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Повідомити про проблему з перекладом
might be something based off of over all stats.
Plus, there's some issue with how many time you sleep. For example, If my character is really tired, I can only sleep for up to 10 hours (and can't make him sleep longer). Trouble is, if my sleeping time ends just after I lost the Drowsy moodle, I can go back to being drowsy less than 1 hour after waking :(
Last time, I slept for 9 hours, got up to get something to eat, and got drowsy again. T_T
Vitamins help a little to stay awake, but I'm litteraly sleeping all the time.
Deafness though generally less difficult in general tends to have danger spikes that can just kill you (i.e. zombie that walks up behind you unseen and infects you while opening a window, or setting of an alarm you cant hear while entering a house and the first you know of it is finding a dozen zombies on every door and window)
For the negative Restless Sleeper (-6) trait, what about pairing it with the positive trait Wakeful (+2) so your character doesn't need as much sleep? You still get a net gain of 4 points to spend. I haven't tried it, but I have to assume using sleeping pills will counteract Restless Sleeper as well? I always have heaps of them stashed in my medical cabinet.
But it won't bring it down all the way. The moodle will dissapear sure, but after a few hours it will come back. If you sleep, then select sleep again, your character will sleep for a nother 6-8 hours even though they just slept for 8 hours. In fact youhave to do a third time in order to get fully rested, the point where it says you can't sleep anymore because your character isn't sleepy enough. So you have to sleep for 20-24 hours to get fully rested. Not worth it imo.