Project Zomboid

Project Zomboid

[B42] masks, dust mask, respirator, etc
In the b42 unstable, do these and other face/mouth covering working? Do they provide protection against illness when I'm looting corpse piles?

Tia
< >
Showing 1-15 of 15 comments
Word on the forums last time i checked was yes. (Prolongs the time you have till you contact corpse disease)
They do help with the miasma
Thank you all.
In the meantime I made some in-game experimenting, and if I've noticed correctly, the "bad smell" moodlet is not that red, while I'd covered my face with a dust mask.
Alex Mar 9 @ 3:30pm 
Originally posted by martindirt:
Thank you all.
In the meantime I made some in-game experimenting, and if I've noticed correctly, the "bad smell" moodlet is not that red, while I'd covered my face with a dust mask.
Yes, most masks (even face bandana) negate corpse sickness one level down (20% flat).
I recommend medical mask since it doesn't have discomfort as dust one.
Last edited by Alex; Mar 9 @ 3:31pm
Originally posted by Alex:
Originally posted by martindirt:
Thank you all.
In the meantime I made some in-game experimenting, and if I've noticed correctly, the "bad smell" moodlet is not that red, while I'd covered my face with a dust mask.
Yes, most masks (even face bandana) negate corpse sickness one level down (20% flat).
I recommend medical mask since it doesn't have discomfort as dust one.
Respirators and gas masks reduce the smell even more. So they are worth the discomfort at least.
Alex Mar 10 @ 5:41am 
Originally posted by Armagenesis:
Originally posted by Alex:
Yes, most masks (even face bandana) negate corpse sickness one level down (20% flat).
I recommend medical mask since it doesn't have discomfort as dust one.
Respirators and gas masks reduce the smell even more. So they are worth the discomfort at least.
Placebo effect. The code states otherwise, reduce is same for any relevant masks - 25 flat. You can set to 100 just for fun.
CorpseSicknessDefence = 25 in clothing_masks.txt
Last edited by Alex; Mar 10 @ 5:47am
Shenji Mar 10 @ 7:37am 
Originally posted by Alex:
Placebo effect. The code states otherwise, reduce is same for any relevant masks - 25 flat. You can set to 100 just for fun.
CorpseSicknessDefence = 25 in clothing_masks.txt
Are you sure it's the right config file? I checked the file, the NBC mask has no "sickness defense" at all(never found one but this sounds really not right)?
And if surgical mask has same "sickness defense" as filtered gas mask then what the point? Just another "beta test version" thing?
Originally posted by Alex:
Originally posted by Armagenesis:
Respirators and gas masks reduce the smell even more. So they are worth the discomfort at least.
Placebo effect. The code states otherwise, reduce is same for any relevant masks - 25 flat. You can set to 100 just for fun.
CorpseSicknessDefence = 25 in clothing_masks.txt
Is it really now?
I'm pretty certain that was the case before.
Medical masks only reduce 1 level of odor while half-mask respirators can reduce 2-3 levels.

I just tested to make sure, and yes, half-mask respirators reduce more:
https://steamcommunity.com/sharedfiles/filedetails/?id=3442078362
https://steamcommunity.com/sharedfiles/filedetails/?id=3442078543
The default state is Awful Odor. Surgical mask doesn't remove the odor at all while respirator removes the odor completely.

*shruge*
Last edited by Armagenesis; Mar 10 @ 8:28am
Alex Mar 10 @ 9:05am 
Originally posted by Armagenesis:
Originally posted by Alex:
Placebo effect. The code states otherwise, reduce is same for any relevant masks - 25 flat. You can set to 100 just for fun.
CorpseSicknessDefence = 25 in clothing_masks.txt
Is it really now?
I'm pretty certain that was the case before.
Medical masks only reduce 1 level of odor while half-mask respirators can reduce 2-3 levels.

I just tested to make sure, and yes, half-mask respirators reduce more:
https://steamcommunity.com/sharedfiles/filedetails/?id=3442078362
https://steamcommunity.com/sharedfiles/filedetails/?id=3442078543
The default state is Awful Odor. Surgical mask doesn't remove the odor at all while respirator removes the odor completely.

*shruge*
Maybe the moodle is handled different than poison level?
Because I checked the java code (BodyDamage.class) and only poison factors there are CorpseSicknessDefence and resilent\prone trait. No extra poison reduction for any fancy masks.
Originally posted by Shenji:
Originally posted by Alex:
Placebo effect. The code states otherwise, reduce is same for any relevant masks - 25 flat. You can set to 100 just for fun.
CorpseSicknessDefence = 25 in clothing_masks.txt
Are you sure it's the right config file? I checked the file, the NBC mask has no "sickness defense" at all(never found one but this sounds really not right)?
And if surgical mask has same "sickness defense" as filtered gas mask then what the point? Just another "beta test version" thing?
Beta thing? I guess so?
Because there is no another masks file and it makes no sense to have such self explanatory parameter set same for face bandana and filter gas mask.
Last edited by Alex; Mar 10 @ 9:15am
It's possible. Maybe the poison resistance calculation works separately from the moodle.
I recall corpse sickness only starts accumulating once the odor is at max level.
So masks, no matter what type, slow down the accumulation of the sickness at the same rate. But each mask has their own odor reduction value.
Alex Mar 10 @ 9:16am 
Originally posted by Armagenesis:
It's possible. Maybe the poison resistance calculation works separately from the moodle.
I recall corpse sickness only starts accumulating once the odor is at max level.
So masks, no matter what type, slow down the accumulation of the sickness at the same rate. But each mask has their own odor reduction value.
GasMask and SCBA item tag give to char flag isProtectedFromToxic, hence eliminating bad smell and making corpse poison go down faster (probably gen fumes too?). BUT!
Smell moodle and actual poison not always linked.
You can have Awful smell with both mask on and off, even if the poison goes down in first case. Not sure if it some stuck bug.

Gas masks require filters though, so easier just use surgical since dust is same but with discomfort.
Last edited by Alex; Mar 10 @ 10:24am
Shenji Mar 10 @ 10:30pm 
Maybe they'll change this in the incoming updates, until then I'm keeping my surgical mask on. Thanks for saving me a lot of time.
engager6 Mar 10 @ 11:38pm 
They do work, i had used all types, but they are mostly useless, especially the respirator types. Their filters burn out too fast to be useful for anything, SCBA prevents you from using backpacks, so also not very usefull, while "proper" masks - Gas Mask and NBC mask are quite rare, but have longer lasting factory filters.

Problem is, that even NBC mask with factory filter drains so really freaking fast, that you have to carry a pile of spare filters if you plan any proper use (like for example looting extensive or huge piles of corpses). Factory filters are rare as well, so make sure you keep all thouse and recharge them for more uses. Crafted versions though are not really good, since they also drain 2x faster than factory filters.

To be honest, bad smell in not a problem in current B42.4 meta. Sickness progresses quite slow and is easy to control, just do not stand near trillion of corpses and you will be fine. If corpse piles are small, like few tens of bodies, you can completely nevermind, becuase actual sickness effect only occur then smell is at most intensive level, and that just does not occur at small corpse piles easily.

Do not sleep near the corpses and don't stand on top of huge corpse piles for long, and you will never need any kind of mask. They may be more useful as armor pieces, especially NBC mask (100% scratch + 100% bite resistances), but i only found few of them in B42.4, so they are very very rare. Beside that, those are mostly useless and detremental to your combat effectiveness due to vision (Gas Mask, NBC) and hearing debuffs (NBC).
Last edited by engager6; Mar 10 @ 11:50pm
Originally posted by Alex:
Originally posted by Armagenesis:
It's possible. Maybe the poison resistance calculation works separately from the moodle.
I recall corpse sickness only starts accumulating once the odor is at max level.
So masks, no matter what type, slow down the accumulation of the sickness at the same rate. But each mask has their own odor reduction value.
GasMask and SCBA item tag give to char flag isProtectedFromToxic, hence eliminating bad smell and making corpse poison go down faster (probably gen fumes too?). BUT!
Smell moodle and actual poison not always linked.
You can have Awful smell with both mask on and off, even if the poison goes down in first case. Not sure if it some stuck bug.

Gas masks require filters though, so easier just use surgical since dust is same but with discomfort.
Nice finding.
But I feel like those special masks are still neat to have when you are raiding hot zones. Despite the discomfort and all. They are probably pointless in general playthrough though.
Alex Mar 11 @ 5:39am 
Originally posted by Armagenesis:
Originally posted by Alex:
GasMask and SCBA item tag give to char flag isProtectedFromToxic, hence eliminating bad smell and making corpse poison go down faster (probably gen fumes too?). BUT!
Smell moodle and actual poison not always linked.
You can have Awful smell with both mask on and off, even if the poison goes down in first case. Not sure if it some stuck bug.

Gas masks require filters though, so easier just use surgical since dust is same but with discomfort.
Nice finding.
But I feel like those special masks are still neat to have when you are raiding hot zones. Despite the discomfort and all. They are probably pointless in general playthrough though.
Gas mask is nicee, but corpse poison is too slow, it accumulates over full game day just to begin hurting. Though there are some strange reports, people claim they sleep and die, maybe there is a bug which makes it faster while sleeping.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Mar 9 @ 10:11am
Posts: 15