording/playing tool. Then check support forum where it is described in numerous threads how and where to upload that video and whamso, we can have a look at it.
If it is not easily reproduced or you encounter it rarily, it might be more likely a user error in a certain situation, that is why the video would help us(and especially Higgs, Beard and TIS) to determine whether it is the case, or you did manage to find something they should and would fix.

Finally. Many players who create content or have hundreds of hours in PZ are saying they are veterans, pros what not. Usually it is user bias and they are far from it, they do not know the basics of the game. Hell i am a player that plays on very harsh settings, with characters whom have a hard start, and i still manage quite well. I know most of the systems how they evolved since i started playing around the time B41 went unstable beta.
But even i get told sometimes that a system that i rarely used was changed and now it works completely differently. And what i originally suggested was wrong, as it was altered. I can admit when i am wrong so no shame in it:)
And also for instance many folks suggest the fence killing trick. I never do, because it requires the focus on the ground zombie to hit button, and it is still an alien concept to me:P
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Date Posted: Nov 19, 2024 @ 6:33am
Posts: 23