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翻訳の問題を報告
Seems like it! My current build has that as well but my next one is going to have the following:
High concentration of zombies that are slow, superhuman and tough with normal sight, smell and hearing but can also use doors. Power will be down after 6 months and water will be instant.
Build will be a Park Ranger with Clumsy, Hard of Hearing, Cowardly, Short Sighted and Strong. First point of interest will be a warehouse for nails, hammer and planks. I'll need some rain collectors asap!
You could say there are certian 'types' of win in the game however. It could be something simple like make your first rain collector or farm, or it could be something like kill 1000 zombies using just a shotgun (and trust me, finding those with a common loot rarity is going to be hard and worth the achievement if you can manage it) or even just survive longer than your last playthrough.
It's all a matter of personal perspective
But yeah, its all preference. I agree there.
A survival RPG is like an arcade game. You play to see what you can do before you die. In a good arcade style game you keep a high score list and try to do better each time you play. Right now this one is in Alpha.
So no score list, constant build up from one life to the next, unbalanced stats, and eventually you WILL win . . . yes I say eventually in the current state of the game you will win. Over time you grow stronger and the zombies grow weaker, you gain skills, and they become slower. Every zombie you kill lowers the challenge for the next guy. Unless you manually delete your games every time eventually there will be no more zombies on the map.
Later ALL of this will change, but isn't that why we play an alpha to see what is broken and tell the developers what needs to change? :)
How different will it be when we are all starting a new world every time, with zombies coming in from the outside, or maybe animals moving in as the zombies die for a fresh challenge? How much more satisfying will it be if we are eventually playing to beat our record time surviving like a tower defense game?
Right now eventually the game will die and we will win unless we cheat against ourselves. Later eventually we will die and the only question will be how many waves of enemies we survive and what we managed to pull off.
Why play the game at all if your playing to lose, and not even to have a high score at the end? Do you feel "acomplished" knowing you didn't try to test the play balance, and made everything as hard as it could be for yourelf for no reason at all? Is that the "purpose" of the game?
Eventually the game is supposed to be fun, something to work at, with something to work for. That would be a sense of acheivement, a new high score, maybe some photoes of your best bases in a "journal" somewhere.
If the only "acheivement" is a better base for the next generation, then play balance is aimed at being a bit reckless, building up as much as you can, and eventually after a long line of surivors have perished killing that last zombie and saying" Good Game!" but I don't think that's where the developers really want to go, so I'm reporting that as a BUG and trying something different. In the end I think this can be very fun. :)
Construction worker
-Light drinker
-Cowardly
-Brooding
-Short tempered
+Strong
+Graceful
-Light drinker
-Prone to Illness
-Brooding
-Short tempered
+Strong
+Athletic
this build is made to run, loot and fight a lot but beeing carefull enough to not get bitten
lightdrinker
cloustrophobic
graceful
stout
hearty appitite
brave
quick to anger
tried to balance cloustrophobic with brave the quick to anger relates to bravery some times stupidly I am pretty stout so have a bit more of an appitite never been much of a drinker so have no tolerance to it one drink and im buzzed cloustrophobic is why I chose my profession before the zombies came to be.