Project Zomboid

Project Zomboid

Rotate view button?
Angle of view is a problem i want o see the building door and not a transparent wall :(
Last edited by Grim Sorrow; Nov 8, 2013 @ 4:02pm
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Showing 1-7 of 7 comments
Rathlord Nov 8, 2013 @ 4:04pm 
This is an isometric game, and as such you can't just rotate the world. Things only have textures on one side, the backs are blank (and it's more than just a matter of painting the other side). For the time being, this is impossible.
Grim Sorrow Nov 8, 2013 @ 10:04pm 
Because that hard to find entrace point in building and make impossible to planify a strategy.
KiwiJava Nov 8, 2013 @ 10:28pm 
Originally posted by Grim Sorrow:
Because that hard to find entrace point in building and make impossible to planify a strategy.
You DO get used to it, and planning strategy is not really an issue I've ever had because of the isometric view. Keep playing Grim, before you know it, you won't even be thinking about the view :)
Gweelap Jul 6, 2018 @ 9:36am 
Originally posted by Rathlord:
This is an isometric game, and as such you can't just rotate the world. Things only have textures on one side, the backs are blank (and it's more than just a matter of painting the other side). For the time being, this is impossible.

I mean you c o u l d in other isometrics (og fallout and such) so it's not like it's a ridiculous inquiry, but maybe someday boys :) the devs haven't stopped production yet so maybe someday we'll see this come to fruition
Kurogo Jul 6, 2018 @ 11:17am 
Originally posted by Pongo:
Originally posted by Rathlord:
This is an isometric game, and as such you can't just rotate the world. Things only have textures on one side, the backs are blank (and it's more than just a matter of painting the other side). For the time being, this is impossible.

I mean you c o u l d in other isometrics (og fallout and such) so it's not like it's a ridiculous inquiry, but maybe someday boys :) the devs haven't stopped production yet so maybe someday we'll see this come to fruition

In a true Isometrric game, you might be able to rotate by 90 degrees, but x, y, & z will always be depicted as 120 degrees from each other. IIRC, FO was psuedo-isometric, as it was starting to use a truer 3d engine.
KingeOrge Jul 6, 2018 @ 12:23pm 
I think it's not a 3D engine completely it can differenciatte between heights (Z coordinante), but I think it's more a 2D engine with a 3D look, so the back parts of the buildings don't really exist...
Garath Jul 6, 2018 @ 12:56pm 
Originally posted by KingeOrge:
I think it's not a 3D engine completely it can differenciatte between heights (Z coordinante), but I think it's more a 2D engine with a 3D look, so the back parts of the buildings don't really exist...

im pretty sure the devs created the engine exclusivley for the game so i dont think its like other ismetrics, i dont think they ever intended for the view to be rotated. At first it may be hard or wierd but now i dont even notice the view as a problem, plus to me the view is one of the things that makes it unique, i play Dead State 2 and it may have better graphics but it has maybe 1/20th the content, and to me content wins everytime.
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Date Posted: Nov 8, 2013 @ 4:02pm
Posts: 7