Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
Goto sleep when it pops up he sleeps 8h, seems pretty realistic to me.
http://www.sleepfoundation.org/article/white-papers/how-much-sleep-do-adults-need
http://www.sleepfoundation.org/article/how-sleep-works/how-much-sleep-do-we-really-need
Links if can you be bothered....
Fun game though!
It's how fast your toon gets tired. You walk down a street, whack a few zeds and boop, drowsy. Time flows too fast in this game, it is the old "sim takes an hour to brush their teeth" problem. Time should flow slower, the 2 hours days would be a nice default (yes, you can change it in sandbox, but 2h should be default even in survival imo)
If we were in the zombie apocalypse lets be realistic . . . I'm not "sleeping, I'm napping a lot. Short naps in safe areas to keep me from getting tired, and doing everything possible to keep myself from falling into a dangerous deep sleep while alone and unguarded. I might go back to 4-8 hour sleep periods if I had another survivor or two to watch my back, but then I'd be scheduling them in watches to keep guard against any "surprises". I certainly wouldn't be doing it while out and about foraging.
Of course I understand that isn't everyone's realistic; that's why I agree with the opening poster when he says that we should be able to set our sleep schedule manually.
How much sleep you get should be a strategic decision. Getting a long period of good rest and surviving it should give some short term bonus' for "well rested", while a few shorter periods of rest should merely get rid of the penalty for not getting rest at all. A lot of short periods of rest could give you a minor bonus for being rested, but not well rested.
Of course getting those long periods of rest should be something you only do in very safe spots, or with someone to watch your back because zombies, animals, enemy survivors, and random events should all be things I'm worrying about, especially as time passes and buildings start to decay and/or become more dangerous to be in. There also should be a chance of insomnia, or being woke up after short periods due to "nerves" if your realy anxious or terrified.
Is there a chance of adding a map with fog of war? Once you find one of course.