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Quality of repair now seems directly tied to how many times an item has been repaired. As a short blunt enjoyer I have done quite a few Nightstick repairs and have observed a sharp dropoff in terms of diminishing returns when repeatedly repairing the same one. I should add that I have no idea if my high level in Carpentry (6-8) and Maintenance (4-6) affected the following outcomes. First repair always seemed to bring it back to 100% without fail. Second would be lucky to get 50% and third was definitely less than 20% because I hit it right after the second and didn't even get to 75%. I am ballparking these numbers because I'm not actually seeing numeric percentages, just the length and color of an annoyingly obtuse "condition" bar that turns from green to red as it goes empty. Likely an intended thing by Indie Stone. The only helpful thing about it is the fact that the UI tells you how many times an item has been repaired. 1x, 2x, 3x, etc. Personally, I never repair beyond 3x for any tool type. There's all kinds of ways to forge new tools in Metalworking now but there is no way to make new repair materials, so once those are gone, they're GONE, until you loot more.