Project Zomboid

Project Zomboid

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Shwarts Nov 15, 2013 @ 9:54am
id like a savegame/quicksave option
im all for hardcore, 1 life stuff, but id like to be able to restart from a saved spot too.
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cyberspy Nov 15, 2013 @ 10:02am 
Then backup your save.

/thread
GassyTaco Nov 15, 2013 @ 10:38am 
If you are going to cheat, do it the hard way, like cyberspy said
JustTooks Nov 15, 2013 @ 10:39am 
In a game about perma-death the idea of restarting from saved spots doesn't seem very likely to be honest.
[D&C] NecroLust Nov 15, 2013 @ 10:55am 
I like the perma death.
KromeHWI Nov 15, 2013 @ 1:55pm 
i agree that the perma-death really adds to the severity of the game. it really makes you commited to your caracter, and care about his/her fate a lot more. so i dont have a problem with it, and in fact i appriciate it.

that said, i can also see how it could be very frustrating to have something like a glytch cause a long time survivor to perrish! my first attempt at a character had a glitch where suddenly he could not attack anything and got mobbed by zaks in the first house he broke into! it was only a few minutes into game play so i just stated another character, but it would have sucked a lot if that were 12 days in!

maybe it could be an option in sandbox mode? or a quit without saving option at least? i can understand both sides of the issue...
Shwarts Nov 15, 2013 @ 2:15pm 
i'll just backup anything worth saving. problem solved.
Teirdalin Nov 19, 2013 @ 8:22am 
No offense, but if you want perma-death then that should be an option. A company shouldn't ruin their game just because they wish to force a potentially optional feature. Zomboid should have a quicksave feature or at least a manual save feature so that players could experiment and actually ENJOY the game more; rather than have to be constantly worrying about everything they do. If I have to repeat a few couple hours of work just because of a minor mistake, then that game is either going to be refunded or never played again; not everyone has no life like the commenters in here clearly don't.

To be honest, it just seems like laziness on the companies side to not have a quicksave or manual save function.
Last edited by Teirdalin; Nov 19, 2013 @ 8:28am
Mytheos Nov 19, 2013 @ 8:34am 
@Teirdalin

You can back up your saves.

In most games you play around, goof off, and nothing is scary, why?

Because you just load and who cares, or death is pointless anyways or there is some minor penalty.

You watch TV, listen to music, or txt your friends while you play.


There are a billion games for the pop-corn masses.

However in games like this or even State of Decay, if you embrace the rogue element of play it makes you more on edge, immersed into the game, and you are taking it much more serious.

Understand this game is trying to simulate an experience and a feeling...and it really cant be done as well without, like in real life, when you die, you die.

It makes you play differently, it makes you make different choices...ones that are more realistic.


Embrace it or not...experience it or not.

But understand not every game is for the pop corn masses...and some people like depth and substance over shallow, half-assed game mechanics, and shiny graphics.

Doppelgänger Nov 19, 2013 @ 8:40am 
Very well said, Mytheos... kudos to you

Mytheos Nov 19, 2013 @ 8:44am 
Originally posted by Teirdalin:
No offense, but if you want perma-death then that should be an option. A company shouldn't ruin their game just because they wish to force a potentially optional feature. Zomboid should have a quicksave feature or at least a manual save feature so that players could experiment and actually ENJOY the game more; rather than have to be constantly worrying about everything they do. If I have to repeat a few couple hours of work just because of a minor mistake, then that game is either going to be refunded or never played again; not everyone has no life like the commenters in here clearly don't.

To be honest, it just seems like laziness on the companies side to not have a quicksave or manual save function.


It isnt lazy, it is intended.

That should be obvious as the load screen says THIS IS HOW YOU DIED not this is how you goofed off and and did something blatently stupid while half paying attention to the game and then loaded.
Last edited by Mytheos; Nov 19, 2013 @ 8:47am
Aleys Nov 19, 2013 @ 8:47am 
@Teirdalin

you don't know ♥♥♥♥ about a survival sim if you think that being able to save the game doesn't ruin the experience. It was one of the big problems that Fallout 3 or NV had, that you never felt like you were in any danger because "lol quicksave/quickload". If a survival game doesn't punish the player for being careless then it's a ♥♥♥♥ survival game. The market is already overrun by casual games.
cyberspy Nov 19, 2013 @ 9:04am 
Originally posted by Teirdalin:
No offense, but if you want perma-death then that should be an option. A company shouldn't ruin their game just because they wish to force a potentially optional feature. Zomboid should have a quicksave feature or at least a manual save feature so that players could experiment and actually ENJOY the game more; rather than have to be constantly worrying about everything they do. If I have to repeat a few couple hours of work just because of a minor mistake, then that game is either going to be refunded or never played again; not everyone has no life like the commenters in here clearly don't.

To be honest, it just seems like laziness on the companies side to not have a quicksave or manual save function.
If they removed perma death I would ask for a flipping refund. This would completely ruin the purpose of the game. Did you know some of the first video games had perma death? They were known as rogue-likes a awesome genre that your never going to experience.

Go play one of the mainstream games with quick saves. Keep that ♥♥♥♥ out of here.
KromeHWI Nov 19, 2013 @ 3:59pm 
if you really want to cheat death you can alway force quit the game. at which point when you reload it will be at your last save point (either when you went to sleep, or the last time you quit normaly). i dicovered this by accident when the game froze on me. but it does kind of defeat the point a little. it takes away a lot of the impact and terror of the game. i get such a rush even doing something as simple as scoping out the second floor of a house because you never know... open the closet and BAM zombies in your face. i almost sh*t myself when i was 12 days in, searching the second floor of a tavern, when a crawler came out of nowhere from behind me and took a swipe at my legs. i dont know how he missed (they usually dont), but i ran right out of the building and never went back in! all it taks is a scratch! permadeath is definitely how the game was mean to be played!
Shwarts Nov 19, 2013 @ 10:56pm 
wow, people are really strongly opinionated about this. let me put it this way: i want my survival mode character to survive. im going for construction, farming, and eventually relocate to the other town. ive dedicated a lot of time to that character. i back up my saves for this reason. the game is still unfinished, i feel i deserve a break, so i cheat and back up my saves. HOWEVER, when i play sandbox, i crank that ♥♥♥♥ up to the max and punish myself. its hardly about food, let alone depression. There is more than one way to play this game! (i like that very much!) i just want my rpg side to save, and my arcade side to run for his life.
Lizzard Nov 20, 2013 @ 12:14am 
Read through some of the forum posts on the indiestone site. People surviving 2-3 months in game only to get jumped by a zombie in a closet or bathroom and die from a scratch. You don't get that kind of attachment to a character in a game that allows for quicksaves.

PZ more closely resembles an MMO than a typical RPG. And I'm talking about the original, hard-core, Ultima Online style MMOs, not that 8 year old abomination!
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Date Posted: Nov 15, 2013 @ 9:54am
Posts: 126