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Then, you can start your sandbox mode where you disable transmission.
As for scratches - 25% is 25% percent. It can happen one in four times - or a thousand times in a row (very unlikely). But there is no reason why you shouldn't be worried about every scratch you get.
In other words - There is nothing to fix. A percentage chance is a percentage chance. 25% does not mean "will only happen once every four times"
I know the meaning of chance :P and there is something to fix.. I rather change the chance to 5% orso just give the server admin the option
if there allready is a option to change let me know :)
In fact - It wouldn't hurt to allow for chance modifiers. Was the wound properly cleaned as well as the bandage? Take off a few percent of the chance of becoming infected. Arm is becoming infected? Chop it off.
Oh, and speaking of "lucky." The lucky trait only affects loot, I believe. That confuses a lot of people. I hope they give it a clearer name someday.
Well I guess if I broke into the gun store I could be a lunatic to Knox County.
yipee-ki-yay ♥♥♥♥♥♥♥♥♥♥♥♥.
Could be some bad files on my end (even though I haven't modded anything yet) - I'll do a proper test of it tomorrow and see if I can reproduce the issue.
This can't happen on its own - I'll bet you that he bandaged a deep wound. Those wounds will be gushing out blood and bandages are only there to apply some temporary "blockage" pressure until you can rush him back to your base and use a (medical) needle with thread on him to suture the wounds as best can be.
This is a very common mistake for new players that don't know (or haven't noticed) a deep wound being different and much more critical - happens all the time to me when I have to force my way through a broken window.