Project Zomboid

Project Zomboid

Character Builds
What has been your best/most fun build to date?

I personally like to sport a Construction Worker who is Clumsy, Brooding, Short Tempered, Strong and a Light Drinker

Alternatively what's the hardest build you've attempted to play with and how long have you survived with it?

I attempted an Overweight, Agraphobic, Claustrophobic Short Sighted build and managed to last a week before getting too paniced to fend off a zombie I never saw coming!
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16-30 / 42 のコメントを表示
cyberspy 2013年11月18日 17時22分 
Churd の投稿を引用:
Well, technically its a survival RPG. If you are playing for the win, making it easy to survive, then you are defeating the purpose of the game all together. If you have fun just doing a simple task with no challenge or emotion in it.. then by all means, make the game easier for yourself. Just remember the satisfaction you're gaining is superficial, you're gaining in-game stuff, building things up for your in-game character, which can feel good.. we feel like we as individuals have done something, but really.. you're just defeating the purpose of the game all together.
Nope. Also the game has no "win"
Zorlond の投稿を引用:
Wow, it looks like everyone uses the light-drinker/brooding/short-temper combo for easy trait points...

Seems like it! My current build has that as well but my next one is going to have the following:
High concentration of zombies that are slow, superhuman and tough with normal sight, smell and hearing but can also use doors. Power will be down after 6 months and water will be instant.

Build will be a Park Ranger with Clumsy, Hard of Hearing, Cowardly, Short Sighted and Strong. First point of interest will be a warehouse for nails, hammer and planks. I'll need some rain collectors asap!
Churd 2013年11月18日 17時26分 
cyberspyXD の投稿を引用:
Churd の投稿を引用:
Well, technically its a survival RPG. If you are playing for the win, making it easy to survive, then you are defeating the purpose of the game all together. If you have fun just doing a simple task with no challenge or emotion in it.. then by all means, make the game easier for yourself. Just remember the satisfaction you're gaining is superficial, you're gaining in-game stuff, building things up for your in-game character, which can feel good.. we feel like we as individuals have done something, but really.. you're just defeating the purpose of the game all together.
Nope. Also the game has no "win"
Theres a good article about this on Cracked.com. People get addicted to the satisfaction of obtaining in-game items, achievements, etc, and lose sight of the experience of just playing the game for the fun of the journey towards said status.
Churd 2013年11月18日 17時27分 
They basically turn the game into a mechanical method of achieving a goal, rather than it being a mental/imaginitive experience.
cyberspyXD の投稿を引用:
Churd の投稿を引用:
Well, technically its a survival RPG. If you are playing for the win, making it easy to survive, then you are defeating the purpose of the game all together. If you have fun just doing a simple task with no challenge or emotion in it.. then by all means, make the game easier for yourself. Just remember the satisfaction you're gaining is superficial, you're gaining in-game stuff, building things up for your in-game character, which can feel good.. we feel like we as individuals have done something, but really.. you're just defeating the purpose of the game all together.
Nope. Also the game has no "win"

You could say there are certian 'types' of win in the game however. It could be something simple like make your first rain collector or farm, or it could be something like kill 1000 zombies using just a shotgun (and trust me, finding those with a common loot rarity is going to be hard and worth the achievement if you can manage it) or even just survive longer than your last playthrough.

It's all a matter of personal perspective
Churd 2013年11月18日 17時40分 
As I posted in another thread, a good way to sum it up is like looking up a map of a game like Skyrim before actually playing it, just to know what to do. Now all you have left is to see the areas rendered in-game instead of in a screenshot, it ruins the experience of "omg what is that over there!". Instead, its now just a mechanical means to an end.
Churd 2013年11月18日 17時42分 
I suppose if people get a good feeling from conquering a video game rather than experiencing what it can do for the imagination and emotions, then yeah. I, however, don't look at games as an accomplishment, or means to an end, but rather an experience. Modifying to gain advantage, or spoiling by looking up strategies/spoilers.. well, that.. spoils it. It turns it into a competition of me vs the game, rather than a great mental experience.

But yeah, its all preference. I agree there.
KromeHWI 2013年11月18日 17時45分 
cyberspyXD の投稿を引用:
KromeHWI の投稿を引用:
Quick question but if you were to construct a "fort" in the forest or at least not in any building would your character still be clausterphobic? Would this only happen with a roof? Also I would imagine tent kits would be a godsend for you or even a self made chair.

i found a gazebo at a park area in the woods and it triggered my panic... it could be anything with a roof. i havnt tried building any structures yet and i dont have the tent pegs for my tent yet so i dont know for sure.
Churd,

A survival RPG is like an arcade game. You play to see what you can do before you die. In a good arcade style game you keep a high score list and try to do better each time you play. Right now this one is in Alpha.

So no score list, constant build up from one life to the next, unbalanced stats, and eventually you WILL win . . . yes I say eventually in the current state of the game you will win. Over time you grow stronger and the zombies grow weaker, you gain skills, and they become slower. Every zombie you kill lowers the challenge for the next guy. Unless you manually delete your games every time eventually there will be no more zombies on the map.

Later ALL of this will change, but isn't that why we play an alpha to see what is broken and tell the developers what needs to change? :)

How different will it be when we are all starting a new world every time, with zombies coming in from the outside, or maybe animals moving in as the zombies die for a fresh challenge? How much more satisfying will it be if we are eventually playing to beat our record time surviving like a tower defense game?

Right now eventually the game will die and we will win unless we cheat against ourselves. Later eventually we will die and the only question will be how many waves of enemies we survive and what we managed to pull off.

Why play the game at all if your playing to lose, and not even to have a high score at the end? Do you feel "acomplished" knowing you didn't try to test the play balance, and made everything as hard as it could be for yourelf for no reason at all? Is that the "purpose" of the game?

Eventually the game is supposed to be fun, something to work at, with something to work for. That would be a sense of acheivement, a new high score, maybe some photoes of your best bases in a "journal" somewhere.

If the only "acheivement" is a better base for the next generation, then play balance is aimed at being a bit reckless, building up as much as you can, and eventually after a long line of surivors have perished killing that last zombie and saying" Good Game!" but I don't think that's where the developers really want to go, so I'm reporting that as a BUG and trying something different. In the end I think this can be very fun. :)
最近の変更はwinddbourneが行いました; 2013年11月18日 18時15分
cyberspy 2013年11月18日 18時16分 
The thing is. Project Zomboid is not a skinner box that awards you for coming back to it. It demolishes your hopes and dreams when the zombies tear you apart :/ (I read cracked also). I guess a award would be staying alive but thats more for bragging rights.
I do the same, just with the construction worker. I got jumped by 4 of them in a bathroom, and walked out with nothing to bandage..
GMS Death の投稿を引用:
Fireman, stout, graceful, light drinker, brooding and short temper. Seems to be well rounded actually.
I always go with. :Burn:

Construction worker
-Light drinker
-Cowardly
-Brooding
-Short tempered
+Strong
+Graceful
Construction Worker
-Light drinker
-Prone to Illness
-Brooding
-Short tempered
+Strong
+Athletic

this build is made to run, loot and fight a lot but beeing carefull enough to not get bitten
Init 2013年11月20日 6時51分 
heres a role playing biuld for Ranger

lightdrinker
cloustrophobic
graceful
stout
hearty appitite
brave
quick to anger

tried to balance cloustrophobic with brave the quick to anger relates to bravery some times stupidly I am pretty stout so have a bit more of an appitite never been much of a drinker so have no tolerance to it one drink and im buzzed cloustrophobic is why I chose my profession before the zombies came to be.
sorry about this but this is very usefull so... UP
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投稿日: 2013年11月17日 16時24分
投稿数: 42