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In the meantime I made some in-game experimenting, and if I've noticed correctly, the "bad smell" moodlet is not that red, while I'd covered my face with a dust mask.
I recommend medical mask since it doesn't have discomfort as dust one.
CorpseSicknessDefence = 25 in clothing_masks.txt
And if surgical mask has same "sickness defense" as filtered gas mask then what the point? Just another "beta test version" thing?
I'm pretty certain that was the case before.
Medical masks only reduce 1 level of odor while half-mask respirators can reduce 2-3 levels.
I just tested to make sure, and yes, half-mask respirators reduce more:
https://steamcommunity.com/sharedfiles/filedetails/?id=3442078362
https://steamcommunity.com/sharedfiles/filedetails/?id=3442078543
The default state is Awful Odor. Surgical mask doesn't remove the odor at all while respirator removes the odor completely.
*shruge*
Because I checked the java code (BodyDamage.class) and only poison factors there are CorpseSicknessDefence and resilent\prone trait. No extra poison reduction for any fancy masks.
Beta thing? I guess so?
Because there is no another masks file and it makes no sense to have such self explanatory parameter set same for face bandana and filter gas mask.
I recall corpse sickness only starts accumulating once the odor is at max level.
So masks, no matter what type, slow down the accumulation of the sickness at the same rate. But each mask has their own odor reduction value.
Smell moodle and actual poison not always linked.
You can have Awful smell with both mask on and off, even if the poison goes down in first case. Not sure if it some stuck bug.
Gas masks require filters though, so easier just use surgical since dust is same but with discomfort.
Problem is, that even NBC mask with factory filter drains so really freaking fast, that you have to carry a pile of spare filters if you plan any proper use (like for example looting extensive or huge piles of corpses). Factory filters are rare as well, so make sure you keep all thouse and recharge them for more uses. Crafted versions though are not really good, since they also drain 2x faster than factory filters.
To be honest, bad smell in not a problem in current B42.4 meta. Sickness progresses quite slow and is easy to control, just do not stand near trillion of corpses and you will be fine. If corpse piles are small, like few tens of bodies, you can completely nevermind, becuase actual sickness effect only occur then smell is at most intensive level, and that just does not occur at small corpse piles easily.
Do not sleep near the corpses and don't stand on top of huge corpse piles for long, and you will never need any kind of mask. They may be more useful as armor pieces, especially NBC mask (100% scratch + 100% bite resistances), but i only found few of them in B42.4, so they are very very rare. Beside that, those are mostly useless and detremental to your combat effectiveness due to vision (Gas Mask, NBC) and hearing debuffs (NBC).
But I feel like those special masks are still neat to have when you are raiding hot zones. Despite the discomfort and all. They are probably pointless in general playthrough though.