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/thread
that said, i can also see how it could be very frustrating to have something like a glytch cause a long time survivor to perrish! my first attempt at a character had a glitch where suddenly he could not attack anything and got mobbed by zaks in the first house he broke into! it was only a few minutes into game play so i just stated another character, but it would have sucked a lot if that were 12 days in!
maybe it could be an option in sandbox mode? or a quit without saving option at least? i can understand both sides of the issue...
To be honest, it just seems like laziness on the companies side to not have a quicksave or manual save function.
You can back up your saves.
In most games you play around, goof off, and nothing is scary, why?
Because you just load and who cares, or death is pointless anyways or there is some minor penalty.
You watch TV, listen to music, or txt your friends while you play.
There are a billion games for the pop-corn masses.
However in games like this or even State of Decay, if you embrace the rogue element of play it makes you more on edge, immersed into the game, and you are taking it much more serious.
Understand this game is trying to simulate an experience and a feeling...and it really cant be done as well without, like in real life, when you die, you die.
It makes you play differently, it makes you make different choices...ones that are more realistic.
Embrace it or not...experience it or not.
But understand not every game is for the pop corn masses...and some people like depth and substance over shallow, half-assed game mechanics, and shiny graphics.
It isnt lazy, it is intended.
That should be obvious as the load screen says THIS IS HOW YOU DIED not this is how you goofed off and and did something blatently stupid while half paying attention to the game and then loaded.
you don't know ♥♥♥♥ about a survival sim if you think that being able to save the game doesn't ruin the experience. It was one of the big problems that Fallout 3 or NV had, that you never felt like you were in any danger because "lol quicksave/quickload". If a survival game doesn't punish the player for being careless then it's a ♥♥♥♥ survival game. The market is already overrun by casual games.
Go play one of the mainstream games with quick saves. Keep that ♥♥♥♥ out of here.
PZ more closely resembles an MMO than a typical RPG. And I'm talking about the original, hard-core, Ultima Online style MMOs, not that 8 year old abomination!