Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I might be off-base, but my sense is the tiers of sadness moodle each have escalating impact, on any action taken, slowing it down ...
Like - sad = 10% slower ranging to hopeless 100% slower, rando numbers example as 52% of statistics are made up on the spot
I didn't realize managing needs was such a fun mechanic. It's actually pretty easy to find a carton of ice cream or a comic book when I push my ch too far, and it gives me a reason to prefer to do things outside, which isn't such a problem once you understand why. Sunshine and fresh air must be mood boosters.