Project Zomboid

Project Zomboid

Turbat May 23, 2015 @ 10:39am
"Infinite" sustainability
I've been looking for a way to only use renewable assets. not the ones you find a lot, not an easy way to survive but only virtually infinite resources. like the product of foraging or clothes. (but not other zombie loot as we're not all playing with the same loot rarity)

my conclusion was that I needed:
- a trowel and campfire kit on the long run as they can be used forever
-an axe, saw and twine to craft the needed equipment
-lighters and/or matches to light said fire

it's going this way: I craft a bunch of sticks using the axe and saw and use the twine to craft bird traps (not sure of the ideal amount for a single survivor), then use the trowel to get worms and use them as bait.
all that's left is cooking the birds and that takes clothing (renewable if you have zombie respawn) but also matches and/or a lighter.
as far as I know the kindling kits don't work anymore and they require an axe getting damaged anyway. (assuming the kindling has durability)

still, so far my best answer at the very late game issue of running out of essential appliances.

here's the question: what are your theories about virtually infinite sustainability means and/or suggestions about perfecting mine.

PS: I heard somewhere farming was a valid option but doesn't produce enough seeds to sustain a garden forever (didn't check yet). not to mention diseases that can wipe out your crops and the fact you need non-renewables to heal them.
these reasons make farming seem too unstable for me as I'll still rely on luck.

PPS: I'm voluntarily ignoring the sleeping, water and weapon parts of survival as these problems can be solved quite easily.
(tent, walls, sheet ropes, rain collector and forage based wooden spear)

Last edited by Turbat; May 23, 2015 @ 11:00am
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Showing 1-6 of 6 comments
DeadlyDanDaMan May 23, 2015 @ 12:49pm 
You can absolutely sustain yourself forever with a garden. It's part of why the game is so easy for veterans of it.
WillieSea May 23, 2015 @ 1:08pm 
Farming requires cigarettes and milk which are not renewable.
Even fishing, you can eventually run out of fishing line.
With trapping, the traps become damaged.

So, infinity? Probably not.
A very long time, sure. Until the things you need to fix stuff is gone from the game world.
RalphRoberts May 23, 2015 @ 1:42pm 
Originally posted by WillieSea:
Farming requires cigarettes and milk which are not renewable.
Even fishing, you can eventually run out of fishing line.
With trapping, the traps become damaged.

So, infinity? Probably not.
A very long time, sure. Until the things you need to fix stuff is gone from the game world.

I think the longest practical way to survive is to primary on farming with fishing and trapping as backup/secondary food sources.

Last edited by RalphRoberts; May 23, 2015 @ 1:42pm
Turbat May 23, 2015 @ 1:44pm 
@DeadlyDanMan - if the seeds to plant ratio is good there's also the problem of diseases and seasons. do enough plants survive in winter to feed solely on crop?

@WillieSea - well, didn't knew about trap durability.
as for fishing line, you can also use twine although it does changes the item name which implies it has a drawback

anyway, if I get things right the only way to fully sustain one's needs would be foraging and rain collectors
I'll give it a shot in survival mode and see if it's enough

a shame if the only option is the most boring
WillieSea May 23, 2015 @ 4:03pm 
Originally posted by Turbat:
@WillieSea - well, didn't knew about trap durability.
as for fishing line, you can also use twine although it does changes the item name which implies it has a drawback
Twine is not renewable either.

But there is no need to be bored. You can farm and fish all you want. It will take quite a LOT of playing to clear the map of resources. More than probably anybody has played the game.
Turbat May 23, 2015 @ 4:23pm 
oh, I know. it's not so much about performance as it is finding out if you theoricaly can/cannot last forever

another goal was to study around two gameplays I want to try:
- living on the road, no safehouse and everything in the bag
- cabin in the woods, limiting grocery runs and forcing you to make tools last

both require a cautious study of a minimal survival package
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Date Posted: May 23, 2015 @ 10:39am
Posts: 6